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English-language Forums => General Magic => Thema gestartet von: DelverMage am März 22, 2018, 05:00:36 Vormittag

Titel: MaGI – Magic as Garfield Intended: A Proposed Deck Design Format for MtG
Beitrag von: DelverMage am März 22, 2018, 05:00:36 Vormittag
MaGI is a deck or design format, not a game format like Standard or Modern.  The intent here is to enforce a deck design standard that closer emulates what Richard Garfield expected Magic the Gathering play to be like when it was first released.

I read an early interview of Richard after the overwhelming success of MtG, and although I cannot seem to find the exact article, I did find this quote (https://boardgames.stackexchange.com/questions/6352/why-do-cards-have-different-rarity-levels-in-magic-the-gathering) that nicely summarized what I knew to be true.

“Richard Garfield (rather naively perhaps) never imagined that people would feel obsessively driven to collect every card. He anticipated coming across a new rare in another player's deck as a thrilling event. Rarity was explicitly designed to create a more breathtaking gaming experience. The game where you never know what you might be playing against when you sit down opposite a player from out-of-town. ”

The premise of the MaGI deck design standard enforces this idea while constructing your competitive deck by taking into consideration the rarity of the card.  It starts with these current deck design rules used for DCI constructed events.  60 card deck, 15 card sideboard, unlimited basic lands.  Instead of the traditional limit of 4 of any card, MaGI would replace that restriction.

MaGI deck structure.
Common card limited to 4 copies.
Uncommon card limited to 3 copies.
Rare card limited to 2 copies.
Mythic card limited to 1 copy.

This restriction would be on unique cards, not on the deck itself.  A person could still play a 60 card standard deck with say 24 lands and 36 unique Mythic cards; not that a Highlander deck would likely be competitive. 

The main premise here is that with the MaGI rules in place, there would no longer be a need for banned or restricted lists for Modern and Standard, and a significantly reduced list for Vintage and Legacy.  It would also allow more people to have the cards to be competitive as fewer numbers of the rare and mythic cards would be required to create the top tier decks.  MaGI would also likely lead to the overall cost of decks to be less as well, since they will no longer be filled with 4 each of some of the most expensive cards in the format.

Here is an example deck.
Temur Energy – Still has the critical cards needed to be competitive, but MaGI design rules limit key cards requiring a more diverse structure of both the mana base AND the key cards cannot be relied on as consistently. 

A theoretical starting point for a MaGI version.  (Yellow is added or increased, Red is reduced)
//Lands
3 Aether Hub (http://cards.deckstats.net/magiccard.php?lng=en&card=Aether+Hub)
2 Botanical Sanctum (http://cards.deckstats.net/magiccard.php?lng=en&card=Botanical+Sanctum)
4 Evolving Wilds (http://cards.deckstats.net/magiccard.php?lng=en&card=Evolving+Wilds)
4 Forest (http://cards.deckstats.net/magiccard.php?lng=en&card=Forest)
1 Island (http://cards.deckstats.net/magiccard.php?lng=en&card=Island)
2 Mountain (http://cards.deckstats.net/magiccard.php?lng=en&card=Mountain)
2 Rootbound Crag (http://cards.deckstats.net/magiccard.php?lng=en&card=Rootbound+Crag)
2 Sheltered Thicket (http://cards.deckstats.net/magiccard.php?lng=en&card=Sheltered+Thicket)
2 Spirebluff Canal (http://cards.deckstats.net/magiccard.php?lng=en&card=Spirebluff+Canal)

//Spells
2 Abrade (http://cards.deckstats.net/magiccard.php?lng=en&card=Abrade)
1 Aethersphere Harvester (http://cards.deckstats.net/magiccard.php?lng=en&card=Aethersphere+Harvester)
4 Attune with Aether (http://cards.deckstats.net/magiccard.php?lng=en&card=Attune+with+Aether)
1 Chandra, Torch of Defiance (http://cards.deckstats.net/magiccard.php?lng=en&card=Chandra%2C+Torch+of+Defiance)
2 Confiscation Coup (http://cards.deckstats.net/magiccard.php?lng=en&card=Confiscation+Coup)
3 Harnessed Lightning (http://cards.deckstats.net/magiccard.php?lng=en&card=Harnessed+Lightning)
1 Magma Spray (http://cards.deckstats.net/magiccard.php?lng=en&card=Magma+Spray)


//Creatures
4 Aether Chaser (http://cards.deckstats.net/magiccard.php?lng=en&card=Aether+Chaser)
2 Bristling Hydra (http://cards.deckstats.net/magiccard.php?lng=en&card=Bristling+Hydra)
2 Glorybringer (http://cards.deckstats.net/magiccard.php?lng=en&card=Glorybringer)
2 Greenbelt Rampager (http://cards.deckstats.net/magiccard.php?lng=en&card=Greenbelt+Rampager)
2 Lathnu Hellion (http://cards.deckstats.net/magiccard.php?lng=en&card=Lathnu+Hellion)
3 Longtusk Cub (http://cards.deckstats.net/magiccard.php?lng=en&card=Longtusk+Cub)
3 Rogue Refiner (http://cards.deckstats.net/magiccard.php?lng=en&card=Rogue+Refiner)
3 Servant of the Conduit (http://cards.deckstats.net/magiccard.php?lng=en&card=Servant+of+the+Conduit)
3 Whirler Virtuoso (http://cards.deckstats.net/magiccard.php?lng=en&card=Whirler+Virtuoso)