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English-language Forums => Commander Deck Reviews => Topic started by: Inkmoth on December 07, 2018, 09:21:46 pm

Title: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on December 07, 2018, 09:21:46 pm
Yeva Draw-Grow Combo (Win on any Turn; w/Guide) (https://deckstats.net/decks/120982/1154746-yeva-draw-grow-combo-win-on-an?revision=0)

Comprehensive guide and card description in link:
https://tappedout.net/mtg-decks/fully-optimized-yeva/
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: THEpuy on December 07, 2018, 11:04:23 pm
Cool deck. Always good to see someone who actually knows how to build a deck on this site.
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on December 07, 2018, 11:47:37 pm
Thanks, dude, means a lot. I worked really hard on it.
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Morganator 2.0 on December 08, 2018, 12:08:54 am
So I read parts of your description. You said that you're trying to make a list for the TappedOut tier list. There are some issues though.


As for the deck itself, I like it. You're missing Umbral Mantle (https://cards.deckstats.net/magiccard.php?lng=en&card=Umbral+Mantle), which goes infinite with Marwyn, the Nurturer (https://cards.deckstats.net/magiccard.php?lng=en&card=Marwyn%2C+the+Nurturer), Priest of Titania (https://cards.deckstats.net/magiccard.php?lng=en&card=Priest+of+Titania), and Karametra's Acolyte (https://cards.deckstats.net/magiccard.php?lng=en&card=Karametra%27s+Acolyte). You'll also want powerful draw spells like Shamanic Revelation (https://cards.deckstats.net/magiccard.php?lng=en&card=Shamanic+Revelation), Heartwood Storyteller (https://cards.deckstats.net/magiccard.php?lng=en&card=Heartwood+Storyteller), Beast Whisperer (https://cards.deckstats.net/magiccard.php?lng=en&card=Beast+Whisperer), Runic Armasaur (https://cards.deckstats.net/magiccard.php?lng=en&card=Runic+Armasaur), Primordial Sage (https://cards.deckstats.net/magiccard.php?lng=en&card=Primordial+Sage), and maybe Rishkar's Expertise (https://cards.deckstats.net/magiccard.php?lng=en&card=Rishkar%27s+Expertise). If you have lots of ramp, you need stuff to cast.

You also need some early game disruption. Winter Orb (https://cards.deckstats.net/magiccard.php?lng=en&card=Winter+Orb) and Null Rod (https://cards.deckstats.net/magiccard.php?lng=en&card=Null+Rod) will hardly affect you (all your mana is in creatures).
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on December 08, 2018, 12:33:17 am
I have Umbral Mantle (https://cards.deckstats.net/magiccard.php?lng=en&card=Umbral+Mantle) waiting to be put in case Temur, Cloudstone, and Staff fail to do their part. As for those kinds of decks that win much faster, I haven't encountered them, but I am well aware of their strengths and that's where I stick in more disruption. But the bottom line is that some decks win faster and I have to count on the blue player to stop them during Turns 3-4 win if I don't draw any disruption. The winrate average has been determined (https://cards.deckstats.net/magiccard.php?lng=en&card=Determined) by external factors, such as someone disrupting me. I'd also like to note that players threatening a win can always be responded to by legitimately winning the game.

Once my meta evolves into something stronger, I will start implementing more early disruption. Thank you so much for the feedback, it means the world to me and I will be taking a lot of what you say into consideration when dealing with those match ups.
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Rbd25 on December 08, 2018, 12:51:21 am
Great Looking deck! I hope to build it one day!
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Soren841 on December 08, 2018, 01:43:06 pm
Morganator is correct. Best example is they put Yidris tier 2 and the decklist linked is their shitty Doomsday (https://cards.deckstats.net/magiccard.php?lng=en&card=Doomsday) deck, NOT Melt Banana and my own list. As for the actual deck, if it's similar to Selvala u can always check out my Marwyn build but I agree that you should capitalize on Flash (https://cards.deckstats.net/magiccard.php?lng=en&card=Flash). Maybe use Aetherflux Reservoir (https://cards.deckstats.net/magiccard.php?lng=en&card=Aetherflux+Reservoir) (Shimmer (https://cards.deckstats.net/magiccard.php?lng=en&card=Shimmer) Zur will show you why..)
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Morganator 2.0 on December 08, 2018, 05:06:12 pm
Why would you melt a banana?

To explain in simpler terms, Shimmer (https://cards.deckstats.net/magiccard.php?lng=en&card=Shimmer) Zur is a Zur the Enchanter (https://cards.deckstats.net/magiccard.php?lng=en&card=Zur+the+Enchanter) deck that captilizes on Aetherflux Reservoir (https://cards.deckstats.net/magiccard.php?lng=en&card=Aetherflux+Reservoir) and Shimmer Myr (https://cards.deckstats.net/magiccard.php?lng=en&card=Shimmer+Myr). Once you get 150 life from Aetherflux Reservoir (https://cards.deckstats.net/magiccard.php?lng=en&card=Aetherflux+Reservoir), you super-nuke everyone. Shimmer Myr (https://cards.deckstats.net/magiccard.php?lng=en&card=Shimmer+Myr) helps because you flash (https://cards.deckstats.net/magiccard.php?lng=en&card=Flash) in artifacts in response to the Aetherflux Reservoir (https://cards.deckstats.net/magiccard.php?lng=en&card=Aetherflux+Reservoir) triggers where you gain life. For example, you cast an artifact, in response to the life gain trigger, you cast another 3 artifacts, all in response to the life gain triggers. So instead of gaining 1 life +2 life +3 life +4 life (10 total), you get 4 life +4 life +4 life +4 life (16 total). This is a small scale example, because you really want to chain up as much as possible to get that 150 life threshold. If you cast 13 spells in a row, you have enough. If you haven't lost any life, 11 spells is enough.

In your case, you can do the same thing, but with creatures. This makes the deck unique, because it really capitalizes on Yeva. To make this work, you need the card draw I mentioned earlier, and then add the haste enablers; Concordant Crossroads (https://cards.deckstats.net/magiccard.php?lng=en&card=Concordant+Crossroads) and Thousand-Year Elixir (https://cards.deckstats.net/magiccard.php?lng=en&card=Thousand-Year+Elixir). You want those creatures to tap for mana immediately. You also can win with Aetherflux Reservoir (https://cards.deckstats.net/magiccard.php?lng=en&card=Aetherflux+Reservoir) using Cloudstone Curio (https://cards.deckstats.net/magiccard.php?lng=en&card=Cloudstone+Curio) and two mana dorks (Elvish Mystic (https://cards.deckstats.net/magiccard.php?lng=en&card=Elvish+Mystic)+Llanowar Elves (https://cards.deckstats.net/magiccard.php?lng=en&card=Llanowar+Elves)) and a haste enabler to generate infinite storm count. Each elf can be tapped for mana, cast the other elf, and then get bounced. You recast it using mana from the elf that just entered, and the cycle continues.
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on December 09, 2018, 02:10:19 am
I like the Aetherflux recommendation, I do think that would fall into the pile of contingency win-cons incase Temur, Cloudstone, or Staff though. What it achieves can also be done with Walking Ballista (https://cards.deckstats.net/magiccard.php?lng=en&card=Walking+Ballista) in this deck, but right now adding a Plan D seems superfluous. My current goal is to increase is consistency, however, the Thousand-Year Elixer does sound super enticing since the deck has almost every one drop dork in green.
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Soren841 on December 09, 2018, 04:47:38 am
But Temur and Cloudstone don't actually win the game. Reservoir and Staff do.
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Morganator 2.0 on December 09, 2018, 05:40:16 am
You don't necessarily need a "Plan A" "Plan B" mentality. Include all of these. You have no way of searching for these artifacts, so it's all luck-of-the-draw. Instead of trying to get Staff of Domination (https://cards.deckstats.net/magiccard.php?lng=en&card=Staff+of+Domination), with Umbral Mantle (https://cards.deckstats.net/magiccard.php?lng=en&card=Umbral+Mantle) as a backup, include both.
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on December 09, 2018, 05:58:57 am
I'd put in Umbral Mantle (https://cards.deckstats.net/magiccard.php?lng=en&card=Umbral+Mantle) the moment the other three start failing me as I've said before, but the issue with Aether is that I need Cat or Curio to get it going. Depending on two artifacts to get a win is even harder in a green deck. The cat retroactively wins me the game by enabling anything the deck could want to do once infinite mana is achieved.

I don't necessarily have the A and B mentality, it's just the deck specializes on getting the cat and since that's the most effective and consistent way I sunk in my entire game plan (https://cards.deckstats.net/magiccard.php?lng=en&card=Game+Plan) on him, however if I sneak a bigmana dork in and play a staff that's a two card combo I stumbled into that wins me the game, while umbral mantle (https://cards.deckstats.net/magiccard.php?lng=en&card=Umbral+Mantle) would need an outlet like Duskwatch or Survival

Aether is even harder to pull off cause even though I give things flash (https://cards.deckstats.net/magiccard.php?lng=en&card=Flash), it doesn't outright win without a lot of set up. No way of tutoring it and when I play it, it doesn't help me achieve anything the deck wants to do to win, which is to repeatedly find a way to generate a lot of mana to go infinite unhindered. Aether is superfluous at best or terrible at its worse. Please don't see that as outright shutting you down, I just don't see multiple triggers on this unless I have a bounce engine, but if I have a bounce engine I most likely won through other means. Walking Ballista (https://cards.deckstats.net/magiccard.php?lng=en&card=Walking+Ballista) would be way better if I were to consider anything of the sort.
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Morganator 2.0 on December 09, 2018, 06:04:22 am
Something that I still can't figure out; why is Yeva the Commander? This deck looks like it would function much better with Marwyn at the helm.

What is the advantage to using Yeva?
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on December 09, 2018, 06:28:28 am
To play within pockets and phases of the game where people could least interact with you, but not investing all your resources by reserving your turn for what you truly want to or need to resolve. At the cost of speed and a blazing fast early game, I get to play on anyone's turn and reactively. Rather than load dumping and hoping that shit that matters makes it around the table, you can keep it safely in your hand to ensure it does. It's like having a vedalken orrery (https://cards.deckstats.net/magiccard.php?lng=en&card=Vedalken+Orrery) in the command zone. The deck looks like nothing is happening until it does, you can respond to someone trying to win by legitimately winning.... Without combat in a green deck. Look, as much as I'm pushing this deck beyond its limits, I am well aware that there are substantially better options. Selvala, Yisan and Marwyn are miles beyond Yeva, but I want to make the best and most efficient Yeva and watch her thrive (https://cards.deckstats.net/magiccard.php?lng=en&card=Thrive) in whatever designated arena that's supposed to be. It's a labor of love and this was the direction the deck took me to achieve it and I'm willing to hear what I could possibly do to push it forward.

Many edits; a bit inebriated, sorry. A couple of those sentences messed me up for a bit.
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Soren841 on December 09, 2018, 04:12:16 pm
You can win with Aetherflux without going infinite. Did u not read any of the stuff on stacking triggers?
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on December 09, 2018, 06:27:10 pm
Yes I did, the issue with that in my particular build is that I only chain spells when I'm closing out the game with a bouncer, which theoretically means I could have won with any other outlet that allows me to draw out the deck since bounces of that fashion usually come in tandem with infinite mana.

Now, I could see it being worth while when I have a lot of mana or turn untappers, but vomitting 11 plus spells usually means I'm winning through other means as the deck intends making this a superfluous wincon.
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Soren841 on December 09, 2018, 11:29:06 pm
How does bouncing and infinitely casting spells win you the game without Reservoir
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on December 10, 2018, 01:12:44 am
Have you read the guide in the link? It goes into great deal and might add more context to everything being said.

Whenever I can facilite a play the could use Reservoir to end, the deck is in a stage in the game where it can win without it. Which makes it superfluous.

I feel like there's some level of miscommunication or my information is being inadequately conveyed. I just want to make you get that I understand exactly how reservoir wins, but any time the deck can pull it off it already wins through other means.

Here's the link in case you might've overlooked it:
https://tappedout.net/mtg-decks/fully-optimized-yeva/
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Soren841 on December 10, 2018, 01:26:10 am
I understand that you loop creatures infinitely and then win with X (https://cards.deckstats.net/magiccard.php?lng=en&card=X) wincon. But what if you have a loop but not a wincon?
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on December 10, 2018, 01:32:49 am
That's a bit Batman-ish and well inline with my way of thinking. I get stuck in this loop of what if X (https://cards.deckstats.net/magiccard.php?lng=en&card=X) happen so I should have Y. My loop options are Fierce Empath (https://cards.deckstats.net/magiccard.php?lng=en&card=Fierce+Empath)(Brutalizer), Brutilizer, Patron/Visionary/Wall of Blossom, Duskwatch, Eternal witness (https://cards.deckstats.net/magiccard.php?lng=en&card=Eternal+Witness) (Beast With/Benefactors). If that all fails it's basically paranoia to add a win more....
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Soren841 on December 10, 2018, 01:51:15 am
But with Reservoir u can literally loop anything and win. Llanowar Elves (https://cards.deckstats.net/magiccard.php?lng=en&card=Llanowar+Elves) could win the game.
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on December 10, 2018, 02:03:57 am
How would I approach this?
Earthcraft (https://cards.deckstats.net/magiccard.php?lng=en&card=Earthcraft) is one haste enabler already in the deck.
Concordant Crossroads (https://cards.deckstats.net/magiccard.php?lng=en&card=Concordant+Crossroads) would be another enchantment I would need to add.
Thousand Eye Elixir would be the last.

I can't even begin to process what to take out to facilitate Reservoir let alone the card itself. This seems like a deviation from a strat that's been hella consistent for me, so please help figure out what would be the most adequate things swap outs?
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Soren841 on December 10, 2018, 04:16:00 am
Hella consistent win on turn 6 or 7 doesn't strike me as an indicator for the best the deck can be. I would recommend running Marwyn or Selvala, but I understand that defeats the purpose. Sorry if I don't answer your question for a bit, I'm likely going over the list and reworking stuff lol. Right now it really feels like a Marwyn deck that doesn't run Marwyn, though.


Also don't say in ur primer that it's not cEDH!  ;D just because it doesn't keep up with Selvala or Marwyn doesn't mean it's not in line with what cEDH tries to do!
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on December 10, 2018, 05:28:30 am
Well, because it isn't cEDH nor am I trying to pass it off as one. Does it try to do what cEDH decks do? Yes. Does it do it as effectively, most definitely not.

Thousand Year Elixer is the most compelling addition that could in turn facilitate reservoir and I'll put it in the prospective pile, but the more I commit to non creatures the less consistent the primary strategies become and the more I stray from an otherwise consistent strategy.

I wanted to play Yeva and I brewed her for months on end and ended up with this, it's worked amazingly and given its power in comparison to its colleagues it's been an absolute blast to play. Do I want to take it further? Hell yeah, I just don't think Resorvoir is that avenue but I'll try and work it into the deck and let you know how it goes. Thanks for opening my eyes to a strategy that's been under my nose that could now consider.
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Soren841 on December 10, 2018, 05:46:02 am
I mean ur goal is high power. As Yeva is likely unable to go past that level, achieving it would qualify as cEDH imo
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on December 10, 2018, 06:06:10 am
However, High Power is the tier right underneath cEDH. That's as far as I believe she'll ever make it and I also believe she's not quite there, maybe I do need Reservoir to get it there, but right now I'm more excited for what Allegiance might bring us. Since that will have Gruul and Simic.

One day I'll look at reservoir in a different light and as a necessity. Don't mistake my end of it as being stubborn, I'm quite aware of how strong it is and I would love to have it, but as you said, I need a haste enabler so with it comes Concordant and Thousand Year and right now the list is very tight on slots to include yet another combo and not to mention that this combo needs the main bounce combos to be established to go off since I have no way of actually storming off without infinite bounces.

Thanks a lot though, you're the first person to challenge me to such an extent that I started to re-think my stance.
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Soren841 on December 10, 2018, 12:33:30 pm
yw. Also the competitive tier and cEDH are not the same lol, a lot of people play high power decks
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Soren841 on December 10, 2018, 02:31:52 pm
https://deckstats.net/decks/86132/1156467-yeva-draw-grow-combo-win-on-an
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Soren841 on December 10, 2018, 03:29:11 pm
So this gives u Memory Jar (https://cards.deckstats.net/magiccard.php?lng=en&card=Memory+Jar) loops, Beast Within (https://cards.deckstats.net/magiccard.php?lng=en&card=Beast+Within) Loops (often can combine the 2), and just Reservoir + cast 11 spells. Root Maze (https://cards.deckstats.net/magiccard.php?lng=en&card=Root+Maze) doesn't hurt u much either   ;)
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Nils on December 10, 2018, 07:22:03 pm
Your deck was selected as our deckstats.net deck of the week this week. Congratulations!
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on December 10, 2018, 08:39:09 pm
Wow, that's so awesome!! Thank you very much! :D
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on December 28, 2018, 03:08:36 pm



Revision 4 (https://deckstats.net/decks/120982/1154746-yeva-draw-grow-combo-win-on-an?revision=3)

Added/removed cards:
-1 Birchlore Rangers (https://cards.deckstats.net/magiccard.php?lng=en&card=Birchlore+Rangers)
-1 Cryptolith Rite (https://cards.deckstats.net/magiccard.php?lng=en&card=Cryptolith+Rite)
-1 Grim Monolith (https://cards.deckstats.net/magiccard.php?lng=en&card=Grim+Monolith)
-1 Kamahl, Fist of Krosa (https://cards.deckstats.net/magiccard.php?lng=en&card=Kamahl%2C+Fist+of+Krosa)
-1 Omnath, Locus of Mana (https://cards.deckstats.net/magiccard.php?lng=en&card=Omnath%2C+Locus+of+Mana)
-1 Polukranos, World Eater (https://cards.deckstats.net/magiccard.php?lng=en&card=Polukranos%2C+World+Eater)
-1 Quest for Renewal (https://cards.deckstats.net/magiccard.php?lng=en&card=Quest+for+Renewal)
+1 Birds of Paradise (https://cards.deckstats.net/magiccard.php?lng=en&card=Birds+of+Paradise)
+1 Caustic Caterpillar (https://cards.deckstats.net/magiccard.php?lng=en&card=Caustic+Caterpillar)
+1 Lignify (https://cards.deckstats.net/magiccard.php?lng=en&card=Lignify)
+1 Scavenging Ooze (https://cards.deckstats.net/magiccard.php?lng=en&card=Scavenging+Ooze)
+1 Skullclamp (https://cards.deckstats.net/magiccard.php?lng=en&card=Skullclamp)
+1 Somberwald Stag (https://cards.deckstats.net/magiccard.php?lng=en&card=Somberwald+Stag)
+1 Song of the Dryads (https://cards.deckstats.net/magiccard.php?lng=en&card=Song+of+the+Dryads)
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Soren841 on December 28, 2018, 03:43:17 pm
I don't like adding so much removal, because you start running out of options and have to run bad spells. Have you considered Heritage Druid (https://cards.deckstats.net/magiccard.php?lng=en&card=Heritage+Druid)
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on December 28, 2018, 03:48:29 pm
Before I could consider Heritage Druid (https://cards.deckstats.net/magiccard.php?lng=en&card=Heritage+Druid), I had to consider Birchlore Rangers (https://cards.deckstats.net/magiccard.php?lng=en&card=Birchlore+Rangers) and boy was he bad. Can't imagine how difficult it would be to get three elves that aren't already mana dorks just to tap for heritage. This deck has an Elf sub-theme, yes, but they're not as consistent as you might think, hence the Ambush commander (https://cards.deckstats.net/magiccard.php?lng=en&card=Ambush+Commander) for the blow outs. As for my choice to add removal, the stuff removed was gimmicky and non impactful whereas my new choices for removal get rid of problematic things that were shutting me down. The overall deck has improved drastically in terms of consistency and sneaking in wins when you least expect them, but I couldn't before due to my inability to get rid of stuff like Linvala/Cursed Totem (https://cards.deckstats.net/magiccard.php?lng=en&card=Cursed+Totem).
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Soren841 on December 28, 2018, 03:51:47 pm
Ambush commander (https://cards.deckstats.net/magiccard.php?lng=en&card=Ambush+Commander) seems really bad honestly, I'd just remove it for something better. My eyes r dialated rn so I can barely read I'll look at the updated list later lol.
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on December 28, 2018, 04:01:13 pm
Everyone assumes he's bad for some reason, but when Priest of Titania (https://cards.deckstats.net/magiccard.php?lng=en&card=Priest+of+Titania) can go from a 2 mana dork to a 6-8 mana producer in the blink of an eye (https://cards.deckstats.net/magiccard.php?lng=en&card=Blink+of+an+Eye) you start realizing how strong he is. Remember his biggest downside is mitigated by Yeva's ability to bring him in when you least expect him, he blows up out of control with Cradle, Great Oak/Benefactor's Draught (https://cards.deckstats.net/magiccard.php?lng=en&card=Benefactor%27s+Draught), Priest of Titania (https://cards.deckstats.net/magiccard.php?lng=en&card=Priest+of+Titania)/Elvish Archdruid (https://cards.deckstats.net/magiccard.php?lng=en&card=Elvish+Archdruid), and Regal Force (https://cards.deckstats.net/magiccard.php?lng=en&card=Regal+Force). I play this deck against varying matchups against highly tuned decks that win just as fast if not faster and Ambush (https://cards.deckstats.net/magiccard.php?lng=en&card=Ambush) has been a house almost always and the few times I didn't need him, I had a Survival or a Fauna to pitch him.  He 'seems' bad, trust me.... but he's never out on the field unless I am winning, so if fear (https://cards.deckstats.net/magiccard.php?lng=en&card=Fear) for my lands being popped is a the concern, worry not.
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Soren841 on December 28, 2018, 04:06:32 pm
I feel like you should go harder on the elf theme. Elves in general have a lot of synergy with what your deck is trying to do, and the elf tribal synergies are some of the strongest tribal synergies in magic
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on December 28, 2018, 04:17:10 pm
On that note it seems counter-intuitive to remove an elf. I hope you know that Ambush Commander (https://cards.deckstats.net/magiccard.php?lng=en&card=Ambush+Commander) is effectively the deck's version of Avenger of Zendikar (https://cards.deckstats.net/magiccard.php?lng=en&card=Avenger+of+Zendikar)/Hornet Queen (https://cards.deckstats.net/magiccard.php?lng=en&card=Hornet+Queen). For 2 mana less he bolsters my elf count ridiculously and at instant speed helps literally everything in the deck that benefits a from  having 4-5 Green Elf mana dorks out of no where. I feel like this is one of those cards you can't look at through the lense of a traditional green deck. As for dipping into the elf theme more than I already have, I keep trying to wedge them in, but at one point my hands are tied. Adding more elves for the sake of becoming more tribal starts infringing on the combo elements deeply rooted in the deck's card selection.
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Soren841 on December 28, 2018, 04:19:15 pm
They help the combo part though, that's what elves do lol. I just dont like Ambush Commander (https://cards.deckstats.net/magiccard.php?lng=en&card=Ambush+Commander)'s effect for his cost. Heritage Druid (https://cards.deckstats.net/magiccard.php?lng=en&card=Heritage+Druid) is better than Birchlore Rangers (https://cards.deckstats.net/magiccard.php?lng=en&card=Birchlore+Rangers) bc even though it's 1 more elf, it's more mana per elf and they both bypass summoning sickness 🤷‍♂️ I'll go through ur list and see if I can't suggest more elves lol.
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on December 28, 2018, 04:23:44 pm
It's gonna be a hard sell, but by all means, good sir! Constructive criticism is always welcomed.
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Soren841 on December 28, 2018, 04:34:18 pm
Why not Root Maze (https://cards.deckstats.net/magiccard.php?lng=en&card=Root+Maze)?
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on December 28, 2018, 04:37:07 pm
One Stax piece? Seems like a huge deviation from what I am trying to do. I think I would need more Stax in the deck to make it make sense. Also, remember, this isn't Yisan, the Wanderer Bard (https://cards.deckstats.net/magiccard.php?lng=en&card=Yisan%2C+the+Wanderer+Bard). I don't have value in the command zone, just a Vedalken Orrery (https://cards.deckstats.net/magiccard.php?lng=en&card=Vedalken+Orrery) with flash (https://cards.deckstats.net/magiccard.php?lng=en&card=Flash).
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Soren841 on December 28, 2018, 04:38:37 pm
It barely touches you, and if you remove fetches it touches you even less. It also majorly screws 90% of cEDH rn. I would consider it
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on December 28, 2018, 04:45:59 pm
cEDH decks destroy me lol. Stopping them is not in my agenda, even in the slightest. For that I have my Yisan, the Wanderer Bard (https://cards.deckstats.net/magiccard.php?lng=en&card=Yisan%2C+the+Wanderer+Bard) deck modeled after Shapersavant's list http://tappedout.net/mtg-decks/wanderers-song/ (http://tappedout.net/mtg-decks/wanderers-song/). While the fetches are pretty niche, they have helped me more than I could remember them screwing me over (if at all tbh), I prefer to have a way to tutor for Dryad Arbor (https://cards.deckstats.net/magiccard.php?lng=en&card=Dryad+Arbor).
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Soren841 on December 28, 2018, 04:51:11 pm
By cEDH I don't mean tier 1 I mean cEDH in general 🙄
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on December 28, 2018, 05:00:19 pm
I'll put it in my maybe pile, but I just don't see the merit of running one stax piece I can't really break parity with.
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Soren841 on December 28, 2018, 05:01:19 pm
You do break Parity though. You barely run artifact ramp and lands are not your main source of mana.
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on December 28, 2018, 05:10:04 pm
It hurts my cradles, wood elves (https://cards.deckstats.net/magiccard.php?lng=en&card=Wood+Elves), fetches, and crop rotation (https://cards.deckstats.net/magiccard.php?lng=en&card=Crop+Rotation). It also does little to nothing for me to win aside from thwarting a player for one turn only and during the early game, otherwise it's a dead (https://cards.deckstats.net/magiccard.php?lng=en&card=Dead) draw.
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Soren841 on December 28, 2018, 05:13:38 pm
Ok it delays most decks far more than a turn, I'm not sure you're getting that. It's literally like the best stax piece in EDH. You can just cut Wood Wood Elves (https://cards.deckstats.net/magiccard.php?lng=en&card=Wood+Elves) and Fetches and it won't affect you one bit.
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on December 28, 2018, 05:16:43 pm
I will test it tonight, I will let you know how it goes. How's that?
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on December 28, 2018, 05:17:38 pm
Assuming my pod won't want to play Smash (https://cards.deckstats.net/magiccard.php?lng=en&card=Smash) instead (that game is ruining my magic nights lol).
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Soren841 on December 28, 2018, 05:23:07 pm
Smash (https://cards.deckstats.net/magiccard.php?lng=en&card=Smash) bros is great smh. Tbh idk how ur still running Wood Elves (https://cards.deckstats.net/magiccard.php?lng=en&card=Wood+Elves).
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on December 28, 2018, 05:30:59 pm
It's ramp, it's always left alone and it goes towards my elf count and I can pitch it to skullclamp (https://cards.deckstats.net/magiccard.php?lng=en&card=Skullclamp). I've never drawn and cursed at the sky, but honestly, yeah it's one of the more lackluster cards in the deck, which is why I am more than willing to try Root Maze (https://cards.deckstats.net/magiccard.php?lng=en&card=Root+Maze). The idea of having misty rainforest (https://cards.deckstats.net/magiccard.php?lng=en&card=Misty+Rainforest) and verdant catacomb available in another deck excites me along with lowering the curve.
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Soren841 on December 28, 2018, 05:36:50 pm
If you've seen my Yidris list you know I'm all about lowering the curve lol.
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Soren841 on December 28, 2018, 05:53:14 pm
Why no Mox Diamond (https://cards.deckstats.net/magiccard.php?lng=en&card=Mox+Diamond) or Chrome Mox (https://cards.deckstats.net/magiccard.php?lng=en&card=Chrome+Mox)?
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Soren841 on December 28, 2018, 06:38:16 pm
https://deckstats.net/decks/86132/1156467-yeva-draw-grow-combo-win-on-an

Edits to the deck I made for you to look at.
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on December 28, 2018, 06:57:39 pm
This is pretty awesome, dude! :D I will try this out first chance I get.
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on January 21, 2019, 08:44:16 pm



Revision 5 (https://deckstats.net/decks/120982/1154746-yeva-draw-grow-combo-win-on-an?revision=4)

Added/removed cards:
-1 Collected Company (https://cards.deckstats.net/magiccard.php?lng=en&card=Collected+Company)
-1 Wood Elves (https://cards.deckstats.net/magiccard.php?lng=en&card=Wood+Elves)
+1 Chrome Mox (https://cards.deckstats.net/magiccard.php?lng=en&card=Chrome+Mox)
+1 Eldritch Evolution (https://cards.deckstats.net/magiccard.php?lng=en&card=Eldritch+Evolution)
+1 Mox Diamond (https://cards.deckstats.net/magiccard.php?lng=en&card=Mox+Diamond)
+1 Runic Armasaur (https://cards.deckstats.net/magiccard.php?lng=en&card=Runic+Armasaur)

Changed amounts:
-2 Snow-Covered Forest (https://cards.deckstats.net/magiccard.php?lng=en&card=Snow-Covered+Forest)
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Soren841 on January 21, 2019, 08:45:08 pm
Definitely agree with those changes. Armasaur is a beast
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on January 21, 2019, 09:17:29 pm
Thank you very much, good sir :D
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: nickelphoenix on January 22, 2019, 02:48:44 am
Pay attention to these two. They are two of the brightest minds for the game I have ever encountered.
:)
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Morganator 2.0 on January 22, 2019, 04:31:45 am
I ate a crayon yesterday.
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Soren841 on January 22, 2019, 04:46:21 am
Morganator wtf 😂🤧
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on February 05, 2019, 03:11:27 am



Revision 8 (https://deckstats.net/decks/120982/1154746-yeva-draw-grow-combo-win-on-an?revision=7)

Added/removed cards:
-1 Command Beacon (https://cards.deckstats.net/magiccard.php?lng=en&card=Command+Beacon)
+1 Geier Reach Sanitarium (https://cards.deckstats.net/magiccard.php?lng=en&card=Geier+Reach+Sanitarium)
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on February 25, 2019, 09:39:33 pm



Revision 9 (https://deckstats.net/decks/120982/1154746-yeva-draw-grow-combo-win-on-an?revision=8)

Added/removed cards:
-1 Ambush Commander (https://cards.deckstats.net/magiccard.php?lng=en&card=Ambush+Commander)
-1 Myriad Landscape (https://cards.deckstats.net/magiccard.php?lng=en&card=Myriad+Landscape)
-1 Warping Wail (https://cards.deckstats.net/magiccard.php?lng=en&card=Warping+Wail)
+1 Autumn's Veil (https://cards.deckstats.net/magiccard.php?lng=en&card=Autumn%27s+Veil)
+1 Umbral Mantle (https://cards.deckstats.net/magiccard.php?lng=en&card=Umbral+Mantle)

Changed amounts:
+1 Snow-Covered Forest (https://cards.deckstats.net/magiccard.php?lng=en&card=Snow-Covered+Forest)
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Soren841 on February 25, 2019, 09:46:37 pm
Didn't cut Blighted Woodland (https://cards.deckstats.net/magiccard.php?lng=en&card=Blighted+Woodland)? It has all the same issues as Myriad Landscape (https://cards.deckstats.net/magiccard.php?lng=en&card=Myriad+Landscape).  Plus you don't need the colorless.
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on July 15, 2019, 05:20:29 pm



Revision 10 (https://deckstats.net/decks/120982/1154746-yeva-draw-grow-primer-in-the-d?revision=9)

Added/removed cards:
-1 Autumn's Veil (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Autumn%27s+Veil)
-1 Blighted Woodland (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Blighted+Woodland)
-1 Brutalizer Exarch (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Brutalizer+Exarch)
-1 Elvish Archdruid (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Elvish+Archdruid)
-1 Growing Rites of Itlimoc (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Growing+Rites+of+Itlimoc)
-1 Mosswort Bridge (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Mosswort+Bridge)
-1 Paradox Engine (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Paradox+Engine)
-1 Wirewood Lodge (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Wirewood+Lodge)
+1 Emergence Zone (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Emergence+Zone)
+1 Finale of Devastation (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Finale+of+Devastation)
+1 Force of Vigor (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Force+of+Vigor)
+1 Prismatic Vista (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Prismatic+Vista)
+1 Root Maze (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Root+Maze)
+1 Shared Summons (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Shared+Summons)
+1 Sylvan Scrying (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Sylvan+Scrying)
+1 Veil of Summer (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Veil+of+Summer)
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on July 28, 2020, 03:21:32 pm



Revision 12 (https://deckstats.net/decks/120982/1154746-yeva-draw-grow-primer-in-the-d?revision=11)

Added/removed cards:
-1 Benefactor's Draught (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Benefactor%27s+Draught)
-1 Elvish Visionary (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Elvish+Visionary)
-1 Fauna Shaman (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Fauna+Shaman)
-1 Lignify (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Lignify)
-1 Marwyn, the Nurturer (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Marwyn%2C+the+Nurturer)
-1 Ohran Viper (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Ohran+Viper)
-1 Prowling Serpopard (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Prowling+Serpopard)
-1 Skullclamp (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Skullclamp)
-14 Snow-Covered Forest (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Snow-Covered+Forest)
+1 Allosaurus Shepherd (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Allosaurus+Shepherd)
+1 Collector Ouphe (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Collector+Ouphe)
+1 Destiny Spinner (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Destiny+Spinner)
+14 Forest (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Forest)
+1 Glademuse (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Glademuse)
+1 Heartwood Storyteller (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Heartwood+Storyteller)
+1 Kenrith's Transformation (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Kenrith%27s+Transformation)
+1 Oakhame Adversary (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Oakhame+Adversary)
+1 Tangle Wire (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Tangle+Wire)

Changed amounts:
+1 Yeva, Nature's Herald (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Yeva%2C+Nature%27s+Herald)
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on July 28, 2020, 03:22:54 pm



Revision 13 (https://deckstats.net/decks/120982/1154746-yeva-draw-grow-primer-in-the-d?revision=12)

Added/removed cards:
-14 Forest (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Forest)
+14 Snow-Covered Forest (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Snow-Covered+Forest)
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Slyvester12 on July 29, 2020, 01:10:57 am
Wow, it's been a while since this deck updated. Did you know that deckstats now has a primer section? You could write your primer in the description in markdown format and have it posted on the deckstats forum, too, instead of just tappedout. Really interesting deck.
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on July 29, 2020, 06:15:50 pm
Thank you so much! Yeah, it got a little difficult to keep the deck up to date everywhere, but I'm jumping back in :D

I was looking into that, but it's gonna take me a little while to transfer the whole primer over, but I'll get it done soon. I just have to get well acquainted with Markdown. You wouldn't happen to know an easy way to do so without a whole write-up, would you?

Also, your signature more or less (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=More+or+Less) encapsulates my LOVE for magic, so kudos on that, good sir<3
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: WizardSpartan on July 29, 2020, 06:20:12 pm
Here is the link to a guide on the major things you can do in Markdown: https://deckstats.net/forum/index.php/topic,53541.0.html

It can be a little tiresome converting large primers to Markdown, but it looks really nice once it's done! Dunno if that matters. :l

I think Sly and I would be more than excited for another Elf (adjacent) primer, I can't wait to see the finished product!
Title: Re: [EDH / Commander] Yeva Draw-Grow Combo (Win on any Turn; w/Guide)
Post by: Inkmoth on July 29, 2020, 06:43:01 pm
Thanks for the Tutorial! :D Awesome pic btw! Thresh is badass<3

Let me see if I can get to work on this and have it done some time this week.