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Other => Deck Comments => Topic started by: Comment Bot on May 05, 2019, 07:01:29 am

Title: Ruric Thar's Fight Club - Comments
Post by: Comment Bot on May 05, 2019, 07:01:29 am
Ruric Thar's Fight Club (https://deckstats.net/decks/19763/1283324-ruric-thar-s-fight-club)

(https://i.hbtronix.de/flags/usgb.png) This topic has been created automatically to discuss this deck.
(https://i.hbtronix.de/flags/de.png) Dieses Thema wurde automatisch erstellt, um dieses Deck zu diskutieren.
Title: Re: Ruric Thar's Fight Club - Comments
Post by: Zanolc on May 05, 2019, 07:01:29 am
Blood (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Blood) rush is a great way to beef up you creatures, wipe people out, and stick to all creature deck, especially with Phyrexian Hydra (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Phyrexian+Hydra).
Title: Re: Ruric Thar's Fight Club - Comments
Post by: Blake on May 05, 2019, 07:06:36 am



Revision 2 (https://deckstats.net/decks/19763/1283324-ruric-thar-s-fight-club?revision=1)

Added/removed cards due to price:
-1 Vengevine (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Vengevine)
+1 Rubblehulk (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Rubblehulk)
Title: Re: Ruric Thar's Fight Club - Comments
Post by: Blake on May 05, 2019, 07:22:47 am



Revision 3 (https://deckstats.net/decks/19763/1283324-ruric-thar-s-fight-club?revision=2)

Added/removed cards:
+1 Evolving Wilds (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Evolving+Wilds)
+1 Forgotten Cave (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Forgotten+Cave)
+1 Gruul Turf (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Gruul+Turf)
+1 Kazandu Refuge (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Kazandu+Refuge)
+1 Skarrg Goliath (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Skarrg+Goliath)
+1 Skarrg, the Rage Pits (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Skarrg%2C+the+Rage+Pits)
+1 Terramorphic Expanse (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Terramorphic+Expanse)
+1 Tranquil Thicket (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Tranquil+Thicket)
+1 Wrecking Ogre (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Wrecking+Ogre)

Changed amounts:
-3 Forest (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Forest)
-4 Mountain (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Mountain)
-1 (Main) +1 (SB) Silverfur Partisan (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Silverfur+Partisan)
-1 (Main) +1 (SB) Torchling (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Torchling)
Title: Re: Ruric Thar's Fight Club - Comments
Post by: Judaspriester on May 06, 2019, 01:24:18 pm
I disagree with your recent land changes. The problem with lands like Kazandu Refuge (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Kazandu+Refuge) is, that they slow you down. with 2 colors colorfixing shouldn't be a problem. And if you're really afraid of it, what about Command Tower (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Command+Tower) and Exotic Orchard (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Exotic+Orchard)? Both can help with colorfixing and still fit into your budget.

For a little more draw, Drumhunter (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Drumhunter), Abzan Beastmaster (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Abzan+Beastmaster) and Fauna Shaman (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Fauna+Shaman) (maybe out of your budget) could come handy. I think you could also cut 2-3 lands for them without harming your mana base.

Btw, if you need some graveyard hate, Scavenger Grounds (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Scavenger+Grounds) could come handy.

Sunder (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Sunder) Shaman could be interesting for your removal section.

If you like combat tricks, what about Tempting Licid (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Tempting+Licid)? if used right you could remove some nasty creatures for just GG (e.g force all creatures of opponent a to block an attacking creature of opponent b). ;)
Title: Re: Ruric Thar's Fight Club - Comments
Post by: Zanolc on May 13, 2019, 09:01:29 pm
Mul Daya Channelers (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Mul+Daya+Channelers) would be good for your mana bois because they can be big bois too!