Deckstats Forum
English-language Forums => Deck Reviews => Topic started by: thelegend227 on May 17, 2019, 01:22:18 pm
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Copy of: Hallar the firefletcher Kicker and big creatures (https://deckstats.net/decks/132127/1296235-copy-of-hallar-the-firefletche?revision=0)
This deck is all about the keyword "kicker" you kick a bunch of spells commander gets bigger and bigger deals more damage and then you win... but sometimes everything doesn't go according to plan so as a lifesaver we also have some traditional aggro gruul mana ramp + big creatures tell me what you think in the comments and don't hesitate to give advice i am still new to EDH deckbuilding :-)
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You can't use Thornscape Battlemage (https://cards.deckstats.net/magiccard.php?utf8=1&lng=es&card=Thornscape+Battlemage) because the card have a W color identity. Sorry but u need a replacement XD
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Great Idea trying to build big creatures along side Haller. I use Haller myself where I focus on the counters and kicking myself. First you need more ramp, having 31 lands is not a good idea. I would bring it to at least 35-37.
Now you could add in Solidarity of Heroes (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Solidarity+of+Heroes) and Forgotten Ancient (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Forgotten+Ancient) to give more counters. Now you can add Keen Sense (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Keen+Sense) and Snake Umbra (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Snake+Umbra) for card draw. Kick Hallar, do damage to your opponents and draw cards and snake umbra (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Snake+Umbra) also saves your commander.
Here is my deck if you wish to take out any ideas.
https://deckstats.net/decks/52552/1211646-hallar-the-firefletcher-under-
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Hmm.. the land base seems low budget but clean (no crap like Guildgates). Thats already a good sign. ;)
If you want to improve it, Command Tower (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Command+Tower) and Cinder Glade (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Cinder+Glade) would be the next steps. Opal Palace (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Opal+Palace) and Forge of Heroes (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Forge+of+Heroes) could also be interesting for some additional counters on your commander.
All in all, I think you need some more mana/ramp. 2-3 Lands + some cards like Fellwar Stone (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Fellwar+Stone), Llanowar Elves (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Llanowar+Elves), Cultivate (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Cultivate), Rampant Growth (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Rampant+Growth), Elfhame Druid (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Elfhame+Druid) or Grow from the Ashes (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Grow+from+the+Ashes).
Naturalize (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Naturalize) could be replaced with Nature's Claim (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Nature%27s+Claim) (cheaper) or Return to Nature (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Return+to+Nature) (more flexible).
Elemental Appeal (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Elemental+Appeal) seems fine on the first look, but I think hes to hard to cast to be worth it.
Rhythm of the Wild (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Rhythm+of+the+Wild) would be another great haste enabler.
If you manage to get Hallar stong enough, Mage Slayer (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Mage+Slayer) could be interesting.
If you want to play a little more risky, you could think about damage doubler like Dictate of the Twin Gods (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Dictate+of+the+Twin+Gods), Gratuitous Violence (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Gratuitous+Violence) or Furnace of Rath (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Furnace+of+Rath).
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thanks for the advice my mana base i myself find stable because of the fact that i put in so many land searchers and mana boosters and judaspriester i tried to put in rythm of the wilds but for some reason it wouldn't let me (don't know if it's banned) but otherwise your card replacements seems pretty solid i will try my best to incorporate them in the deck. :-)