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English-language Forums => General Magic => Topic started by: Akira Foxmind on May 28, 2020, 03:32:12 pm

Title: Tribes you wish to see more support for
Post by: Akira Foxmind on May 28, 2020, 03:32:12 pm
As the title says: which tribes should get more attention in upcoming sets and/or precons?

For me, it would be the Wurms. They are a part of mtg since the beginning, but never got a real tribal-appearence like elves, or merfolk. But non the less most of them are as epic as Dragons.
Something like a Commander precon with a Wurm-tribal would be really nice.

Let's hear/read your thoughts about that  ;D

______

Edit:

Maybe you can explain which playstyle or ability your tribe stand for.

For my Wurms it could be the Devour-ability we already know. Or - to create something new - a theme that creates wurm-egg-token whenever a creature is dies from damage dealt by a wurm.
Title: Re: Tribes you wish to see more support for
Post by: WWolfe on May 28, 2020, 04:38:11 pm
I'd be down for some Horror tribal synergy cards.
Title: Re: Tribes you wish to see more support for
Post by: Skellex on May 28, 2020, 05:11:47 pm
There are 67 Dwarf creature cards, and 396 Elf creature cards... Just saying I would still like to see Dwarves as a stronger tribal. I think it would be a lot of fun, maybe even a neat subculture to explore (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Explore) on a plane? We have had Dragons, and Elves, and Wizards, and goblins... but the Dwarves have been strangely quiet.


As the title says: which tribes should get more attention in upcoming sets and/or precons?

For me, it would be the Wurms. They are a part of mtg since the beginning, but never got a real tribal-appearence like elves, or merfolk. But non the less most of them are as epic as Dragons.
Something like a Commander precon with a Wurm-tribal would be really nice.

Let's hear/read your thoughts about that  ;D

Title: Re: Tribes you wish to see more support for
Post by: Akira Foxmind on May 28, 2020, 05:18:53 pm
Horror and Dwarves sound both pretty nice (never really thought about Dwarves, though ^^")

Would you give them a unique ability oder theme/playstyle?
Title: Re: Tribes you wish to see more support for
Post by: CleanBelwas on May 28, 2020, 05:31:27 pm
I've always thought Orcs we're pretty under-represented for such a mainstay fantasy creature. A quick scryfall search tells me there are only 56 and a few of those are more interested in being Pirates than Orcs anyway.

A big aggressive Rakdos Orcs-carrying-two-handed-weapons tribal deck sounds like a lot of fun to me.
Title: Re: Tribes you wish to see more support for
Post by: Akira Foxmind on May 28, 2020, 05:37:26 pm
I've always thought Orcs we're pretty under-represented for such a mainstay fantasy creature. A quick scryfall search tells me there are only 56 and a few of those are more interested in being Pirates than Orcs anyway.

A big aggressive Rakdos Orcs-carrying-two-handed-weapons tribal deck sounds like a lot of fun to me.

For me that calls for new equipments:
Artifact - Twohanded Equipment (the equiped creature can't block)

And Orcs could have reduced equiping costs  :D
Title: Re: Tribes you wish to see more support for
Post by: Skellex on May 28, 2020, 05:44:17 pm
Theme? oh yes. Kithkin and Dwarves have always warred on their home Plane, but when Phyrexia invades, they must team together to defeat (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Defeat) their common enemy.
I have to say I am not completely on board with the direction that WOTC took Dwarves in Aether Revolt but it is what it is. I think it would be cool to see cross tribal story elements, wherein you have benefit from playing both in one deck that you would not have access to in a single tribe variant.


Horror and Dwarves sound both pretty nice (never really thought about Dwarves, though ^^")

Would you give them a unique ability oder theme/playstyle?
Title: Re: Tribes you wish to see more support for
Post by: WWolfe on May 28, 2020, 05:49:18 pm
Horrors really need just some cards that gives them synergy. There are around 200+ horrors and while most of them have useful abilities, they need some Lords and a "horrors matter" general.

I've always thought Orcs we're pretty under-represented for such a mainstay fantasy creature. A quick scryfall search tells me there are only 56 and a few of those are more interested in being Pirates than Orcs anyway.

A big aggressive Rakdos Orcs-carrying-two-handed-weapons tribal deck sounds like a lot of fun to me.

Orcs! Yes please!
Title: Re: Tribes you wish to see more support for
Post by: Aetherium Slinky on May 28, 2020, 06:06:29 pm
Cephalids. There are a total of 15 cephalids and I love almost every one of them. Needs moar.
Title: Re: Tribes you wish to see more support for
Post by: Morganator 2.0 on May 28, 2020, 06:18:00 pm
Angels.

Despite being a popular creature type to build around, angels have next to no support.
Title: Re: Tribes you wish to see more support for
Post by: Akira Foxmind on May 28, 2020, 06:24:11 pm
Angels.

Despite being a popular creature type to build around, angels have next to no support.

Angels are great. I think its hard to not love them  ;)
I've always hoped to get some more 1 or 2 cmc ones for the tribe to be more... playable.


Cephalids. There are a total of 15 cephalids and I love almost every one of them. Needs moar.

Most of the cephalids have a Threshold and/or selfmill theme. Would that be the way you want them to be? Should Threshold be revived?  :D
Title: Re: Tribes you wish to see more support for
Post by: Skellex on May 28, 2020, 06:31:58 pm
Cephalids. There are a total of 15 cephalids and I love almost every one of them. Needs moar.

Imagine if they did horrors as a flip card. kind of like the eldrazi horror flip card Shrill Howler (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Shrill+Howler), etc. Then every color and tribe could have access to a "horrific" mechanic. oh that would be spicy.
Title: Re: Tribes you wish to see more support for
Post by: terminalgeek on May 28, 2020, 07:31:46 pm
Satyrs... Gallia needs more folks for the mosh pit.
Title: Re: Tribes you wish to see more support for
Post by: Skellex on May 28, 2020, 08:17:16 pm
SPIDERS. *drops mic*  8)



As the title says: which tribes should get more attention in upcoming sets and/or precons?

For me, it would be the Wurms. They are a part of mtg since the beginning, but never got a real tribal-appearence like elves, or merfolk. But non the less most of them are as epic as Dragons.
Something like a Commander precon with a Wurm-tribal would be really nice.

Let's hear/read your thoughts about that  ;D

______

Edit:

Maybe you can explain which playstyle or ability your tribe stand for.

For my Wurms it could be the Devour-ability we already know. Or - to create something new - a theme that creates wurm-egg-token whenever a creature is dies from damage dealt by a wurm.
Title: Re: Tribes you wish to see more support for
Post by: flixflx on May 28, 2020, 08:38:23 pm
would love to see some wolf/werewolf action.
Title: Re: Tribes you wish to see more support for
Post by: MonteTribal on May 28, 2020, 09:17:24 pm
Satyrs, Horses, Beasts, Sphinx, Scarecrows, Archers, Griffins
Title: Re: Tribes you wish to see more support for
Post by: Judaspriester on May 28, 2020, 09:19:42 pm
Some more Dwarves would be really nice. I really like Depala, but with the current available Dwaves/Vehicles the deck is to weak for my playgroup.

More rats would also be nice (for something different than Rat Colony (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Rat+Colony)/Relentless Rats (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Relentless+Rats) focused decks).


Btw, I've heard a very unique version of the typical Dwarf/Elf bashing a while ago:
A long time ago, a tribe of Dwarves has choosen that they don't want to life in the mountains anymore, so they moved into the woods. But by no beeing able to pay homage to the god of the forge, he has become so angry, that he pulled out their beards and pulled long their arms, legs and ears. This pitiable tribe is now known as 'Elves'.
Title: Re: Tribes you wish to see more support for
Post by: Slyvester12 on May 29, 2020, 01:30:20 am
would love to see some wolf/werewolf action.

Yeah, definitely a commander or something to help keep them flipped.

I know this isn't what you mean, but I'm always happy to see new elves.

I'd love for a Return to New Phyrexia and a bunch of new myr creatures built around the Myr Battlesphere (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Myr+Battlesphere) and Myr Turbine (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Myr+Turbine) ideas of needing a bunch of untapped myr creatures.
Title: Re: Tribes you wish to see more support for
Post by: Firegriff on May 29, 2020, 05:50:08 am
Werewolves, either keeping the flipped or triggering whenever they flip between forms.

Angels for plays on the curve or to ramp up into them.

Horrors built around removing options from your opponents... And giving those options to you.
Title: Re: Tribes you wish to see more support for
Post by: Sirjonas on May 29, 2020, 06:55:38 am
Werewolves, either keeping the flipped or triggering whenever they flip between forms.


Yeah like Huntmaster of the Fells (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Huntmaster+of+the+Fells) who have effects whenever he transforms.

But sadly i have no hopes on new werewolves.
Title: Re: Tribes you wish to see more support for
Post by: Akira Foxmind on May 29, 2020, 07:04:32 am
Werewolves, either keeping the flipped or triggering whenever they flip between forms.


Yeah like Huntmaster of the Fells (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Huntmaster+of+the+Fells) who have effects whenever he transforms.

But sadly i have no hopes on new werewolves.


Maybe we'll get some other were-animal creatures. Like... Were-Beasts?!  :o

Or to pick up Judaspriesters  piece of lore:
Were-Elves, who flip into to raging Dwarves when they get damaged xD
Title: Re: Tribes you wish to see more support for
Post by: dexflux on May 29, 2020, 08:39:28 pm
I'm not really sure what I want, but I do like octopus.

Cephalids seem like a good representation. Other than that, I second Dwarves. Dwarven Blastminer (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Dwarven+Blastminer) let's go!

As for abilities, Dwarves could be masters of tinkering, small artifact (token) interaction and of course mining aka land destruction. That also incorporates the current Dwarves.
Title: Re: Tribes you wish to see more support for
Post by: KB2MCCLOUD on May 29, 2020, 11:11:05 pm
Considering I just finished building an Ayula Bear tribal deck, I really wish there were more options for bears.

I agree with Dwarves as well. It would be cool to see WotC do something more with Dwarven lore. I think it would be a good opportunity (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Opportunity) to explore (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Explore) a new plain and maybe do something to help amp up boros decks.

Homunculus would be cool to see as well.
Title: Re: Tribes you wish to see more support for
Post by: Xaarvaxus on May 29, 2020, 11:33:22 pm
I'd like to see more done with advisors with synergistic political/player choice abilities. 

Gargoyles with a different take on 'coming to life' could be cool.  I think of the 'hidden' enchantment cycle in Urza's Saga as a starting point.

Griffins could really use some curve fillers, everything is bunched at 4-5 CMC for the most part. 

I'll second cephalids & octopi [octopuses, octopodes, take your pick, according to Merriam-Webster, apparently all can be used], along with krakens and leviathans.  Add in some human cult followers that do sacrificial things like Eldritch Moon was trying to do with cards like Emrakul's Evangel (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Emrakul%27s+Evangel) and Foul Emissary (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Foul+Emissary) and get some more Cthulhu-ian flavor.  Maybe staple oozes in here as well?
Title: Re: Tribes you wish to see more support for
Post by: paulusdeboself on May 30, 2020, 09:18:07 am
I'd like to see more support for Angels. As someone already mentioned, there are to little Angels with converted manacost less than 3. The same is true for demons, and worms. And i'd like to see more support for seamonster tribal. There are a few lower costed krakens now like nadir kraken (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Nadir+Kraken). But all of those tribes lack specific anthems, other cards that interact with the tribe. One of the few for Angels is Bishop of Wings (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Bishop+of+Wings). I'd like to see more like these.

And I want more support for Archers. Greatbow Doyen (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Greatbow+Doyen) is one of my favorite cards, and it doesn't work in commander. A legendary archer (maybe Vivien) in Simic or Bant. Something to give my opponent's creatures flying so i can shoot them down with my army of Archers.
Title: Re: Tribes you wish to see more support for
Post by: Akira Foxmind on May 30, 2020, 10:21:16 am
A legendary archer (maybe Vivien) in Simic or Bant.

Offtopic:
I just remembered another point which bothered me some time. I would really love to see more planeswalker-characters as creatures. Sadly I don't like the flip-walkers much, so there is much room for improvement in my opinion  ;)
Title: Re: Tribes you wish to see more support for
Post by: robort on May 30, 2020, 01:50:09 pm
I am not a tribal type player/person but just looking on edh at the bottom tribes that have decks. There are 15 tribes with made decks of 9 or less.
14 tribes with 10 to 19 decks. It does get better as we go up the ladder but if I have to choose what tribes need more support. I would start with something like Spiders, Treefolk and Wolves. Spiders should be slowing things down hence spiderweb and devoring that which it has caught a lot more. Treefolk are supposed to be big, powerful and just smash (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Smash) like the hulk. Wolves are pack hunters so need more for the pack, so it could be considered that werewolves could be included. So yes werewolves/wolves need more support
Title: Re: Tribes you wish to see more support for
Post by: Marshstepper78 on May 30, 2020, 11:33:10 pm
I'd love to see more dwarf tribal support. I feel it's one of the traditional fantasy races that is horribly under-represented in the Magic multiverse as a whole.

They could do a dwarf variation of Dockside Extortionist (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Dockside+Extortionist); a dwarf producing gold or treasure tokens seems on-flavour to me. I don't think there would be much outcry if there was a functional reprint of that card. I could even see them extending dwarves into green.
Title: Re: Tribes you wish to see more support for
Post by: Akira Foxmind on May 31, 2020, 10:32:17 pm
Little update from todays research:

I remembered the existence of Devils. Thinking of Rakdos Cackler (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Rakdos+Cackler) with it's Diablo-ish design there needs to be more of them. ;D
Title: Re: Tribes you wish to see more support for
Post by: Elan Morin Tedronai on May 31, 2020, 11:45:57 pm
Probably, lords for the "fliers": Birds, Griffins, Sphinxes, Pegasuses and Archons. Archon of Sun's Grace (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Archon+of+Sun%27s+Grace) and Unesh, Criosphinx Sovereign (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Unesh%2C+Criosphinx+Sovereign) just aren't enough imho. Griffin Rider (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Griffin+Rider) is the closest "dependent lord" that I could think of. More fliers lords. Wurms would be great for my "Adventing Wurmageddon", lol, 😆, that's how I name my decks.  We got Gargos, Vicious Watcher (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Gargos%2C+Vicious+Watcher) for hydras, but I doubt it will happen soon for the powerful wurms.

Edit: Other Tribes are Sea Monsters like Whelming Wave (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Whelming+Wave), Quest for Ula's Temple (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Quest+for+Ula%27s+Temple) and Serpent of Yawning Depths (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Serpent+of+Yawning+Depths). Something like "Islandwalk. Trample. Hexproof. Krakens, Leviathans, Octopuses and Serpents get Islandwalk and enter with trample or hexproof counter by your choice."
Regards,
Chavdar
Title: Re: Tribes you wish to see more support for
Post by: Akira Foxmind on June 07, 2020, 07:37:24 pm
https://deckstats.net/decks/128645/1663304-mono-r-dwarf-tribal-try4fun-/de (https://deckstats.net/decks/128645/1663304-mono-r-dwarf-tribal-try4fun-/de)

Since so many of you said that the dwarves deserve more attention, I cobbled a fun-deck together using the few dwarfen-cards we got with some classic goodstuff cards to make it somehow playable.
Title: Re: Tribes you wish to see more support for
Post by: Shredwick on June 30, 2020, 04:55:30 pm
Nephilim.  The only tribe I'd ever build
Title: Re: Tribes you wish to see more support for
Post by: Morganator 2.0 on June 30, 2020, 06:16:53 pm
Quite some time ago, there was a Deckstats competition for people to design cards for an under-supported tribe. Everyone keeps bringing up dwarves, so I'm sure you'll be happy to see the cards I designed.

(https://mtgcardsmith.com/view/complete/full/2018/6/11/1528756401278297.png)(https://mtgcardsmith.com/view/complete/full/2018/6/11/1528757202594043.png)(https://mtgcardsmith.com/view/complete/full/2018/6/11/1528755224036755.png)(https://mtgcardsmith.com/view/complete/full/2018/6/11/1528759312713104.png)(https://mtgcardsmith.com/view/complete/full/2018/6/11/1528756150013847.png)(https://mtgcardsmith.com/view/complete/full/2018/6/11/1528758825573768.png)(https://mtgcardsmith.com/view/complete/full/2018/6/11/1528756707894930.png)(https://mtgcardsmith.com/view/complete/full/2018/6/11/1528755564402954.png)
Title: Re: Tribes you wish to see more support for
Post by: MTG_Reanimator on June 30, 2020, 07:26:39 pm
I have wanted a golem tribal commander ever since I've discovered commander. Probably a token synergy thing along with the tribal aspect and at least bant but no-red and 5-color would also be acceptable, I just think it's important to have all the new phyrexian (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Phyrexian) splicers.
Title: Re: Tribes you wish to see more support for
Post by: Potato Chop on July 01, 2020, 02:12:15 am
I want some more Ooze and Octopus creature types. If there were more Octopuses (or Octopi), then I would totally make a Lorthos, the Tidemaker (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Lorthos%2C+the+Tidemaker) commander deck starring a lot of Octopuses. Sea-Dasher Octopus (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Sea-Dasher+Octopus) made a great addition to the very small Octopus collection, numbering at only 10 Octopus creatures over all sets.
Title: Re: Tribes you wish to see more support for
Post by: Slyvester12 on July 01, 2020, 03:39:52 am
More oozes would be fantastic. I love the flavor of cards like Predator Ooze (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Predator+Ooze) and Biogenic Ooze (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Biogenic+Ooze). They're just horrifying amalgams that continue to multiply and grow in power until they're destroyed.
Title: Re: Tribes you wish to see more support for
Post by: Potato Chop on July 01, 2020, 03:55:53 am
More oozes would be fantastic. I love the flavor of cards like Predator Ooze (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Predator+Ooze) and Biogenic Ooze (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Biogenic+Ooze). They're just horrifying amalgams that continue to multiply and grow in power until they're destroyed.

Biogenic Ooze (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Biogenic+Ooze) has been one of my favorite cards since it came out. What do you think an Ooze commander / lord would be like? How would it behave? Maybe something to do with multiplying, as that does seem to be a recurring theme. Turning other creatures into Oozes would be cool as well.
Title: Re: Tribes you wish to see more support for
Post by: Agony666 on July 01, 2020, 04:38:35 am
More specters, there are like 20 in all MTG
Title: Re: Tribes you wish to see more support for
Post by: ApothecaryGeist on July 01, 2020, 05:45:03 am
Quote from: Potato Chop
What do you think an Ooze commander / lord would be like?


Pretty sure it looks a lot like The Mimeoplasm (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=The+Mimeoplasm).
Title: Re: Tribes you wish to see more support for
Post by: Slyvester12 on July 01, 2020, 05:47:40 am
I think an ooze legend like the Mimeoplasm (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=The+Mimeoplasm) would work. Something like "when a creature dealt damage by Legend Ooze dies this turn, you may exile (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Exile) it. If you do so, return any other creatures exiled by Legend Ooze to their owner's graveyard. Legend Ooze has all abilities of any creature exiled by this effect."

Maybe with a tap effect that pings or something.

Either that, or a Biogenic Ooze (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Biogenic+Ooze) upgrade. Maybe the reverse: an ooze that multiplies on the end step and has an activated ability to pump all oozes.
Title: Re: Tribes you wish to see more support for
Post by: dexflux on July 01, 2020, 05:13:21 pm
May I add "classes" to the long list of tribes that could use more love? Warriors and Wizards had gotten some, even decent Commanders. More love for Rogues, Shamans and, the new addition, Warlocks! Lorwyn block seems to be a great prototype for those.
Title: Re: Tribes you wish to see more support for
Post by: Potato Chop on July 02, 2020, 01:03:50 am
Quote from: Potato Chop
What do you think an Ooze commander / lord would be like?


Pretty sure it looks a lot like The Mimeoplasm (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=The+Mimeoplasm).

Lol didn't know he existed. Next time I should do my research!

<Insert flavor text of Teferi's Ageless Insight (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Teferi%27s+Ageless+Insight) here>

But I really do like the idea of a card like:

Cardname - 4GG
Legendary Creature - Ooze
At the beginning of each of your end steps, create a 1/2 green Ooze creature token.
2GG: Ooze greatures you control get +X/+X until end of turn, where X is the number of Oozes you control.
3/4

...or something like that.
Title: Re: Tribes you wish to see more support for
Post by: Slyvester12 on July 02, 2020, 01:28:24 am
Making it into Craterhoof for 4 mana is probably a bit much. Maybe more in line with Ezuri, like 3GG: ooze creatures you control gain +3/+3 and trample until end of turn.
Title: Re: Tribes you wish to see more support for
Post by: Potato Chop on July 02, 2020, 02:06:39 am
Making it into Craterhoof for 4 mana is probably a bit much. Maybe more in line with Ezuri, like 3GG: ooze creatures you control gain +3/+3 and trample until end of turn.

That's probably more reasonable
Title: Re: Tribes you wish to see more support for
Post by: Morale on July 02, 2020, 05:54:26 am
Quote from: Potato Chop
What do you think an Ooze commander / lord would be like?


Pretty sure it looks a lot like The Mimeoplasm (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=The+Mimeoplasm).

Lol didn't know he existed. Next time I should do my research!

<Insert flavor text of Teferi's Ageless Insight (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Teferi%27s+Ageless+Insight) here>

But I really do like the idea of a card like:

Cardname - 4GG
Legendary Creature - Ooze
At the beginning of each of your end steps, create a 1/2 green Ooze creature token.
2GG: Ooze greatures you control get +X/+X until end of turn, where X is the number of Oozes you control.
3/4

...or something like that.

How about an ooze that does something similar to scarab god, but decidedly different?

Legendary Creature - Ooze
2GG - Create a copy of target creature, except it is an */* Ooze creature token and has "This creatures power/toughness is equal to the number of Oozes on the battlefield"
Title: Re: Tribes you wish to see more support for
Post by: Firegriff on July 02, 2020, 06:46:30 am
I am honestly surprised no one has mentioned Prime Speaker Vannifar (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Prime+Speaker+Vannifar) as an Ooze Commander...
Title: Re: Tribes you wish to see more support for
Post by: Slyvester12 on July 02, 2020, 07:06:01 am
There's also Experiment Kraj (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Experiment+Kraj) and Umori, the Collector (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Umori%2C+the+Collector), if you want an exhaustive list of ooze legends. The point is that none of them really function as a tribal commander.
Title: Re: Tribes you wish to see more support for
Post by: Akira Foxmind on July 02, 2020, 07:37:04 am
Its not directly an Ooze and most likely not a flavorful solution either, but Morophon, the Boundless (https://cards.deckstats.net/magiccard.php?utf8=1&lng=de&card=Morophon%2C+the+Boundless) is always on the table when talking about tribals.  ;)
Title: Re: Tribes you wish to see more support for
Post by: Morganator 2.0 on July 02, 2020, 01:28:31 pm
The problem with Oozes isn't the lack of a commander, it's that as a tribe they don't have any support. In the same way that we already have Ishkanah, Grafwidow (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Ishkanah%2C+Grafwidow), Depala, Pilot Exemplar (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Depala%2C+Pilot+Exemplar), and Gallia of the Endless Dance (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Gallia+of+the+Endless+Dance), these tribes have a commander, but not enough supporting cards, and no supporting theme.

The reason why some tribes are more successful than others is because they have a unifying theme. Goblins are all about having lots of goblins at once. Elves are based on mana generation. Zombies focus or reanimation effects. When I made those cards for dwarf tribal, I made the theme tapping and untapping.

So if you want to see oozes as a viable tribe, what would the unifying theme between them be?
Title: Re: Tribes you wish to see more support for
Post by: CleanBelwas on July 02, 2020, 01:37:22 pm
So if you want to see oozes as a viable tribe, what would the unifying theme between them be?

I'd like to see duplication. Things like Inexorable blob (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Inexorable+Blob) and mitotic slime (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Mitotic+Slime). Mishra's self replicator (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Mishra%27s+Self-Replicator) style effect would be an amazing ooze.

Then they payoff could be linked to the number of oozes you control.
Title: Re: Tribes you wish to see more support for
Post by: Aetherium Slinky on July 02, 2020, 01:39:18 pm
So if you want to see oozes as a viable tribe, what would the unifying theme between them be?
Perpetual growth. Multiplying growth. Scaling growth. I think Gelatinous Genesis (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Gelatinous+Genesis) embodies Oozes perfectly. Oozes that multiply into more Oozes.

An Ooze card should ideally produce large/scaling Ooze tokens, slowly but steadily. Mycoloth (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Mycoloth) but instead of creating lots of small creatures it should devour and produce one large Ooze based on the devoured amount.