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English-language Forums => Commander Deck Reviews => Topic started by: Jesterskull on August 17, 2021, 08:51:51 am

Title: Galea Aura/Equipment "Infect"
Post by: Jesterskull on August 17, 2021, 08:51:51 am
Galea Aura/Equipment "Surprise" (https://deckstats.net/decks/114065/2195850-galea-aura-equipment-surprise-?revision=0#show_description)

Was getting tired of Mardu Voltron, so trying out Bant Voltron.... with a tasty twist.
Title: Re: Galea Aura/Equipment "Surprise"
Post by: Jesterskull on August 23, 2021, 05:23:53 am
When you struggle for years trying to make the perfect Mardu commander and Bant just lets you have that option.

It’s like the person who made this card actually knew me.

Aka used to have this habit of looking at the top of my deck when I was younger.

Literally just feels right finally
Title: Re: Galea Aura/Equipment "Surprise"
Post by: Jesterskull on September 17, 2021, 05:35:02 pm
Literally was the most hyped commander a month ago.... and now.....
Title: Re: Galea Aura/Equipment "infect"
Post by: Jesterskull on September 22, 2021, 08:35:22 pm
Changing the title...
Title: Re: Galea Aura/Equipment "Infect"
Post by: Jesterskull on September 25, 2021, 06:40:21 pm
replacing Fleecemane with the Monk Class (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Monk+Class) ability. The cat can be good but also I feel like it also slows down the deck, and I have been eyeing that monk class (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Monk+Class). (Been wanting to play a Monk in DND.)


Revision 40 (https://deckstats.net/decks/114065/2195850-galea-voltorn-infect-?revision=39)

Added/removed cards:
-1 Fleecemane Lion (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Fleecemane+Lion)
+1 Monk Class (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Monk+Class)
Title: Re: Galea Aura/Equipment "Infect"
Post by: Potato Chop on September 27, 2021, 01:12:28 pm
(Been wanting to play a Monk in DND.)
Monk Class (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Monk+Class)

I currently play a Dwarf Monk named Rubert, and let me tell you that it is a heck of a lot more fun than it sounds, playing a 4-foot-tall, bad-smelling dwarf monk that runs at the speed of light, jumping on dragons and punching them out of the sky.

I can run up walls, across water, and over difficult terrain without losing speed or making saves, and there are so many abilities worth talking about that I can’t talk about end of them. If you’re thinking about playing a monk, do it because it is a ton of fun. Also, take the Mobile feat. You won’t regret it.

Off topic, I know, but I really wanted to say that. Monks aside, I love the deck! Have a good one.
Title: Re: Galea Voltron "Infect"
Post by: Jesterskull on October 10, 2021, 11:17:11 pm
Realized I needed some more proliferate in the deck against certain types of decks. And realized how much synergy I get with Flux Channeler (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Flux+Channeler). (more so when spells become free.)

Seems like it just disappeared from other decks too and is cheap..... That's a win, win, win.


Revision 47 (https://deckstats.net/decks/114065/2195850-galea-voltorn-infect-?revision=46)

Added/removed cards:
-1 Glenn, the Voice of Calm (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Glenn%2C+the+Voice+of+Calm)
+1 Flux Channeler (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Flux+Channeler)
Title: Re: Galea Aura/Equipment "Infect"
Post by: Jesterskull on November 05, 2021, 06:27:41 am
Side Playtesting revealed ramp is lacking, so did some adjusting.


Revision 57 (https://deckstats.net/decks/114065/2195850-galea-voltorn-infect-?revision=56)

Added/removed cards:
-1 Esper Sentinel (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Esper+Sentinel)
-1 Fortified Village (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Fortified+Village)
-1 Port Town (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Port+Town)
-1 Shielding Plax (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Shielding+Plax)
+1 Alchemist's Refuge (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Alchemist%27s+Refuge)
+1 Faithbound Judge // Sinner's Judgment (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Faithbound+Judge+%2F%2F+Sinner%27s+Judgment)
+1 Imprisoned in the Moon (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Imprisoned+in+the+Moon)
+1 Opal Palace (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Opal+Palace)
+1 Study Hall (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Study+Hall)
Title: Re: Galea Aura/Equipment "Infect"
Post by: Jesterskull on November 08, 2021, 09:13:49 pm
Has much as I love Bloodthirsty blade (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Bloodthirsty+Blade), no equipment deck should be without this equipment. Was avoiding it, but after seeing other decks. I have to upgrade this deck somehow.


Revision 58 (https://deckstats.net/decks/114065/2195850-galea-voltorn-infect-?revision=57)

Added/removed cards:
-1 Bloodthirsty Blade (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Bloodthirsty+Blade)
+1 Lightning Greaves (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Lightning+Greaves)
Title: Re: Galea Aura/Equipment "Infect"
Post by: Jesterskull on November 26, 2021, 04:27:03 pm
Decided to become more of the monster with Uro, Titan of Nature's Wrath (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Uro%2C+Titan+of+Nature%27s+Wrath), because testing with white cards in that "slot" were not doing well enough.


Revision 67 (https://deckstats.net/decks/114065/2195850-galea-voltorn-infect-?revision=66)

Added/removed cards:
-1 Stone Haven Outfitter (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Stone+Haven+Outfitter)
+1 Uro, Titan of Nature's Wrath (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Uro%2C+Titan+of+Nature%27s+Wrath)
Title: Re: Galea Aura/Equipment "Infect"
Post by: Jesterskull on December 02, 2021, 05:05:16 pm
Honestly hoping we will new better equipments soon.

I just feel like I missing value somewhere here.


Revision 69 (https://deckstats.net/decks/114065/2195850-galea-voltorn-infect-?revision=68)

Added/removed cards:
-1 Umezawa's Jitte (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Umezawa%27s+Jitte)
+1 Shadowspear (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Shadowspear)
Title: Re: Galea Aura/Equipment "Infect"
Post by: Jesterskull on December 08, 2021, 07:45:02 pm
Decided Flicking Ward would help out more then Rancor (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Rancor). Honestly kinda disappointed not seeing more popularity from Galea. (Then again, not seeing alot of infect decks on Edhrec.)


Revision 73 (https://deckstats.net/decks/114065/2195850-galea-voltorn-infect-?revision=72)

Added/removed cards:
-1 Rancor (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Rancor)
+1 Flickering Ward (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Flickering+Ward)
Title: Re: Galea Aura/Equipment "Infect"
Post by: Jesterskull on December 13, 2021, 07:22:16 pm
Updating to make it more effective.


Revision 74 (https://deckstats.net/decks/114065/2195850-galea-voltorn-infect-?revision=73)

Added/removed cards:
-1 Flickering Ward (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Flickering+Ward)
-1 Phantom Steed (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Phantom+Steed)
-1 Shriek Raptor (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Shriek+Raptor)
+1 Angelic Destiny (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Angelic+Destiny)
+1 Hypnotic Siren (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Hypnotic+Siren)
+1 Plague Myr (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Plague+Myr)
Title: Re: Galea Aura/Equipment "Infect"
Post by: Jesterskull on December 17, 2021, 06:52:01 am
Adding an”extra surprise”
Title: Re: Galea Aura/Equipment "Infect"
Post by: Jesterskull on January 27, 2022, 06:33:02 pm
Saw a Jellyfish I want...


Revision 91 (https://deckstats.net/decks/114065/2195850-galea-voltorn-infect-?revision=90)

Added/removed cards:
-1 Ophidian Eye (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Ophidian+Eye)
+1 Reality Chip
Title: Re: Galea Aura/Equipment "Infect"
Post by: Jesterskull on January 28, 2022, 11:39:25 pm
Updated.... though having second thoughts (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Second+Thoughts)
Title: Re: Galea Aura/Equipment "Infect"
Post by: Jesterskull on January 30, 2022, 07:03:15 pm
welp this is turning out fun in testing, but starting to question a certain action.

Aka Turned my Jitte into a creature... then attached helm of the host (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Helm+of+the+Host) to it. Then I think I made a new Jitte, whiched I equipped to my jitte.... then I summoned Vorenclex.... doubling my counter gain when I attack....

So did I end up with 4.... or with 8.... 
Title: Re: Galea Aura/Equipment "Infect"
Post by: problemcr on March 28, 2022, 08:00:25 pm
What do you mean when you call the deck "infect"? another way to win?
Title: Re: Galea Aura/Equipment "Infect"
Post by: Jesterskull on March 28, 2022, 09:06:36 pm
Honestly I recently given up on this deck.... Mostly because I am not really a bant player. (Mardu Fan)
Title: Re: Galea Aura/Equipment "Infect"
Post by: problemcr on April 03, 2022, 03:00:49 am
Im Mardu Fan too, i have a Kaalia commander, and is pretty good
i was just looking for a Voltron commander, and Galea could give me that