Deckstats Forum
English-language Forums => Commander Deck Reviews => Topic started by: Jesterskull on August 17, 2021, 08:51:51 am
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Galea Aura/Equipment "Surprise" (https://deckstats.net/decks/114065/2195850-galea-aura-equipment-surprise-?revision=0#show_description)
Was getting tired of Mardu Voltron, so trying out Bant Voltron.... with a tasty twist.
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When you struggle for years trying to make the perfect Mardu commander and Bant just lets you have that option.
It’s like the person who made this card actually knew me.
Aka used to have this habit of looking at the top of my deck when I was younger.
Literally just feels right finally
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Literally was the most hyped commander a month ago.... and now.....
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Changing the title...
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replacing Fleecemane with the Monk Class (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Monk+Class) ability. The cat can be good but also I feel like it also slows down the deck, and I have been eyeing that monk class (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Monk+Class). (Been wanting to play a Monk in DND.)
Revision 40 (https://deckstats.net/decks/114065/2195850-galea-voltorn-infect-?revision=39)
Added/removed cards:
-1 Fleecemane Lion (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Fleecemane+Lion)
+1 Monk Class (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Monk+Class)
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(Been wanting to play a Monk in DND.)
Monk Class (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Monk+Class)
I currently play a Dwarf Monk named Rubert, and let me tell you that it is a heck of a lot more fun than it sounds, playing a 4-foot-tall, bad-smelling dwarf monk that runs at the speed of light, jumping on dragons and punching them out of the sky.
I can run up walls, across water, and over difficult terrain without losing speed or making saves, and there are so many abilities worth talking about that I can’t talk about end of them. If you’re thinking about playing a monk, do it because it is a ton of fun. Also, take the Mobile feat. You won’t regret it.
Off topic, I know, but I really wanted to say that. Monks aside, I love the deck! Have a good one.
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Realized I needed some more proliferate in the deck against certain types of decks. And realized how much synergy I get with Flux Channeler (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Flux+Channeler). (more so when spells become free.)
Seems like it just disappeared from other decks too and is cheap..... That's a win, win, win.
Revision 47 (https://deckstats.net/decks/114065/2195850-galea-voltorn-infect-?revision=46)
Added/removed cards:
-1 Glenn, the Voice of Calm (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Glenn%2C+the+Voice+of+Calm)
+1 Flux Channeler (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Flux+Channeler)
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Side Playtesting revealed ramp is lacking, so did some adjusting.
Revision 57 (https://deckstats.net/decks/114065/2195850-galea-voltorn-infect-?revision=56)
Added/removed cards:
-1 Esper Sentinel (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Esper+Sentinel)
-1 Fortified Village (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Fortified+Village)
-1 Port Town (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Port+Town)
-1 Shielding Plax (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Shielding+Plax)
+1 Alchemist's Refuge (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Alchemist%27s+Refuge)
+1 Faithbound Judge // Sinner's Judgment (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Faithbound+Judge+%2F%2F+Sinner%27s+Judgment)
+1 Imprisoned in the Moon (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Imprisoned+in+the+Moon)
+1 Opal Palace (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Opal+Palace)
+1 Study Hall (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Study+Hall)
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Has much as I love Bloodthirsty blade (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Bloodthirsty+Blade), no equipment deck should be without this equipment. Was avoiding it, but after seeing other decks. I have to upgrade this deck somehow.
Revision 58 (https://deckstats.net/decks/114065/2195850-galea-voltorn-infect-?revision=57)
Added/removed cards:
-1 Bloodthirsty Blade (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Bloodthirsty+Blade)
+1 Lightning Greaves (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Lightning+Greaves)
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Decided to become more of the monster with Uro, Titan of Nature's Wrath (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Uro%2C+Titan+of+Nature%27s+Wrath), because testing with white cards in that "slot" were not doing well enough.
Revision 67 (https://deckstats.net/decks/114065/2195850-galea-voltorn-infect-?revision=66)
Added/removed cards:
-1 Stone Haven Outfitter (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Stone+Haven+Outfitter)
+1 Uro, Titan of Nature's Wrath (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Uro%2C+Titan+of+Nature%27s+Wrath)
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Honestly hoping we will new better equipments soon.
I just feel like I missing value somewhere here.
Revision 69 (https://deckstats.net/decks/114065/2195850-galea-voltorn-infect-?revision=68)
Added/removed cards:
-1 Umezawa's Jitte (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Umezawa%27s+Jitte)
+1 Shadowspear (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Shadowspear)
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Decided Flicking Ward would help out more then Rancor (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Rancor). Honestly kinda disappointed not seeing more popularity from Galea. (Then again, not seeing alot of infect decks on Edhrec.)
Revision 73 (https://deckstats.net/decks/114065/2195850-galea-voltorn-infect-?revision=72)
Added/removed cards:
-1 Rancor (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Rancor)
+1 Flickering Ward (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Flickering+Ward)
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Updating to make it more effective.
Revision 74 (https://deckstats.net/decks/114065/2195850-galea-voltorn-infect-?revision=73)
Added/removed cards:
-1 Flickering Ward (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Flickering+Ward)
-1 Phantom Steed (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Phantom+Steed)
-1 Shriek Raptor (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Shriek+Raptor)
+1 Angelic Destiny (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Angelic+Destiny)
+1 Hypnotic Siren (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Hypnotic+Siren)
+1 Plague Myr (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Plague+Myr)
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Adding an”extra surprise”
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Saw a Jellyfish I want...
Revision 91 (https://deckstats.net/decks/114065/2195850-galea-voltorn-infect-?revision=90)
Added/removed cards:
-1 Ophidian Eye (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Ophidian+Eye)
+1 Reality Chip
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Updated.... though having second thoughts (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Second+Thoughts)
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welp this is turning out fun in testing, but starting to question a certain action.
Aka Turned my Jitte into a creature... then attached helm of the host (https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Helm+of+the+Host) to it. Then I think I made a new Jitte, whiched I equipped to my jitte.... then I summoned Vorenclex.... doubling my counter gain when I attack....
So did I end up with 4.... or with 8....
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What do you mean when you call the deck "infect"? another way to win?
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Honestly I recently given up on this deck.... Mostly because I am not really a bant player. (Mardu Fan)
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Im Mardu Fan too, i have a Kaalia commander, and is pretty good
i was just looking for a Voltron commander, and Galea could give me that