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Messages - jfscholz

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1
Deck Comments / Re: Wort the Rad mother - Comments
« on: March 03, 2017, 01:31:11 am »
ards in the mail.  Now onto playtesting!

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Deck Comments / Re: Wort the Rad mother - Comments
« on: March 03, 2017, 01:30:47 am »



Revision 16

Added/removed cards:
-1 Far Wanderings
+1 Boundless Realms

Changed amounts:

3
Deck Comments / Re: Aluring Cromat Guildgate - Comments
« on: September 18, 2016, 01:36:04 am »
I won a pod of 6 players using creature/artifact board wipes until I had equilibrium and alluren in hand. The infinite combo I pulled off used Reflector Mage, then Pestermite untapping a land, and tapping a land for equilibrium bring reflector mage back to the hand, causing my opponents to take all of their creatures to their hand; meanwhile unbeknownst to me I had an alter of the brood out so when I starting voicing the triggers and milling, it became an infinite mill. SHAZAM!!!

4
Well I've been playing multiplayer lately, but am trying to find 1:1 players to see how this deck would do.
I took out Azorious Signet for Fellwar Stone
Izzet for Selesnya Signet
Dimir for Simic Signet
Boros for Gruul Signet
Breath of Life for Call to the Kindred
Orzhov Signet for Training Grounds
Constricting Sliver for Amoeboid Changeling
Conflux for Mirrorweave


5
Deck Comments / Re: Sliver Overlord, the Fast & the Furious - Comments
« on: April 24, 2016, 06:26:59 am »
Deck Stats Players!

Anyone feel like giving feedback on the 99 I've chosen for the Sliver EDH deck?
How do I cut this deck to allow for some cards on the maybeboard?

Thanks in advance for those who take the time.

6
Deck Comments / Re: Plunder the Graves (Upgraded) - Comments
« on: April 19, 2016, 06:14:20 am »
What is your theme?  other than graveyard manipulation of course.    There is a lot of sac creatures but not so many token generators. You might need other sac outlets.  Have you played this in a group EDH setting or is this just an idea at this point? 

7
Deck Comments / Re: If this is to end in Fire - Comments
« on: August 22, 2015, 11:13:02 pm »
Swapping out Cancel for Boomerang in sideboard.  Could be crucial for that Valakut, the Molten Pinnacle turn or to get rid of a spellcaster.  Swapping out Flashfreeze for unsummon.  Could have used it for Arcbound Ravager or to get rid of a Snapcaster Mage for a turn.  Dispel remains in sideboard for counter war with another blue deck.  Negate for the removal spells.

8
Deck Comments / Re: Who wants to live forever? - Comments
« on: August 18, 2015, 05:20:04 am »
This deck does surprisingly well on game one - probably because no one sees it coming.  The downfall is that you have to last through an untap with either an attacking creature or the enchantment.  I really recommend going with the transmute combo on game one, best with en-Kor at instant speed after no blockers are declared.  Game two side in the protection spells and stuffy doll.  If you can win with the enchantment, do so.  If you have to duke it out use the en-Kor and stuffy doll.

9
Deck Comments / Re: If this is to end in Fire - Comments
« on: August 18, 2015, 05:11:22 am »
Played this at GP San Diego.  Played affinity and comboed before the kill strike (turn 5).  Played an unsummon deck which counterspelled and delayed me to turn 10 before I comboed.  Played Valakut, the Molten Pinnacle and died to combo, just didn't have the counter.  Game two the Snapcaster Mage played the combo card twice, before I could go off.  Played Splinter twin and got out comboed.   I'm thinking about running a Snapcaster Mage or some unsummons to deal with these impediments.  Any thoughts DeckStats world?

10
Deck Comments / Re: If this is to end in Fire - Comments
« on: August 04, 2015, 06:39:55 am »
You are correct, rule 302.6 requires Pili-Pala to go through one untap phase.  The Grand Architect does not need an untap phase as it's affect does not require tapping/untapping, read the text at the bottom of the card.  So it appears that you would want to lay Pili-Pala turn 4 with 4 islands on the board, and a counterspell in hand.  Turn 3 being the transmute turn.  Turn 5 being the combo turn, laying Grand Architect, retaining priority, and beginning the mana generating loop.  If you get shot down(burn or removal), just make certain to do the mana loop again (on the stack) to generate the 80 mana of blue and 80 mana of red.  In that way your combo survives the hit and you can still combo out.

11
Deck Comments / Re: Sliver Token Entity - Comments
« on: July 18, 2015, 09:27:32 pm »
Thanks for the comments.   I just got my playset of Doubling Seasons today so I'm excited to put the finishing touches on this deck.   
@Kirby002 - I am leery of putting creature enchantments in this deck because they are very fragile, making a juicy target for 2 for 1 removal.  Now general enchantments could be good but I'm already running the four Doubling Seasons, I don't want to give up more slots in this deck for enchantments.  BTW the way I'm growing the creatures is with Mirror Entity, which is just a surprise power house!  Read the card and realize the deck was built around it.

12
Deck Comments / Re: Sliver Token Entity - Comments
« on: July 14, 2015, 04:00:27 pm »
Still working on a sideboard.  Any suggestions?

14
Deck Comments / Re: Get Shorty - Comments
« on: June 20, 2015, 05:02:00 pm »
Played at FNM 6/19/15
Lost to Goblin Rush 0-2.  The weakness was not having an answer to everything he played.  My deck runs 24 lands, his ran maybe 20.  So he would draw out all my counterspells and creature removal then drop tokens.  I did not have Bile Blight to answer that.  I was playing with Silumgar's Scorn which while flavorful if you don't have a dragon in hand is just a mana spike.
Beat Superfriends 2-1.  The weakness of the deck is to drop a dragon and not have enough mana to respond to a planeswalker.  Once a planeswalker is down it is tough to win.  I needed planeswalker removal (Hero's Downfall).  I think I will sub in Hero's Downfall for Cancel.
Beat RGB Dragon 1-0.  My opponent slow played and it cost him.  He was winning the second game and I made the desperate move of throwing down two Ruthless Deathfang.  He has me sacrifice one and the ability kicks in and he loses his Atarka, World Render!  My card draw engine just kept giving me answers.  Getting 4 life (Foul-Tongue Invocation)and having your opponent sacrifice a creature is pretty strong.
Loss to Abzan midrange 1-2, but this was really close.  Draw and removal engines worked well.  My opponent was wining about sacrificing his creatures (Foul-Tongue Invocation) over and again (Learn from the past).  My Ruthless Deathfang kept dying to Hero's Downfall.

To summarize: for a FNM debut this deck played well.  Revision one will be to bring in Bile Blights and Hero's Downfall, to remove Silumgar's Scorn and Cancel.  It appears in an Aggro environment control needs to answer after a creature sticks.

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