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Deck Reviews / [Casual] Werewolf Mono Green transform
« on: July 06, 2017, 09:36:22 pm »
Werewolf Mono Green transform
CREATURE (19)
3x Daybreak Ranger Flip
1x Duskwatch Recruiter Flip
1x Gatstaf Shepherd Flip
1x Grizzled Outcasts Flip
2x Hermit of the Natterknolls Flip
1x Lambholt Elder Flip
2x Mayor of Avabruck Flip
2x Sage of Ancient Lore Flip
3x Scorned Villager
2x Ulvenwald Mystics Flip
1x Villagers of Estwald Flip
ENCHANTMENT (![Cool 8)](https://deckstats.net/forum/Smileys/default/cool.gif)
2x Full Moon's Rise
2x Howlpack Resurgence
2x Spidersilk Armor
2x Wild Defiance
ARTIFACT (3)
2x Bow of Nylea
1x Neglected Heirloom Flip
SORCERY (2)
2x Creeping Renaissance
INSTANT (6)
2x Moonlight Hunt
2x Moonmist
2x Waxing Moon
LAND (22)
19x Forest
1x Oran-Rief, the Vastwood
2x Timber Gorge
DESCRIPTION
HelloI finally made a theme deck and I am happy with it.First off I want to say I stuck with the werewolves or pretty darn close I've seen a lot of werewolf Decks that of beasts and spiders and other things in it. I feel I made a tribal transformation Werewolf deck.I tried to make the deck fast as I know I will go up against an elf deck. The build I feel like my removeal options strong or decient and taking out flyers fills that weekness gap. I was hesitant to use equipment but think it's a good fit.I really like the idea of enchantments to power all the creatures at once. It's got reach, some regerate few boosts and I think it has a lot of fun options in there for gameplay. I am firm to Mono green and the reason for the red Splash with the multicolored land is for an ability when they're Ranger flips. I'm keeping the ranger in there in there.I'm definitely aware that there's a huge risk of disenchantment with this deck. No not sure if a way to really counter that risk! Please advise! My Hope is it could still stand strong if that were to happen.This is not a tournament deck I'm a casual player and I hope I have the mechanics lined up right on this deck. That's the main concern. I'm trying to understand Mana curve and it looks a little wonky so I'd like some feedback in that area as well.At this point the deck is untested.I would love some opinions and help so when i unvail it to my friends they will be impressed. Let they said it can't be done so I have been working on this.Thank you in advance!
CREATURE (19)
3x Daybreak Ranger Flip
1x Duskwatch Recruiter Flip
1x Gatstaf Shepherd Flip
1x Grizzled Outcasts Flip
2x Hermit of the Natterknolls Flip
1x Lambholt Elder Flip
2x Mayor of Avabruck Flip
2x Sage of Ancient Lore Flip
3x Scorned Villager
2x Ulvenwald Mystics Flip
1x Villagers of Estwald Flip
ENCHANTMENT (
![Cool 8)](https://deckstats.net/forum/Smileys/default/cool.gif)
2x Full Moon's Rise
2x Howlpack Resurgence
2x Spidersilk Armor
2x Wild Defiance
ARTIFACT (3)
2x Bow of Nylea
1x Neglected Heirloom Flip
SORCERY (2)
2x Creeping Renaissance
INSTANT (6)
2x Moonlight Hunt
2x Moonmist
2x Waxing Moon
LAND (22)
19x Forest
1x Oran-Rief, the Vastwood
2x Timber Gorge
DESCRIPTION
HelloI finally made a theme deck and I am happy with it.First off I want to say I stuck with the werewolves or pretty darn close I've seen a lot of werewolf Decks that of beasts and spiders and other things in it. I feel I made a tribal transformation Werewolf deck.I tried to make the deck fast as I know I will go up against an elf deck. The build I feel like my removeal options strong or decient and taking out flyers fills that weekness gap. I was hesitant to use equipment but think it's a good fit.I really like the idea of enchantments to power all the creatures at once. It's got reach, some regerate few boosts and I think it has a lot of fun options in there for gameplay. I am firm to Mono green and the reason for the red Splash with the multicolored land is for an ability when they're Ranger flips. I'm keeping the ranger in there in there.I'm definitely aware that there's a huge risk of disenchantment with this deck. No not sure if a way to really counter that risk! Please advise! My Hope is it could still stand strong if that were to happen.This is not a tournament deck I'm a casual player and I hope I have the mechanics lined up right on this deck. That's the main concern. I'm trying to understand Mana curve and it looks a little wonky so I'd like some feedback in that area as well.At this point the deck is untested.I would love some opinions and help so when i unvail it to my friends they will be impressed. Let they said it can't be done so I have been working on this.Thank you in advance!