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Messages - Adamnasa

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1
I am aware it is 7 cards too many, I put this together today and will cut some cards in the next few hours. Not sure what I should remove tho? Suggestions are welcome. I have a few cards coming from Card Kingdom that will help the deck but they are not in hand yet. I hope this isn't too oppressive? I find this fun bc I don't need to target anyone directly, they are pinged for damage just from my commander staying on the board.

2
A buddy came up with a deck that revolves around stealing my stuff, prolonging the game and than returning all lands to players hands. So I came up with a Voltron commander, but I'd like to choose a different one since someone in my play group previously chose Sigarda, Host of Herons. Problem is, for what's happening she seems to be the best. Anywho, here is my deck that I need to trim 8 cards from. This is a repost that I accidentally put in the wrong forum. Thanks!

https://deckstats.net/decks/125436/2466657-hexproof-shroud-protection

3
10-4 will do, thanks for the recommendation.

4
Alright boys and girls, here is the deck I created. It has 8 cards too many, so I need to slim it down. Suggestions welcome. If you have any diamond in the rough cards that aren't very well known and you think it would be great in this deck please feel free to mention it. Thanks yall!

https://deckstats.net/decks/125436/2466657-hexproof-shroud-protection

5
Artifact removal, commander protection and (to a lesser extent) Homeward Path effects are all things that are usually pretty good to have in your deck anyway and ought to help against this one in particular.

However, it would be good to know more about the decks. It might just be that this Urza deck is more powerful than your deck, for example, or it might be a particularly bad match-up. Urza is a very powerful commander, but that doesn't mean this deck is; it's really hard to know without more information. Also you mention stealing specifically which doesn't in and of itself have anything to do with Urza so, again, knowing what sort of effects we're talking about and how many would be really useful. Is this "steal tribal" which just has Urza as the commander for value, or is it a powerful Urza deck that's just running one or two steal effects, maybe ramping into a big Mass Manipulation, whatever?

It's an Urza deck that revolves around stealing opponents stuff and Urza is just there for value. Urza's Drake is one of his theft spells, he uses another blue creature that steals your creatures. Kept taking my dang commander. I am going to link my deck I made below, there aren't a ton of expensive mana rocks in it. While our decks can become quite competitive, precon decks regularly hold up against my groups style of play.

6
You could try just not playing in games with that player. I've encountered some pretty bad players in the past (by which I mean not respecting other players enjoyment, only playing CEDH decks, lying about power level, etc.) and they tend to be a self-solving problem once a playgroup stops being meek about it. It doesn't matter how unbeatable a deck is, they don't win if they don't get to actually play games.

Of course, many players don't have a wealth of options when it comes to playgroup, so you could try ownership effects like Brand, broad artifact removal like Consulate Crackdown, or more aggro strategies like Haste or Flash to hit before he has an opportunity to disrupt you.

It's all in good fun, do I dislike having all my stuff stolen? Yes. Does it make me hate the player and best friend of 30 years? Absolutely not. The guy is my best friend and part of my regular play group. I am sure I've played stuff he hasn't enjoyed in the past. My White and Black life ping deck comes to mind. :P

7
I want to create a new commander deck that can deal with Urza, Lord High Artificer. I am getting my commander stolen at a ridiculous rate by this deck. I'd like a deck that is built around Hexproof with removal of artifacts and enchantments.

I was thinking using Progenitus as my commander. It would give me access to five colors, although I don't necessarily need to scatter all five in there. I am looking forward to what the Hive Mind here at Deckstats comes up with.

Thanks!

8
Thanks for the compliment Sean! I appreciate you sharing your decklist. Later today I'll be sure to look it over and give it some thought. Enjoy your day!

Adam

9
Deck Reviews / Re: Help with my Muldrotha EDH
« le: Février 10, 2019, 03:08:46 pm »
I also forgot to reply that there are a fair amount of token decks in my meta. A goblin deck and a Rhy's the Redeemed deck. That's why I have that enchantment in there.

10
Deck Reviews / Re: Help with my Muldrotha EDH
« le: Février 10, 2019, 03:07:01 pm »
My reasoning for Laboratory Maniac is I thought I had a fair amount of card draw in this deck. I am pretty bad at making these decks, so no offense taking if you tell me I am wrong. Thanks for the help so far.

11
Deck Reviews / Re: Help with my Muldrotha EDH
« le: Février 10, 2019, 12:52:36 am »
I also am not familiar with the combos that are supposed to work with Muldrotha. If I cut an obvious card that's supposed to work with another one, feel free to point that out. Just cruise over to my sideboard to see if it's over there.

12
Deck Reviews / Help with my Muldrotha EDH
« le: Février 10, 2019, 12:27:11 am »
So I've made a bunch of cuts, down from almost 200 cards. I am at 114 cards, I need to add ten more lands, and cut approx 15 creatures and 10 others. I forgot to add that the sideboard isn't really a sideboard, it's just the cards I've removed thus far from the deck. If you think any of those should go back in and others removed, I am all ears. I did it this way so you can see what cards I own that COULD go in the deck. This way I can avoid suggestions of things I don't own and couldn't put in if I wanted. Hope that makes sense.

 Anyone care to chime in to help me get there that last little way?


THANKS!

https://deckstats.net/decks/125436/1207025-muldrotha-the-gravetide-first-

13
Ha at the new record. This isn't the finished deck, this was me getting all the cards I currently own placed inside of deckstats so I can later pull it up and start trimming. Later being when I get in to work in about an hour. I have a terrible memory and I don't recall all the cards I won, so it makes it hard to compile a deck unless I am at home in front of my cards. At least until discovering deckstats! Thanks for the other replies, I'll be sure to look in to those as well and start to make smart choices for completing my deck. Thanks yall!

14
This is my first attempt at using deckstats to make a deck. I recently seperated a bunch of potential cards I want to use for this deck and set them aside. This morning I went through the process of adding them all in to the deck despite there being well over 100 cards. I started out sorting them by type, but at a certain point the subsections were located off my screen. In the interest of time I ended up throwing cards in to the "main" section instead of their type ie. artifacts, enchantment etc. Through out the day I'll be editing this deck. In the mean time I welcome suggestions as I am never sure which cards to cut and which to keep. Oh, and I am well aware there is not enough land. I'll be adding more of that tomorrow morning. Thanks for taking a look!

Muldrotha the Gravetide (first edh deck built)


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