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« le: Avril 03, 2014, 08:36:51 am »
The only problem with this deck is that the only scaling factor (damage wise) comes super late into the game AND is removeable.
Sure beastmaster ascension give a powerchunk but you absolutly need to attack early to get the +5+5 going on midgame where most decks already have a full board and card advantage.
Ofcourse you could regenerate them but this also cuts of your mana to react on the enemies turn.
Ironically you also lack squirrels in the very early levels to not get out aggroed. Sure this deck is nuts if your enemy is not doing nothing for the first 10 turns but this is not going to happen.
And for the Manapart. You really lack mana. Sure you can afford playing 1 or 2 spells "on the play" after turn 3 but chances are that you already lost the game at this point. Remember its legacy afterall.
You also have no card draw, or scrying ability and rely completly on lucky drawing.