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Deck Reviews / WUB Yorion, Enchantments and Miracles [Modern]
« le: Mars 08, 2021, 09:17:12 am »
https://deckstats.net/decks/158615/1966441-esper-yorion-budget?lng=de
Hey there!
I was always a fan of Azorious, and I was often doing quite
Well with it. Since I got my sheep handed to me last time though (some stupid Treefolk brew.. Ugh), I wanted to modernize the deck.
Essentially, this is your every-man's Yorion theme, but added in Ravens warning (trying to resolve it, putting miracles on top of the library), as well as some other shenanigans.
I'd still consider myself mediocre at best when it comes to deck building, so any advice is highly appreciated.
Will probably end up putting in a shark typhoon or 2,once the challenger decks are released.
My general question: how much card draw and creature removal is useful? Is there too much of one, too little of the other? I will report back once the deck has been played, but any ideas and help beforehand is of course more than welcome!
Edit:
Some Notes regarding the Sideboard.
There's a little bit of everything for the fae to grab,.. The tergrid might seem odd, but since there are a few cards that have opponents sacrifice creatures, I wondered if this wouldn't be a fun sub theme, if time allows it. The sideboard is generally situational, but a Dance of the Manse for when my Graveyard fills (enchantment removal), Karns extra turns for when I have a legendary on the board, Fumigate for when I need life, Miracles of course for the Ravens warning,.. I wanted to be able to have various answers for various situations that may or may not arrive
Hey there!
I was always a fan of Azorious, and I was often doing quite
Well with it. Since I got my sheep handed to me last time though (some stupid Treefolk brew.. Ugh), I wanted to modernize the deck.
Essentially, this is your every-man's Yorion theme, but added in Ravens warning (trying to resolve it, putting miracles on top of the library), as well as some other shenanigans.
I'd still consider myself mediocre at best when it comes to deck building, so any advice is highly appreciated.
Will probably end up putting in a shark typhoon or 2,once the challenger decks are released.
My general question: how much card draw and creature removal is useful? Is there too much of one, too little of the other? I will report back once the deck has been played, but any ideas and help beforehand is of course more than welcome!
Edit:
Some Notes regarding the Sideboard.
There's a little bit of everything for the fae to grab,.. The tergrid might seem odd, but since there are a few cards that have opponents sacrifice creatures, I wondered if this wouldn't be a fun sub theme, if time allows it. The sideboard is generally situational, but a Dance of the Manse for when my Graveyard fills (enchantment removal), Karns extra turns for when I have a legendary on the board, Fumigate for when I need life, Miracles of course for the Ravens warning,.. I wanted to be able to have various answers for various situations that may or may not arrive