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Messages - Fade2Black

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Deck Comments / Re: Salvaging Tezzerator - Comments
« le: Juillet 02, 2015, 05:27:48 am »
Sorry folks, browser crashed and posted 5 times.

2
Deck Comments / Re: Salvaging Tezzerator - Comments
« le: Juillet 02, 2015, 05:25:15 am »
@candralee that's the Lion's Eye Diamond combo - Legacy legal I think.

Auriok Salvagers + Lion's Eye Diamond = infinite mana.

Pyrite Spellbomb + Auriok Salvagers + infinite mana = infinite damage.

This deck isn't that efficient. Although I have a friend with a similar list to mine, he creates infinite loops by adding Summoning Station to the mix then killing your own tokens to keep untapping the Salvaging Stations.

3
Deck Comments / Re: Salvaging Tezzerator - Comments
« le: Juillet 02, 2015, 04:41:28 am »
I really enjoy the deck. It's a lot of fun and has some incredible plays.

I've made updates to the list since I posted this, so I'll update it with a more recent version and fill out a description with some of the strategies and synergies in the deck.

4
Deck Comments / Re: G/B Hydras - Comments
« le: Février 23, 2014, 11:45:07 pm »
Updated to a new config after play testing with the standard meta. This version is solid and able to position itself fairly well against most of the field.

Polukranos and Kalonian Hydra are powerful threats that don't need a lot of support to end the game.

The toolbox of removal and answers allows you to play a midrange "rock" type strategy by disrupting your opponent and answering their threats. Underworld connections is also additional card advantage to stop you running out of gas.

Courser of Kruphix is also another possible addition for card advantage.

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Deck Comments / Re: G/B Hydras - Comments
« le: Février 23, 2014, 11:45:03 pm »
Updated to a new config after play testing with the standard meta. This version is solid and able to position itself fairly well against most of the field.

Polukranos and Kalonian Hydra are powerful threats that don't need a lot of support to end the game.

The toolbox of removal and answers allows you to play a midrange "rock" type strategy by disrupting your opponent and answering their threats. Underworld connections is also additional card advantage to stop you running out of gas.

Courser of Kruphix is also another possible addition for card advantage.

6
Deck Comments / Re: G/B Hydras - Comments
« le: Novembre 20, 2013, 06:00:44 am »
I have contemplated going BUG with the deck to run Master Biomancer in line with Corpsejack Menace just to make things ridiculous. But the current list does play quite well, some super aggressive or super control heavy match ups can be a stretch at times.

7
Deck Comments / Re: G/B Hydras - Comments
« le: Novembre 20, 2013, 02:56:28 am »
previous feedback continued -

I'm happy to go over the ins and outs of the deck and sideboard.

Let me know your thoughts!

8
Deck Comments / Re: G/B Hydras - Comments
« le: Novembre 20, 2013, 02:55:09 am »
Thanks for your feedback! I've been tweaking and playing the deck since Theros was released.

Basically the idea of the deck is a solid midrange creature base (Hydra's) that gets "better" with the addition of Corpsejack Menace.

Experiment One - evolves at double the speed making it big real quick and giving it enough counters to survive Supreme Verdict or spot removal.

Polukranos - doubles the counters when Polukranos goes Monstrous (doesn't double the damage though sadly) making him even larger.

Kalonian Hydra - not only enters the board at double the size, but also doubles the trigger effects making for HUGE attacks.

Mistcutter Hydra - enters the board doubled in size and is an excellent curve the turn after playing a Kalonian Hydra to put extreme pressure on the board.

Elvish Mystic and Sylvan Caryatid - provide additional acceleration and mana fixing to ramp into Corpsejack and the Hydra's. Caryatid also helps evolve Experiment One early on.

The "god curve" for the deck is:

T1 - Land, play Experiment One.
T2 - Land, play Sylvan Caryatid, Experiment One evolves, Attack for 2 with Experiment One (2/2).
T3 - Land, play Corpsejack Menace, Experiment One evolves, Attack for 4 with Experiment One (4/4.
T4 - Land, play Kalonian Hydra, Experiment One evolves, Attack for 10 with Experiment One (6/6) and Corpsejack Menace (4/4).
T5 - play Mistcutter Hydra, Experiment One evolves, Attack for 72 Experiment One (20/20), Kalonian Hydra (24/24), Mistcutter Hydra (24/24), Corpsejack Menace (4/4).

I'm happy to go over

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