1
Deck Reviews / Re: Flip'n Fling Casual EDH Deck
« le: Janvier 21, 2020, 09:39:34 pm »
Card Decision Choices
Mana acceleration/Fixing:
Pretty obvious, card choices I think very little explaining to do here. Although I will say many people don’t consider using trinket mage to fetch a Sol Ring or Bauble.
Draw:
Nothing special here.
Removal & Counter:
These removal/Counter spells are intended to protect casting of my Win Con (Fling). Had considered adding some Unsummon like effects here instantly bounce my commander to save him if needed or bounce a would be blocker. Unfortunately, I never really made room for those spells.
Flip:
I tried to pick spells & and creatures that aren’t overly annoying for my opponents. Had considered Planar Chaos, but decided against it. Each flip card included has a winner and loser, and so should trigger either commander’s ability.
Fling:
Self-explanatory.
Tutor:
Again possibly fetching items for more acceleration or equipment to improve Okaun’s doubling.
Swinging:
Equipment that improves Okaun’s combat prowess. I chose to stick with at least +3 attack weapons to reduce the amount of successful coin flips needed.
Normally, starting at 3, (one flip) 6, (two flips) 12, (three flips) 24 but… if he has at least +3 already then it looks like this 6, (one flip) 12, (two flips) 24, (three flips) 48.
I do feel like I need some more protection for my commanders like with Swiftfoot Boots, but just didn’t really find a card I wanted replace to include them.
Supporting:
All the card choices here are just meant to help increase the odds of me surviving a normal game long enough to get my combo off. This was the hardest section of the deck for me to select/build/nail down. I like the “attack somewhere else” cards, and the recursion cards brining instants and sorceries to be cast again. The summons a creature token on casting cards were added because I’m hurting on creatures currently. Overall, I’m not very confident in these choices/selections.
Again thank you!
Mana acceleration/Fixing:
Pretty obvious, card choices I think very little explaining to do here. Although I will say many people don’t consider using trinket mage to fetch a Sol Ring or Bauble.
Draw:
Nothing special here.
Removal & Counter:
These removal/Counter spells are intended to protect casting of my Win Con (Fling). Had considered adding some Unsummon like effects here instantly bounce my commander to save him if needed or bounce a would be blocker. Unfortunately, I never really made room for those spells.
Flip:
I tried to pick spells & and creatures that aren’t overly annoying for my opponents. Had considered Planar Chaos, but decided against it. Each flip card included has a winner and loser, and so should trigger either commander’s ability.
Fling:
Self-explanatory.
Tutor:
Again possibly fetching items for more acceleration or equipment to improve Okaun’s doubling.
Swinging:
Equipment that improves Okaun’s combat prowess. I chose to stick with at least +3 attack weapons to reduce the amount of successful coin flips needed.
Normally, starting at 3, (one flip) 6, (two flips) 12, (three flips) 24 but… if he has at least +3 already then it looks like this 6, (one flip) 12, (two flips) 24, (three flips) 48.
I do feel like I need some more protection for my commanders like with Swiftfoot Boots, but just didn’t really find a card I wanted replace to include them.
Supporting:
All the card choices here are just meant to help increase the odds of me surviving a normal game long enough to get my combo off. This was the hardest section of the deck for me to select/build/nail down. I like the “attack somewhere else” cards, and the recursion cards brining instants and sorceries to be cast again. The summons a creature token on casting cards were added because I’m hurting on creatures currently. Overall, I’m not very confident in these choices/selections.
Again thank you!