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Deck Reviews / Aether Jungle
« am: Februar 12, 2019, 09:23:37 Nachmittag »
Aether Jungle
A forest deck that utilizes energy counters. Unlike most forest decks there is no ramp in this deck, instead the strategy is to use energy counters to make your cheaper creatures stronger and to use aetherworks marvel to cast large creatures without using your mana. Every card in the main bored except the basic forests has some way of generating you energy counters, which you can use to constantly grow your creatures like bristling hydra and longtusk cub, or with fabrication module to buff any creature you'd like.
Sideboard contains playset of plummet as main has no flying or reach, naturalize for enchantment/artifact decks, pounce for removal, two extra copies of bristling hydra for control or burn decks.
Inspiring call would be a great addition to the deck but i left it in the sideboard because i wanted every card to generate energy counters in some way. But considering your creatures will be gaining +1/+1 counters a lot inspiring call would be a great card for massive card draw, but also for protecting your creatures from wipes or burn.
Please comment any additions or adjustments you would make!
A forest deck that utilizes energy counters. Unlike most forest decks there is no ramp in this deck, instead the strategy is to use energy counters to make your cheaper creatures stronger and to use aetherworks marvel to cast large creatures without using your mana. Every card in the main bored except the basic forests has some way of generating you energy counters, which you can use to constantly grow your creatures like bristling hydra and longtusk cub, or with fabrication module to buff any creature you'd like.
Sideboard contains playset of plummet as main has no flying or reach, naturalize for enchantment/artifact decks, pounce for removal, two extra copies of bristling hydra for control or burn decks.
Inspiring call would be a great addition to the deck but i left it in the sideboard because i wanted every card to generate energy counters in some way. But considering your creatures will be gaining +1/+1 counters a lot inspiring call would be a great card for massive card draw, but also for protecting your creatures from wipes or burn.
Please comment any additions or adjustments you would make!