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General Magic / Discussion on Mechanics, Strategy Concepts or Ideas.
« am: Mai 02, 2019, 06:45:51 Nachmittag »
I was thinking about magic this morning and this idea for a mechanic popped into my head. It was the type of idea that would hopefully lead to discussion so having no where else to go (or no one else to talk to regarding magic) here we are...
I was wondering what the implications on a game would be if you could, as a mechanic, substitute a trigger for another trigger without altering the ability in any way.
Like say for example, create an enchantment permanent that would allow a player to a substitute the trigger of "landfall" to say "tap" on every card on the battlefield (just yours or world). A wording specific enchantment similar to an Arcane Adaptation. I would make it a Blue Green spell (Simic).
I was thinking about strategies one could play (for you or against them since you could cast the enchantment on their battlefield and change triggers as well.)
"Simic Arcane Catatlyst" I would call it (since in terms of flavor it seemed to work best here)
Anyways, the following came to mind:
Change "Tap" into "sacrifice (or die)" or "sacrifice creature", each time you want to use the ability; almost like putting a lock on an ability.
Double tap for say a card with a mana cost and tap. (You are only replacing one part of a sequence with another, so replace the mana cost with another tap. So at some point in their turn they have to use an untap ability against this card just to use the second tap trigger to activate ability.
Turn a tap into a mana cost instead; obvious advantages, with even a limit of the cards CC min for the swap.
Enter the battlefield into whenever they attack.
The list goes on. My point being a discussion of the merits or disadvantages of such a mechanic and can it be used for tournament strategies.
Every idea or comment is useful so don't be shy and post one...
I'm merely trying to create a discussion on that general concept or idea for shared enjoyment of the game. (I could care less if it became an actual card; just to temper any actual discussion.) Details are just to visualize.
I was wondering what the implications on a game would be if you could, as a mechanic, substitute a trigger for another trigger without altering the ability in any way.
Like say for example, create an enchantment permanent that would allow a player to a substitute the trigger of "landfall" to say "tap" on every card on the battlefield (just yours or world). A wording specific enchantment similar to an Arcane Adaptation. I would make it a Blue Green spell (Simic).
I was thinking about strategies one could play (for you or against them since you could cast the enchantment on their battlefield and change triggers as well.)
"Simic Arcane Catatlyst" I would call it (since in terms of flavor it seemed to work best here)
Anyways, the following came to mind:
Change "Tap" into "sacrifice (or die)" or "sacrifice creature", each time you want to use the ability; almost like putting a lock on an ability.
Double tap for say a card with a mana cost and tap. (You are only replacing one part of a sequence with another, so replace the mana cost with another tap. So at some point in their turn they have to use an untap ability against this card just to use the second tap trigger to activate ability.
Turn a tap into a mana cost instead; obvious advantages, with even a limit of the cards CC min for the swap.
Enter the battlefield into whenever they attack.
The list goes on. My point being a discussion of the merits or disadvantages of such a mechanic and can it be used for tournament strategies.
Every idea or comment is useful so don't be shy and post one...
I'm merely trying to create a discussion on that general concept or idea for shared enjoyment of the game. (I could care less if it became an actual card; just to temper any actual discussion.) Details are just to visualize.