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1
Deck Reviews / Re: B/R Directdmg Tournament (modern) Deck - Any Suggestions?
« am: Juni 01, 2013, 06:41:56 Vormittag »
I would go for straight burn/aggro, probably.  Goblin Guide is a great aggressive creature who also turns on Goblin Grenade.  I would also add in more one-mana burn spells: Lava Spike, Rift Bolt, Bump in the Night.  The Grim Afflictions aren't really necessary.  You can use burn and Terminate to kill problematic creatures.  Darkness also probably isn't needed, since you are probably the faster deck.

For lands, the best out there are Dragonskull Summit, Blood Crypt, Blackcleave Cliffs, maybe Sulfurous Springs.  If money REALLY isn't a problem, fetch lands like Arid Mesa, Scalding Tarn, or Marsh Flats are the best out there.  They can get you a Blood Crypt, and thin your deck of land so you draw spells more often.

2
Deck Reviews / Re: Review my main Rakdos deck please!
« am: Juni 01, 2013, 06:32:12 Vormittag »
Well, if you want an aggressive deck, you should cut down on the expensive creatures.  Having 1 or 2 in a deck is okay, but by far the most important creatures in aggro are the 1-, 2-, and 3-drops.  You'll want creatures like Lightning Mauler, Diregraf Ghoul, Mogg Flunkies, Gore-House Chainwalker, et cetera.  One- and two-mana creatures are your bread and butter.  Three-mana creatures should have some sort of effect to get your army through, evasive, or just be really large for the cost.  A good example is Pyreheart Wolf, which makes everyone much harder to block.  The expensive creatures are there to punch through damage if the opponent manages to stall your attack.  Only have 1-3 of them, perhaps 4 if they're 4-mana creatures.

Now for spells.  Aggro loves burn.  Aggro loves black creature removal (Tragic Slip).  Aggro loves power-boosting Equipment like Civic Saber or Bonesplitter.  Aggro does not love Damnation.  Board wipes are your worst enemy, so you probably don't want to have them in your hand.  Whispersilk Cloak is good for getting damage through, but the typical aggro deck wants to have a lot of creatures attacking, not just one.  Thus, global effects tend to be stronger than one-creature buffs.  For a few enchantments to try, if they're more your thing, Volcanic Strength (+2/+2, mountainwalk) on a 2-toughness creature will be terror for a red deck.  Madcap Skills makes one guy very powerful, but does not boost toughness, so it's best on a first-strike creature.  I like Rakdos's Return.  It gives you a bit of reach to get through after your attack has been stalled by bigger creatures.

Another good thing to add to your deck is some card advantage.  Drawing cards is one of the most powerful things you can do in Magic.  Black is very good at drawing cards.  Spells like Sign in Blood and enchantments like Underworld Connections allow you to trade your life for extra cards.  Remember, the only point of damage that matters in the end is the last one.  Your life total is a resource just like the cards in your hand or your mana pool.  Use it wisely.

Alternatively, try to get a couple more Rakdos, Lord of Riots.  You could build around him to let you cast big creatures quickly.  This would probably involve casting small creatures that can get past blockers early to land Rakdos, like Tormented Soul or Goblin Fireslinger.  Then, Rakdos will take a chunk of life out of your opponent and the two-mana Dragons will follow.  The downside to this strategy, of course, is that you need to have Rakdos out.  Having mana-producing artifacts will let you cast your big stuff earlier, and let you play more like a green ramp deck with removal.

3
Deck Comments / Re: Milli Vanilli (Help) - Comments
« am: März 15, 2013, 03:39:29 Nachmittag »
Alright, looking at the deck, I'm seeing a couple things that you probably want.  Sands of Delirium is an artifact from M13 that gives you a nice, efficient source of repeatable mill.  I would recommend 2 or 3 of them, probably on the lower end, since multiples do absolutely nothing.  Go up to four Mind Sculpt.  It's the best mill card for you, though Paranoid Delusions is very good as well.  As for the cipher cards, I'm not sure that Stolen Identity is the best option.  I would rather have good removal or Hands of Binding than a conditional card like that.  Grisly Spectacle is a little expensive for what it does.  Maybe try a mix of Victim of Night, Ultimate Price, and Tragic Slip.  I'm thinking you'll have some trouble with aggressive decks that run you over before you can get them properly milled down.  Look for Snapcaster Mage, since every blue deck wants them.  I would also run some card draw, like Think Twice.

Hope this helps!  It's always good to see new people getting into Magic.

4
Deck Comments / Re: human W/B - Comments
« am: März 14, 2013, 04:31:18 Nachmittag »
Looks like it could be a good aggressive deck.  I would highly recommend a set of Cartel Aristocrat, which actually works very well with Elder Cathar.  Having a 4/4 that is essentially irremovable is a very powerful play.  Also, if they go in, I would try to trade for a few Skirsdag High Priests, to give yourself a bit of staying power.

I'm not sure what Shrieking Affliction is doing here, since there are only two cards that make them discard, so you won't get their hand down low enough (or they won't care).

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