This is a simple deck of allies. The average CMC of 3 makes it a fast and very accessible deck. To make a good progression, it has 9 mana accelerators. The idea is to play 1-2 allies in turn and only invoke Tazri when you need to
overcome a threat
Turn progression isTurn 1 (0-1 Mana)Hada freeblade |
Sol ring |
hardened scalesTurn 2 (2-3 Mana)Arcane Signet or
Dowsing Dagger // Lost Vale | Ally (CMC 2-3)
Turn 3 (3-4 Mana) Chromatic Lantern |
Herald's Horn |
Urza's Incubator |
Kodama's Reach | Ally (CMC 2-4)
Turn 4 (5-6 Mana)Smothering Tithe |
Gilded Lotus | Ally (CMC 2-5)
- Note 1: If you already have
Dowsing Dagger // Lost Vale and at least one Ally, attach, attack and transform it. You should have at least one free-to-hit opponent at this point.
- Note 2: It is better to play all the ally cards in your hand, but If you dont have good creatures to play, just cast
General Tazri and tutor
harabaz druid for exta mana. or
Sea Gate Loremaster for card draw
Turn 5 (6-8 Mana)With at least 3 or four allys, start keeping 1-3 mana open to protect allys from board wipes.
Boros charm and
Eerie Interlude are your best options.
- This is a good time to use a
Decimate to get rid of some nasty permanents
-
Golgari charm is better to keep in hand to protect allys, but destroy enchantments or clean some tokens if needed
- Do not be affraid of block with
General Tazri just for the pleasure of killin her. Recasting it you will be able to search for the answer you need in the moment you need it.
- If your mana is fixed, you probably had tutored
Sea Gate Loremaster for card draw, play to draw a lot of cards.
Turn 6+ (7-10 Manas)You have plenty of mana to cast 2 allys per turn, at least 3-4 creatures and some buff and proteccions and you will manage to draw more than one card at a turn, or at leas summon tazri.
Now you are ready you cand finish the game one oponent at a time.
Finishers- If you like the agro use
Resolute Blademaster +
Ondu Champion +
Shared Animosity- If you like the combo
Kazuul Warlord +
Unified Front. This will trigger 4 ETB, then when the effects resolves, it makes the tokens enter as 5/5.
Allies in wonderland