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Deck Comments / Re: Locust God Edh - Comments
« en: Agosto 20, 2017, 06:21:41 pm »
hi,
just my humble opinion. i am building a similar deck but never playtested it. second excuse me but english is not my native tong.
- you might have not enough mana accelerations; 4 mana rocks and that's all. your average mana costs is pretty high so you may not be able to do things before the 4th or 5th turn.
- "strategy, schmategy" may not be legal in the format.
- "kindred discovery", if the god is in play, you will mill yourself and automatically loose the game
- "howling mine" not fond of that card. you play it, and all your opponent will benefit from it before yourself. and it just one card per turn not really crazy. nearly same for "temple bell"
- "blasphemous act", "hour of devastation", "pyroclasm", "bloodfire colossus". all will blows all your creatures. maybe more of eathquake like effect.
- no skullclamp or reliquary tower ?
- 36 lands might be too low.
just my humble opinion. i am building a similar deck but never playtested it. second excuse me but english is not my native tong.
- you might have not enough mana accelerations; 4 mana rocks and that's all. your average mana costs is pretty high so you may not be able to do things before the 4th or 5th turn.
- "strategy, schmategy" may not be legal in the format.
- "kindred discovery", if the god is in play, you will mill yourself and automatically loose the game
- "howling mine" not fond of that card. you play it, and all your opponent will benefit from it before yourself. and it just one card per turn not really crazy. nearly same for "temple bell"
- "blasphemous act", "hour of devastation", "pyroclasm", "bloodfire colossus". all will blows all your creatures. maybe more of eathquake like effect.
- no skullclamp or reliquary tower ?
- 36 lands might be too low.