After playing a handful of games I've realized the
reliquary tower is useless. I've also learned that taking out the
Volrath's Stronghold was a mistake. Ideally the deck wants to cast Zurgo over and over since everyone fears him on the table, they'll do anything including board wipe the table just to get him off.
I wish there were a good means to sac creatures with the deck, but without there being a lot of creatures, it's hard to justify adding any sac effects. Sac effects would allow me to take advantage of means to resurrect Zurgo from the grave even through
exile effects.
High Market is a possibility. It stretches me into the realm of maybe wanting an
expedition map in here too.
Another thing to note is that it costs me 4 mana to cast and equip the
inquisitor's flail the first time.
Dictate of the Twin gods is only one more mana.
Gratuitous Violence is worth considering as well but the
dual nature might be a little better in enouraging players to keep me
alive. For that reason, if the mana cost on Dictate is too high, then a
Furnace of Rath might be better. In any case, these all move me toward being able to turn Iroas on. The only thing is that it's not searchable from
Steelshaper's gift (or
open the armory if I choose to add that). While it's on the block, it might be worth looking into
True Conviction as well for Double Strike and Life Link or Berserker's
Onslaught (since I really only care about my attackers).
Duelist's Heritage is a cheap way to double strike a creature too and opens up for some really interesting lines.
I've also considered a
Kher Keep as a way to avoid Abyss-like affects.
I've also got my eye on
Glorious End.
Chandra's Ignition really should find a way back into the deck somehow.
In looking for more card draw,
Cathartic Reunion,
Tormenting Voice,
Faithless Looting are on my list. There's also some consideration for
Underworld Connections since it can at least replace itself right away.