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Deck Comments / Re: Imskir - Comments
« on: July 11, 2024, 09:52:47 am »
like this one! I recently build one as well!
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Hello, i'm a great fan of this commander and i hold a deck at home but honestly this deck doesn't have enough insects in it.
You rely on cards like beastmaster when you litteraly have your graveyard as a second hand.
Exchange the draw with some mill, transform a part of the ramp with cards that make you play more lands per turn, so you can abuse those sacrifice lands.
Also with zask your insects go to your deck so the recursion package will only be usefull on non insect.
I like some of your most recent changes. The junk diver and myr retriever give you more targets for Arcum's ability. The Voyager Staff and the Welding Jar give you some more ways to protect key permanents. All of them can generate a bit of mana if Urza is on the field. I question the Ensnaring Bridge. It seems like you should be making big constructs and attacking with them in a deck like this, and the Bridge effects you too.