Deathtoochers. I made this deck to combat the ever loved mono red aggro decks rampaging my local FNM. The Basic strategy is to try to swarm the field with our single drops and
Heir of the wilds. Using
Gather Courage tapping one of our Sedge Scorpions, or simply paying with a (G) we get our Heir to 4/4. Giving us enough raw power to run
Roar of Challenge for it's indestructible bonus and a near beautiful board wipe.
. If somebody wants to attack with one of their beefy creatures we deny with our hornet's nest. adding even more 1/1 death-touchers.
. I Chose to run 2 Garruk : AP for both his +1's (Kill Plainswalker) YES PLEASE! and 3/3 Deathtouch beast. As if this deck didn't have enough instant kills available.
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Utter End is ran in 2 in case there's a pesky Plainswalker out and i don't have Garruk yet. This is also why i chose to run 2x
Despise.
Hall of Triumph is in to boost our tiny tots giving either our black or green creatures a lovely +1/ +1 helping us move along and survive some smaller creatures that are chosen as blockers to us
.
Feed the clan is in here purely for the fact that in my opinion the +5 for two mana is obscene (+20 life if all 4 are used in a game.(20 life for 8 mana thank you very much!). and again remember with Heir out and couraged there's going to be atleast 1~2 of these giving 10 life.
.
Bile blight is to help curb out all the pesky goblin tokens that are everywhere.
Drown in Sorrow is around to wipe out everything weak (this includes our too so i try not to use it freely unless i absolutely need to.
. I feel the deck really revolves around just sheer denial on attacks and making you opponent really
think twice whether they want to attack / block or not. If they do, they lose a creature. If they don't they lose their precious life 1 point at a time.
. Let me know what you think. playtest it and see how it goes for you. I'm open to any suggestions you guys may have, but please explain why you feel i should + or - cards, dont' just say -1 Heir +1 XYZ.