While it's true that we don't have the card draw in the late game, we do have synergy that can equal greater card advantage than draw. Typically both you and your opponent will be low on gas at that point since most if the cards in our deck are recurrent, most opps deck that want to go late rely on card draw. Basically the late game is a grind, which is why you need to make the most efficient plays from t1 onwards so that those blank draws don't hurt so much in the late game. You should pan for the late game t1 essentially, depending on the matchup of course.
Picture this typical situation, your opponent tops an edict to kill your elite after dealing with the rest of your creatures. Your left with a 1/1 elite, but you still have a travel prep in the grave, you draw a trow and drop it. They then top a mull drifter drawing
disfigure and edict, they
disfigure your elite and edict your trow. At this point it's worth keeping in mind that they used two kill spells and 3 mana to kill your elite. You untap and draw fisher resetting trow. You know have card advantage since even if they flasback edict you can
reset with prep, but the opp has another draw step to regain it, and so on, however, you've been chipping away every turn so this back and forth is in your favour.