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Deck Reviews / [Cube] Designing Draft Archetypes for Commander Cube
« on: August 11, 2021, 08:46:20 am »
Hey all,
inspired by Commander Legends, I started my second try to design a Cube meant to draft 60 card Commander Decks.
I took some basic principles from CL and my last (failed) attempt and came up with some basic principles for this cube:
- The Cube will revolve around 2-Color Archetypes, 1 for each pair.
- Each Archetype will have 2 Multicolor Commanders
- Each single color will feature multiple monocolored Commanders, wich all will gain Partner with other monocolored Commanders. There should be at least one monocolor Commander per supported color of an archetype
- The Cube will feature 1 Commander per Color-Triplet. Those should be outside of the 2-Color Archetypes
Now, I at first setteled for the following:
Orzhov Lifegain
Azorius Flying
Boros Equip/Aura
Selesnya Token
Dimir Mill
Rakdos Sacrifice
Golgari Graveyard
Izzet Spellslinger
Simic +1/+1 Counter
However, after playing around with it for some, i got doubts that this will work. Mainly because Golgari and Dimir have very little difference, and Mill as a Wincon is rather problematic (very little use if you splash the mechanic).
So now I'm looking to shift around some Archetypes to exclude especially Mill and have just 1 Graveyard based Archetype. I would love some input on how to switch things around and especially what Archetypes to further include.
Cheers, Raketenudo
inspired by Commander Legends, I started my second try to design a Cube meant to draft 60 card Commander Decks.
I took some basic principles from CL and my last (failed) attempt and came up with some basic principles for this cube:
- The Cube will revolve around 2-Color Archetypes, 1 for each pair.
- Each Archetype will have 2 Multicolor Commanders
- Each single color will feature multiple monocolored Commanders, wich all will gain Partner with other monocolored Commanders. There should be at least one monocolor Commander per supported color of an archetype
- The Cube will feature 1 Commander per Color-Triplet. Those should be outside of the 2-Color Archetypes
Now, I at first setteled for the following:
Orzhov Lifegain
Azorius Flying
Boros Equip/Aura
Selesnya Token
Dimir Mill
Rakdos Sacrifice
Golgari Graveyard
Izzet Spellslinger
Simic +1/+1 Counter
However, after playing around with it for some, i got doubts that this will work. Mainly because Golgari and Dimir have very little difference, and Mill as a Wincon is rather problematic (very little use if you splash the mechanic).
So now I'm looking to shift around some Archetypes to exclude especially Mill and have just 1 Graveyard based Archetype. I would love some input on how to switch things around and especially what Archetypes to further include.
Cheers, Raketenudo