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Deck Reviews / [Standard] JUNDney to Eternity featuring Lili, Death's Majesty
« on: February 14, 2018, 07:07:15 am »
JUNDney to Eternity featuring Lili, Death's Majesty
Dump big creatures through explore and reanimate them through Journey to Eternity and Liliana, Death's Majesty. Creatures that can sacrifice themselves are also of value with Banewhip Punisher and Thrashing Brontodon as they can flip Journey to Eternity easier. We don't have much draw spell for our colors that's why looting through Cathartic Reunion would be vital. The ETB of Combustible Gearhulk could also be trivial to our opponents - they can let us draw 3 cards (value for days) or they could let us discard it, possibly hitting high CMC spells in Razaketh, Carnage Tyrant and Ghalta. This is a win-win situation for us as we can return these creatures back to the battlefield at ease due to the nature of our deck. On situations where the opponent let us draw 3 cards, we still have ways to dump creatures through Tomb Robber or we can just hard cast them since we have a package of 24 lands with 9 creatures capable of Explore. Removal package is standard, Fatal Push, Bontu's Last Reckoning if things go awry and Hour of Glory over Vraska's Contempt as I find it hard to cast a double black as early as turn 4.
Of course this deck is open for any changes and ideas. Let me know what you guys think.
Dump big creatures through explore and reanimate them through Journey to Eternity and Liliana, Death's Majesty. Creatures that can sacrifice themselves are also of value with Banewhip Punisher and Thrashing Brontodon as they can flip Journey to Eternity easier. We don't have much draw spell for our colors that's why looting through Cathartic Reunion would be vital. The ETB of Combustible Gearhulk could also be trivial to our opponents - they can let us draw 3 cards (value for days) or they could let us discard it, possibly hitting high CMC spells in Razaketh, Carnage Tyrant and Ghalta. This is a win-win situation for us as we can return these creatures back to the battlefield at ease due to the nature of our deck. On situations where the opponent let us draw 3 cards, we still have ways to dump creatures through Tomb Robber or we can just hard cast them since we have a package of 24 lands with 9 creatures capable of Explore. Removal package is standard, Fatal Push, Bontu's Last Reckoning if things go awry and Hour of Glory over Vraska's Contempt as I find it hard to cast a double black as early as turn 4.
Of course this deck is open for any changes and ideas. Let me know what you guys think.