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Topics - ManaHammer

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Deck Reviews / [Modern] Slow yo roll
« on: July 20, 2017, 05:44:42 am »
Slow yo roll

This deck really feels built around Isochron Scepter. I wanted to make something that would be a quick deck so if Isochron Scepter didn't pan out, at least it would still be viable. I want to have some control with Dash Hopes and Boomerang. Pong and Rapid Hybridization play off the other cards to build a healthy army that can deal some damage using token generation and cheap cheap creatures. Again, these all have potential to play off of Isochron Scepter without completely relying upon it. The idea is to slow my opponent down enough that they are quickly overrun

2
Deck Reviews / [Modern] More Synergy
« on: July 11, 2017, 11:45:28 pm »
More Synergy

This is me practicing on working  with cards to produce more synergy. The instants are all about spot removal, though I am curious if it wouldn't be more effective to have all of my cards working on adding +1/+1 counters.

3
Deck Reviews / [Modern] You Win Some, You Ooze Some
« on: June 30, 2017, 09:33:01 am »
You Win Some, You Ooze Some

I wanted to make an ooze deck so I started tossing around a couple card ideas. This is what I got. I am hoping Bloodhall Ooze and Experiment one will be quick enough to for me to get a little survivability on the board while I build up my combos. Plus, with doubling season they can get to be a big threat eventually. I also saw Doubling Season as a good card to generally build my creatures around. Hopefully it could even serve as a wincon.

The buildup was based around Exsanguinate. I figure throwing down Mana Reflection, Gift of Paradise, and Doubling Cube would lead to a big KO. That was also why I grabbed the Golgari Rot Farm. However, I am a little worried my land cards are getting muddied, and the Hanweir situation might be adding to much complexity to the deck and undermining it.

Thoughts, opinions?

4
Deck Reviews / [Modern] Forest Fire
« on: June 24, 2017, 09:28:21 pm »
Forest Fire

Again, I am a complete newb and I am trying to get a feel for deck building. So I appreciate feedback, particularly when suggestions have their reasoning explained to me and are done kindly.

The idea of this deck is to pull a little convert to artifact and destroy combos with a handful of low cost creatures to buy time until I can end the game with Fireball ramped up on Mana reflection and doubling cube.

I was thinking I could also stall the opponent out with Myr Landshaper + Splinter and remove their lands.

5
Deck Reviews / [Modern] Back at Ya! (Revised)
« on: June 24, 2017, 08:45:13 am »
Back at Ya! (Revised)

I am trying to create a deck that has some defense against a player who relies mostly on aggro builds.

The idea is to stay afloat long enough to get a Stuffy Doll Pariah Shivan Meteor combo thing going. Possibly getting through Quietus Spike through using Ride Down or Legion Loyalist to make the job easier.

6
Deck Reviews / [Modern] Anti Infect?
« on: June 19, 2017, 10:54:51 am »
[Modern] Anti Infect?

This is my anti-infect attempt. I am trying to keep units on the field until I can get some protection on them, and set up a Stuffy Doll Pariah combo to keep poison counters from actually hitting me. I do want to keep this deck Modern

I am still new to this and would appreciate thoughts and feedback.

7
GreenMachine

This is my first completely made from my own head deck. I tried to follow some basic guidelines. It is clearly meant to use energy as its edge, both in buffing creatures and sending out some zaps and taps against biggies. But I tried to keep a lower mana curve to get some earlier hits in. In general I would just appreciate some thoughts and kind feedback.

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