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Messages - Njoker87

Pages: 1 [2] 3 4 ... 9
16
Deck Reviews / Re: [Modern] Budget Ninja Modern
« on: June 26, 2019, 05:50:31 am »
boggles cause hexproof, and you can play alongside onithoper.  The ingenious infiltrator does the same as ninja of the deep hours, but applys the effect to the other ninja as well.

I did change the thopter count to 4 as it plays better with the ninjas, and made the boggles 2.

17
Deck Reviews / [Standard] Jund Reanimator
« on: June 22, 2019, 09:17:05 pm »
Jund Reanimator

Jund reanimation

18
Deck Comments / Re: Teezzeret, Bridge Master - Comments
« on: June 20, 2019, 03:27:44 pm »

19
Deck Reviews / Re: [Modern] Budget Ninja Modern
« on: June 11, 2019, 04:38:26 pm »
more budget


Revision 12

Added/removed cards:
-4 Underground River

Changed amounts:
+4 Island

20
Deck Reviews / Re: [Modern] Budget Ninja Modern
« on: June 04, 2019, 07:15:22 pm »



Revision 7

Think this may be the best iteration of budget ninja. i could possibly remove serum and the pain lands, in main and ditch the Ink eyes in the side to reduce the cost down below $80 (US)

21
Deck Reviews / [Modern] Budget Ninja Modern
« on: May 31, 2019, 04:09:14 pm »
Budget Ninja Modern

Idea i had for getting into modern, trying to keep in low budget.

I know almost nothing in modern outside of tournaments and some burn, any input is appreciated.

22
Deck Comments / Re: Standard Jund - Comments
« on: May 20, 2019, 06:58:48 pm »



Revision 21

Added/removed cards:
-2 Doom Whisperer
+2 Leyline Prowler

Changed amounts:
+2 Dragonskull Summit
-1 Mountain
-1 Swamp

23
Deck Comments / Re: Standard Jund - Comments
« on: May 09, 2019, 01:49:11 pm »
Changes ive made to make the deck more playable.  I have better success with this deck, but have not played it in any paper setting yet, so nothing to report.

Thanks!


Revision 18

Added/removed cards:
-2 Davriel, Rogue Shadowmage
-1 Drill Bit
-2 Forest
+2 Risk Factor
+2 Rootbound Crag
-1 (SB) Fiery Cannonade
-1 (SB) Finale of Eternity
+2 (SB) Find // Finality
+1 (SB) The Haunt of Hightower

24
General Magic / Standard Jund
« on: May 03, 2019, 04:52:06 pm »
Hey Yall,

This is my standard take on the Modern Jund deck that I have been working on, and will be playing in paper during the WAR meta.  I have tried to emulate the same strategy of hand and board disruption with the unexpected huge swings with creatures that are hard to get rid of.  This is the most successful list i have come up with, and if you look back at the revisions ive made, the evolution of this pile may be far from over.

Please give any feedback you can.  Try it out if you will, and let me know what your take on the deck is.   Thank you in advance!

https://deckstats.net/decks/101566/1263976-standard-jund

25
Deck Comments / Re: Standard Jund - Comments
« on: May 03, 2019, 04:48:42 pm »
Hey Yall,

This is my standard take on the Modern Jund deck that I have been working on, and will be playing in paper during the WAR meta.  I have tried to emulate the same strategy of hand and board disruption with the unexpected huge swings with creatures that are hard to get rid of.  This is the most successful list i have come up with, and if you look back at the revisions ive made, the evolution of this pile may be far from over.

Please give any feedback you can.  Try it out if you will, and let me know what your take on the deck is.   Thank you in advance!

26
Deck Reviews / Re: [Standard] Give em ALL the cards
« on: May 01, 2019, 09:30:17 pm »
clever

27
Deck Reviews / Re: [Standard] Gruul Midrange
« on: April 25, 2019, 12:47:48 am »
After taking a couple weeks off from playing following the closing of my LGS Cardz-N-Things, i have found a new LGS called Gamers Guild i will be playing for the pre-release.

Ive speccd it out, and they focus on modern and draft of FNM, but still provide a free Standard with top4 prize pool.

As of right now i will be playing a different deck come the shift in standard, so i will be retiring this deck henceforce. 

Thank you for following this decks paper journey!

28
General Magic / Ashiok, Dream Render static ability
« on: April 21, 2019, 07:38:11 pm »


Hey Guys,

I wanted help with understanding exactly what this card does.  My understanding was that this turns off anything that says search. Easily understandable.

Then I read that this turns off Azcanta, the sunken ruin.  Reading the keyword search you get the definition of the basic rule:

Search: To look at all cards in a stated zone and possibly find a card that matches a given description.

So im starting to think that this turns off all abilities that tell you to "Look at top x cards and reveal" and Scry triggers/abilies.    Am i thinking correctly or am i missing something?!

29
Deck Comments / Re: Jace, Wielder of Mysteries Oathbreaker - Comments
« on: April 20, 2019, 03:14:04 pm »
If anyone is confused, in Both these cards start in the command zone.  Turn 6 win i believe? love it.

30
General Magic / Re: WAR Spoilers
« on: April 18, 2019, 02:36:11 pm »
English Oketra


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