deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Splume

Pages: 1 [2] 3
16
Deckstats Feedback / Re: Conspiracy 2: Take the Crown
« on: August 28, 2016, 03:11:03 am »
Yeah, where is Conspiracy: Take the Crown??

17
Deck Comments / Re: Budget Investigation - Comments
« on: August 05, 2016, 08:35:44 pm »
Definitely use command tower instead of some other "sometimes untapped" land

18
Deck Comments / Re: Enter the infinite - Comments
« on: August 04, 2016, 09:43:10 pm »
Just a couple thoughts. First, if you have 13 tutors, there is no reason to run 4 of so many cards.  Instead, you can run 1 copy of a variety of cards so that you can adapt to what your opponent is doing.  For example, Force of Will or other counterspells, removal for creatures and other permanents, etc.  Also, if you're generating infinite mana and drawing your whole library, you might as well just win with a copy of Emrakul, the Aeons Torn and Ulamog, the Ceaseless Hunger so that you can just kill your opponent instantly without letting them ever untap again.

19
Deck Reviews / Re: Gisela Queller Needs Help - Comments
« on: August 03, 2016, 01:09:09 am »
Do you have any dual (2 color) lands? Those might help the mana be a bit more consistent.

21
Deck Comments / Re: Budget Blue Wizards - Comments
« on: July 08, 2016, 02:24:32 am »
Docent of Perfection from Eldritch Moon might be fun with Wizards.

22
Deck Comments / Re: You Lose! - Comments
« on: June 09, 2016, 01:19:44 pm »
The problem is that you have no defensive stuff except for All is Dust, which you still won't be able to use until Turn 4 or so.  And you have no way to look for Door to Nothingness except Serum Visions.
I do like the idea, though!  I'm just not sure how well it would work.

23
That's hilarious.  You should play it at FNM and make sure everyone knows what the theme is...

24
Deck Comments / Re: Standard Retreat - Comments
« on: April 22, 2016, 02:54:31 am »
Ooh, I should have thought of that.  It seems obvious now...

25
Deck Comments / Re: Standard Jund Midrange - Comments
« on: April 10, 2016, 12:16:51 am »
This is Bant, not Jund

26
General Magic / Re: Everyone's favorite colors and why.
« on: April 06, 2016, 06:23:30 pm »
1. Blue: One aspect of blue that I haven't seen mentioned very much is Evasion.  I love the number of blue creatures with evasion abilities that allow me to go around my opponents' blockers while I sit behind walls.  Control is my favourite type of deck to play, and no colour is better at it than blue.

2. White: Gaining life, Arrest, Pacifism, cards like Serra Angel, Thalia's Lieutenant... I feel like white is the colour best suited to be played by itself (though Blue and Green work fairly well too).  White's creatures work together very effectively, and you have access to Exiling, some Evasion, and a good amount of Control.  The reason I prefer blue is that white lacks card-drawing and its creatures tend to be slightly smaller than blue's.

3. Black: Black is the colour of death; everyone thinks of removal when they think of black.  I enjoy black because I can eliminate most creatures on the board, though anything with Hexproof becomes very problematic.  The reason I don't like black as much as White and Blue is that Black doesn't have as many strong finishers (aside from Demons) and that black cards tend to hurt you, which is very risky against Aggro/Burn decks.

4. Red: I feel like Red shouldn't really be 4th, since it's also a very strong colour.  The main problem with Red is that it doesn't work as well without support from another color, except in an aggro-type deck.  Red doesn't involve as much strategy and thinking as other colours, and often times you can be decimated by a couple of removal spells.  Red is a strong colour, but it needs the support of something like Blue or Black to be more effective, in my opinion.

5. Green: I've never been fond of Green.  Green, to me, is about getting a big creature out as early as possible through ramping and then destroying the opponent with it.  The problem with Green is that it doesn't play fast enough, lacks any sort of removal, and its creatures are very vulnerable to kill spells.  Green is also extremely vulnerable to Flying decks unless you go out of your way to get Spiders, etc. There are plenty of strong cards in Green and plenty of strong multicolored cards including Green, but Green to me doesn't seem as powerful as the other colours.

27
Deck Comments / Re: Alternative Izzet Prowess - Comments
« on: March 10, 2016, 05:56:08 pm »
A few card suggestions:
Nivix Cyclops
Blistercoil Weird
Goblin Electromancer
Kiln Fiend

I play an Izzet Aggro deck that plays fairly similarly to how I'd imagine this playing.  I don't have any prowess cards (yet) because I created it before the Tarkir block was released.  I also like to use cards like Dynacharge and Weapon Surge, so that I get a double benefit after casting each card.

28
Deck Comments / Re: Really Really Dumb Deck - Comments
« on: February 18, 2016, 02:01:09 pm »
The problem is that you only have a 65% chance of starting with a Forest in hand.  Still, this seems like it would be a lot of fun to try out.

29
Deck Comments / Re: Ally Commander - Comments
« on: January 21, 2016, 11:35:25 pm »
Who is your Commander?

30
Deck Comments / Re: Artifacts - Comments
« on: December 10, 2015, 11:32:44 pm »
Wow.  That combos very nicely with Darksteel Relic.

Pages: 1 [2] 3