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Messages - kurufal

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16
Deck Comments / Re: Tree of Triskaidekaphobia - Comments
« on: July 06, 2016, 02:08:41 am »
You really should look into adding Soul Separator to this.

17
Deck Reviews / Re: [Standard] Zada's Prowess
« on: April 08, 2016, 12:22:44 pm »
You are aware that Zada's ability copies the spell and it is not considered you casting it, right? It puts the copies directly onto the stack.

18
The deck you made is fundamentally different than mine. Mine is structured to be aggro that ramps into mid-range. It looks like you turned this into 100% midrange, took out all your mana ramp, and even lowered your mana base while including higher mana cost creatures. Avatar of the Resolute should only be a 3 of as you're not going to play it turn 2.the Siege Rhino's should be Sorin, Solemn Visitor. So much more value will come from Sorin over any amount of Siege Rhino's. If you get a turn 4 Siege Rhino you will get a 6 point life swing and then it will likely sit there. If you get a turn 4 Sorin, Solemn Visitor you will get a X point life swing and then he has to deal with a 5 Loyalty planeswalker or you will continue to get the X point life swing EVERY turn while still pumping out creatures.

I think you run Dramokas's Command instead of Utter End and sideboard the Utter End as they are only good VS Walker heavy decks at the moment. The Dramoka's command will let you control the board better with it's 4 options as well allowing you to just straight attack enemy palneswalkers

Deck: Abzan Counters

//Lands
8 Forest
6 Plains
4 Sandsteppe Citadel
2 Scoured Barrens
3 Swamp
2 Windswept Heath

//Spells
4 Abzan Charm
4 Dromoka's Command
3 Feat of Resistance
4 Hardened Scales
3 Inspiring Call
2 Sorin, Solemn Visitor

//Creatures
2 Abzan Battle Priest
1 Anafenza, the Foremost
3 Avatar of the Resolute
4 Managorger Hydra
4 Servant of the Scale
1 Woodland Bellower

//Sideboard
3 Back to Nature
3 Naturalize
2 Ultimate Price
1 End Hostilities
2 Plummet
2 Siege Rhino
2 Utter End

Display deck statistics

 - I added 2 Windswept Heath to fix your mana. It will also help with deck thinning. If you are getting Flooded a couple of these will help a lot and having 25 mana without ANY ramp in your deck will help your starting hand consistency.

 - I replaced the Siege Rhino's with Sorin, Solemn Visitor

 - I replaced the Utter End's with 4 Dramoka's Commands

 - I lowered your Feat of Resistance to 3. You don't really want these in your starting hand as your first 1-4 turns are mostly going to be dropping creatures and enchantments. You're going to want to save these for turn 4-6 when you need to save your big creatures instead of burning them on stuff you don't really need to worry about.

 - I lowered your Avatar of the Resolute to 3. It's not really a good 2 drop. Drawing into this turn 3 or 4 might make it more useful.

 - I increased Inspiring Call to 3. I will stand by this card any day of the week. You want to draw into it turn 3-5 for both card draw and protection.

 - I removed your Abzan Falconers. You have 7 creatures with trample in this setup. With Sorin, Solemn Visitor and Abzan Battle Priest out they will have trample and lifelink.

 - And finally I switched out your Sunscorch Regent with a Woodland Bellower. You get so much value out of Woodland Bellower, even more than my version of the deck, because you are running Avatar of the Resolute. If you play an AOTR off of the Woodland Bellow it becomes a huge swing in your favor. Not to mentio you can fetch your Anafenza, the Foremost (which is half the reason I put her in the deck in the first place) or your managorger hydra.

The last note I have is: you should figure out an alternative for your 4 Abzan Charm. They really suck up your mana on turn 3 when you should be dropping a Managorger Hydra or Anafenza, the Foremost. I might say you should drop them and put in 4 Honored Hierarch.

19
I think Soulfire Grand Master could find a good home here.

I would at least put 2 of them in place of the Molten Vortex, as I see you want to dump land into it when you have extra, Soulfire Grand Master has a good mana dump ability. The Lifelink should be pretty big here too.

20
Deck Reviews / Re: [Standard] Firtst and final strike
« on: August 06, 2015, 11:58:20 pm »
Is there a reason you have Ojutai Exemplar in the deck? you're only running 14 spells and the spells are hardly combat tricks, mostly creature deathtouch and enchantments.

I would suggest Malakir Cullblade in their place since your thing is first strike deathtouch. It could make him pretty big. Also with so many creatures costing 3 or less you should run less tapped lands and swap them out with pain lands.

21
Deck Reviews / Re: [Standard] Elvish Mirror
« on: August 06, 2015, 11:51:09 pm »

2. An aggro/burn deck that's worried about burning my creatures may not be able to keep up.


That's the problem. If they burn your Shaman of the Pack, you have no way to stop it. They are going to do it turn 3 with a Dragon Fodder into a Fiery Impulse with a Foundry street Denizen and and monastery swiftspear in play and be able to swing for 6 with just those two. Like I said, this is a very homebrew deck and I only think this would happen after sideboarding, but it could be an issue competitively. It might not be an issue with my deck in particular, but mono red would eat you up if you try to race it. You also have to imagine there was an unaccounted for red mana somewhere in that so it's easily feasible and not like I'm spouting out a perfect mono red hand or something. I think mono red might be the biggest downfall to this deck. I think you can squeeze most things in between control decks because most of your combo comes in once you have something established. I think you might do okay mid-range with a couple of combat tricks (murderous cut and become immense) the delve on both of those might start to be painful later though. I feel like you would use the murderous cut a lot more and it should be a 3 of and you should replace become immense with something that doesn't require delve and can turn the tides late game. Maybe run a Collected Company as a 1 of? You might have too many 4 cost creatures for it, but alas, I'm just trying to give idea's.

22
Deck Reviews / Re: [Standard] Elvish Mirror
« on: August 06, 2015, 08:48:49 pm »
Yeah, I know why he's playing Mirror Mockery in this deck. And it seems pretty awesome of a combo.

Were the games best out of 3? You think competitively someone might be able to sideboard and shut you down? I think you might want to prepare for that in upcoming events as I feel removal might destroy the combo. I feel like you're really susceptible to burn spells. once they see the Shaman of the Pack enchanted with mirror mockery how long will that last?

As you know we've been discussing my deck I would definitely cast Dramoka's Command on it before you got a chance to pressure me with it; or just fight it with something. lol. I say my deck example but i think even a simple Lightning Strike would totally hinder you even more than my dramoka's command because I would have to see it coming and save for it. [hence why i asked if it was best of 3]

23
First and foremost: the one deck I have yet to lose against is any form of thopter deck; Dramoka's Command is huge against it. A chump blocker for Ornithopter (which will rotate out anyway) is a null point.

Let me start by giving a heads up on what this is weak against: Blue/Black control and most Mid-range Since they run early game card advantage spells like thoughtsieze (which I assume will be replaced with depsise and similar if the mana base allows it to even exist after the scry lands rotate[however, the zendikar will have it's own form of rare lands; not similar with the old fetch])

Decks I usually never lose to: Mono-red (usually once I play managorger and they start trying to get their tokens out they just pump my managorger); U/R Ensoul; almost any form of aggro. Once I tell my opponent I gained 10 life they usually scoop because they are out of gas.

The problem really is what I replace the rotating cards out with, not how I change the deck. The deck is 100% fundamentally sound as green/white. I'm not removing my protection spells because they bring my creatures to mid-range and even pump my creatures while doing it, making it able to compete against most mid-range after stomping the aggro. The Avatar of the Resolute has no pump into midrange unless I put in Incremental Growth. Then the problem becomes: I cant carry my creatures into mid-range.

I'm not scared of 5/5's because (and the reason I'm keeping sorin, solemn visitor) by turn 4 my Managorger Hydra is going to be at least a 4/4 not including sorins +1.Once the opponent takes his turn my managorger is going to be very scary and have lifelink. The opponents Siege Rhino basically becomes a chump blocker by my next turn. He's not going to swing into a 6/5 Managorger with Lifelink after my next turn.

When would I ever want to cast Avatar of the Resolute on turn 2? My ramp and board state by turn 4 turns to crap if I don't have a turn 2 in this deck.

And you should save Fleecemane lions Monsterous for a combat trick on turn 5 or 7, you don't just drop / pump.

Woodland bellower pumps my board state. It gives me an extra managorger hydra for free. The Bolster is probably just going to put the 5 counters on my Honored Hierach anyway, as bolster is very weak in the fact that it picks the target for you. I feel as if everything you're suggesting is to counter the least scary deck for me: U/R Ensoul.

Blue/Black would destroy me if I took out any of my protection. Incremental Growth would only work if I had 3 creatures out, which while it happens often, it's really not that efficient once your turn 5 is over and he's wiped the board and you can't stop it. I will also always have at least 2 creatures with counters by turn 3. If I don't it's because I cast my Managorger Hydra and then when I do Cast Inspiring Call it will trigger before Inspiring Call resolves.

To reiterate, I'm honestly just looking for spell alternatives and replacements. I'm not looking for any major deck changes.

On a final note: I am trying to acknowledge your suggestions. The Sandstep Mastodon is a good suggestion but I don't think it gives as big a trump late game as a 6/5 + a free creature. The avatar of the resolute doesn't seem to replace Rakshasa Deathdealer as the Deathdealer is played on turn 2 and can become a chump blocker with regenerate on the upcoming turns to protect my board state, where as Avatar of the Resolute just dies; and then becomes a free mana dump come mid-range.

Warden of the First Tree will definitely be sideboarded and may be mainboarded over Abzan charm if the charm gets too expensive as my 3 and 4 drops will be prioritized as managorger Hydra (3) and Sorin, Solemn Visitor (4) and Abzan Battle priest (4). It's not there but Virulent Plague will also be sideboarded out with the Abzan charm if I'm to face thopter or any other form of token deck.

Is there any other 2 drops that I may have missed that could replace that in the deck? and more importantly: while sorin doesnt round out the theme of the deck he makes it more competitive. I'm not looking for a theme. What could Sorin be replaced with as a 4 mana chump that pushing my creatures over items like Siege Rhino or similar 4th turn bombs?

24
The Fleecemane Lion is a Turn 2 drop. The Avatar of the Resolute is only good if you drop him with one or two creatures out already. It might work good if I can get my Renown on the Honored Hierarch before I cast it turn 2 but That's a small if and I'd rather play Hardened scales to further pump the Honored Hierarch than an avatar with only only 1 extra counter. Warden of the First Tree was a huge thought, but I just couldn't make room. The Raskhasa Deathdealer has a cheap infinite pump and even has regenerate to replace the Hexproof, Indestructible of the Lion. I may drop the abzan charm for the Warden's but not much else.

Incremental Growth is crazy expensive for this deck and the Inspiring call is card advantage and a combat trick.

A turn 4 Sorin, Solemn Visitor will make people think twice about a Siege Rhino (pretty much the turn 4 standard for the foreseeable future), because they have to deal with it or he will get out of control with the lifelink. The win condition for this deck is 100% on my side of the board. The opponent can have 4 Siege Rhino's out with a Nissa in the background and whether I win or not depends on my board state, not theirs.

25
Deck Reviews / Re: [Standard] Elvish Mirror
« on: August 06, 2015, 02:55:20 pm »
On that then, I think you may need a rules clarification. Flipping a morph, manifest, and a megamorph wouldn't trigger "whenever X enters combat." They already exist as a 2/2 colorless creature with no abilities. Flipping them just changes their characteristics.

Yeah, I was wrong, but I'm not oblivious to the ruling now that I know what it says.

Version I'm going to try to run tonight: 

Elvish Mirror

4 Mirror Mockery
2 Thornbow Archer
2 Leaf Gilder
2 Gilt-Leaf Winnower
4 Dwynen's Elite
3 Gnarlroot Trapper
2 Become Immense
4 Shaman of the Pack
2 Murderous Cut
2 Dwynen, Gilt-Leaf Daen
2 Sylvan Messenger
8 Forest
2 Gather the Pack
2 Sultai Charm
7 Swamp
4 Opulent Palace
3 Thornwood Falls
1 Dismal Backwater
2 Stubborn Denial
2 Grave Strength

//Sideboard
SB: 3 Eyeblight Massacre
SB: 2 Disperse
SB: 3 Back to Nature
SB: 2 Profaner of the Dead
SB: 1 Sultai Charm
SB: 2 Silumgar's Command
SB: 2 Negate

Want to try with the Leaf Gilder over the Elvish Mystic just to see how it works once the Mystic is rotated out.

This looks awesome, everytime you attack with the Dwynen's Elite and Shaman of the Pack you should hit for a lot even before blockers are decalred. Let me know how you do cause it seems like a lot of fun.

26
Deck Reviews / Re: [Standard] Elvish Mirror
« on: August 05, 2015, 04:01:54 am »
You're right, for some reason I read it as enter combat and not 'attack'. werps.

27
Deck Reviews / Re: [Standard] Elvish Mirror
« on: August 05, 2015, 01:22:26 am »
More blue sources would be good to justify the splash, and luckily Sagu Mauler would make a huge bomb in this deck. It's hard enough dealing with a 6/6 trample, hexproof. One enchanted with Mirror Mockery would be ridiculous.

Turn 3 cast Sagu Mauler as a morph
Turn 4 cast Mirror Mockery on Sagu Mauler and save mana for Negate
Turn 5 Morph and tell your opponent sorry.

28
I think Sorin, solemn visitor is extremely underrated. His +1 is one of the most undervalued things in the standard in my opinion. "Until your next turn, creatures you control get +1/+0 and Lifelink"

I was thinking about running the Rakshasa Deathdealer to replace the Fleecemane Lion, but I also sideboarded the Siege Rhino because they are a huge game changer. The problem is my curve if I do that. What do I replace the Fleecemane Lion with?

As for the sideboard: most the cards in there are just from what I had in the deck as I was originally building it and most of which are not actually in my sideboard.

29
That doesn't make sense, I have 19 greens and 8 white in the abzan colors. The mana was the one thing I specifically said works perfect in the green/white currently...

=\

30
I can't think of a better way to do mana fixing for this deck.

 :-\

Anyone else have any idea's?

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