First and foremost: the one deck I have yet to lose against is any form of thopter deck; Dramoka's Command is huge against it. A chump blocker for
Ornithopter (which will rotate out anyway) is a null point.
Let me start by giving a heads up on what this is weak against: Blue/Black control and most Mid-range Since they run early game card advantage spells like thoughtsieze (which I assume will be replaced with depsise and similar if the mana base allows it to even exist after the scry lands rotate[however, the zendikar will have it's own form of rare lands; not similar with the old fetch])
Decks I usually never lose to: Mono-red (usually once I play managorger and they start trying to get their tokens out they just pump my managorger); U/R Ensoul; almost any form of aggro. Once I tell my opponent I gained 10 life they usually scoop because they are out of gas.
The problem really is what I replace the rotating cards out with, not how I change the deck. The deck is 100% fundamentally sound as green/white. I'm not removing my protection spells because they bring my creatures to mid-range and even pump my creatures while doing it, making it able to compete against most mid-range after stomping the aggro. The
Avatar of the Resolute has no pump into midrange unless I put in
Incremental Growth. Then the problem becomes: I cant carry my creatures into mid-range.
I'm not scared of 5/5's because (and the reason I'm keeping
sorin, solemn visitor) by turn 4 my
Managorger Hydra is going to be at least a 4/4 not including sorins +1.Once the opponent takes his turn my managorger is going to be very scary and have
lifelink. The opponents
Siege Rhino basically becomes a chump blocker by my next turn. He's not going to swing into a 6/5 Managorger with
Lifelink after my next turn.
When would I ever want to cast
Avatar of the Resolute on turn 2? My ramp and board state by turn 4 turns to crap if I don't have a turn 2 in this deck.
And you should save Fleecemane lions Monsterous for a combat trick on turn 5 or 7, you don't just drop / pump.
Woodland bellower pumps my board state. It gives me an extra
managorger hydra for free. The Bolster is probably just going to put the 5 counters on my Honored Hierach anyway, as
bolster is very weak in the fact that it picks the target for you. I feel as if everything you're suggesting is to counter the least scary deck for me: U/R Ensoul.
Blue/Black would destroy me if I took out any of my protection.
Incremental Growth would only work if I had 3 creatures out, which while it happens often, it's really not that efficient once your turn 5 is over and he's wiped the board and you can't stop it. I will also
always have at least 2 creatures with counters by turn 3. If I don't it's because I cast my
Managorger Hydra and then when I do Cast
Inspiring Call it will trigger before
Inspiring Call resolves.
To
reiterate, I'm honestly just looking for spell alternatives and replacements. I'm not looking for any major deck changes.
On a final note: I am trying to acknowledge your suggestions. The Sandstep Mastodon is a good suggestion but I don't think it gives as big a trump late game as a 6/5 + a free creature. The
avatar of the resolute doesn't seem to replace
Rakshasa Deathdealer as the Deathdealer is played on turn 2 and can become a chump blocker
with regenerate on the upcoming turns to protect my board state, where as
Avatar of the Resolute just dies; and then becomes a free mana dump come mid-range.
Warden of the First Tree will definitely be sideboarded and may be mainboarded over
Abzan charm if the charm gets too expensive as my 3 and 4 drops will be prioritized as
managorger Hydra (3) and
Sorin, Solemn Visitor (4) and
Abzan Battle priest (4). It's not there but
Virulent Plague will also be sideboarded out with the
Abzan charm if I'm to face thopter or any other form of token deck.
Is there any other 2 drops that I may have missed that could replace that in the deck? and more importantly: while sorin doesnt round out the theme of the deck he makes it more competitive. I'm not looking for a theme. What could Sorin be replaced with as a 4 mana chump that pushing my creatures over items like
Siege Rhino or similar 4th turn bombs?