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Messages - Lord_Cycer

Pages: 1 [2]
16
Deck Reviews / Re: [Standard] Human Outlast/Inspired
« on: December 18, 2014, 11:51:47 pm »
It's just too slow man I have tried a similar build and it can't win against the current main stream decks. For arguments sake you could speed it up a bit with Phalanx Leaders, but it still won't cut it. Sorry.

17
Deck Reviews / BOOM
« on: December 18, 2014, 11:48:27 pm »
BOOM

Your goal is simple here. Kill them before they kill you. Several ways to get a turn 4 kill. Summon Doom engine on turn 3 is fun. It has some Staying power through the mid game and the side board helps with token and fast weenie decks.

18
Deck Reviews / Re: [Standard] Abzan Outlast Counters
« on: December 18, 2014, 12:31:21 am »
Drop Armament corps and 2 of the fortresses for 3 Phalanx Leaders and 2 Mer-ek Nightblades. Lose a Hardened scales and 1 swamp and 1 Bond kin for 3 Reap what is sown. should speed it up over all plus you gain death touch, and the Leaders rule for increasing counters.

19
Deck Reviews / [Standard] Slow Burn
« on: December 17, 2014, 09:58:59 pm »
Slow Burn

Pretty simple, The Deck has enough removal to stay alive and slow the game down. Then it limits activity and wins the war of attrition by artifact and creature effects. Might add in hushwings to side board.

20
Deck Reviews / Fast but no staying power?
« on: December 05, 2014, 11:59:08 pm »

21
Deck Reviews / Jeskai Combo
« on: December 05, 2014, 07:27:37 pm »
Jeskai Combo

Just Kills .... Fast.

22
Deck Comments / Re: Mardu Token Rush - Comments
« on: December 03, 2014, 03:01:58 am »
Side board needs creature removal. I love Crackling Doom but its not directed. 1 Shipwreck singer with a couple other 2/2s in play and your done until Butcher shows.

23
Deck Reviews / [Standard] Can Blue Control still compete?
« on: December 03, 2014, 02:59:13 am »
Can Blue Control still compete?

What do you think Peeps? Anyone wanna run it through the gambit?

24
Deck Reviews / [Standard] Sultai Invocation
« on: November 24, 2014, 09:45:08 pm »
Sultai Invocation

A balance between fast creatures and mid game Crushers that I hope will handle Rhino's and Polukranos.

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