Before I start with the pictures, Guilds of Ravnica have introduced 4 new mechanics.
This is pretty unique, I assume this is because this 'block' extends over 3 sets all within Ravnica.
Jump-Start -
Cast a card from your graveyard, by discarding a card, and paying any additional costs. (The card is then exiled.)
A powerful mechanic, that would work especially well with Madness. (This will have implications for graveyard interaction, and possibly necessitate
Sentinel Totem/
Relic of Progenitus)
Surveil -
Look at the top card of your library. You may put it into your graveyard.A self-milling mechanic that would go especially well in Dredge decks, or Delerium decks. (
Grim Flayer/
Emrakul, the Promised End)
It seems to be a pseudo-scry mechanic.
Undergrowth -
X = the number of creature cards in your graveyard.Another mechanic that would do well in a Dredge or Zombie deck.
Mentor -
Whenever 'this' creature attacks, put a +1/+1 counter on target attacking creature with lesser power.Another pseudo mechanic that is reminiscent of Battalion (Boros Legion) a creature needs to attack to trigger the ability. This time with counters instead of a temporary boost.
In conclusion - We have a lot of new mechanics, three of which are tailored specifically for you to utilise your graveyard. With
Scavenger Grounds gone with the rotation of Amonkhet, we will have to look to sideboard solutions (
Silent Gravestone/
Sentinel Totem) or shuffling (
The Mending of Dominaria) to deal with any potential combos that may arise, especially in Standard.
Mentor, is an interesting mechanic, as it makes token and aggro decks a threat. But, will
Goblin Chainwhirler still be too oppressive for Token decks to function in tournament play?
Here we go! What you've been waiting for! (Not really)
SHOCK LANDS! (Are you excited? You should be!)
I am very impressed with the released cards so far. Wotc seems to have upped the power level of standard, but at the same time made cards for a stagnant modern, going as far as to create reprints of various and somewhat expensive modern staples, hopefully, to make them more accessible to all!
Cards that stand out:
Quasiduplicate (3 mana to duplicate a creature - which makes use of Jump-Start)
Emmara, Soul of the Accord (Possesses synergy with Convoke and tokens for 2 mana)
Legion Warboss (Goblin aggro tribal is being pushed with this card, with its ability to generate tokens and increase their strength)
Conclave Tribunal (4 mana with Convoke to replace
Cast Out - Potentially with tokens this could cost as much as, 1 mana!)
Ral, Izzet Viceroy (A new 5 mana planeswalker. While not
Chandra, Torch of Defiance, her replacement is not that far beneath her. Loot +1 ability that utilises the graveyard, -3
Deal damage to target creature = the number of instants/sorcery cards in your graveyard. His -8 (5 loyalty init) = anytime you cast an instant or sorcery deal 4 damage to any target and draw two cards = win more.)