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Mensajes - Aetherium Slinky

Páginas: 1 [2] 3 4 ... 75
16
Commander Discussion / Re: EDH alternative formats
« en: Julio 12, 2023, 04:39:42 pm »
Humble Beginnings Commander - HBC

See the full article by WitchPHD:
https://witchphd.substack.com/p/humble-beginnings-commander

and the full rules & philosophy document:
https://docs.google.com/document/d/1CKqzg0AuMRTj8LwoW_yXjXOmQWs5sF1OqxWQmVfGFOE/edit

TL;DR No fast mana or fast tutors. The idea is to ban cards that create severe imbalance in the pod in the early turns. Mana is more valuable on early turns than it is late game. A T1 Sol Ring or Mana Crypt can mess up the playing field pretty badly letting one player pull ahead and snowball to a win prematurely.

The idea is not to make T3 the new T1 - the idea is to ban things that can cause lopsided and unfun games. You can still definitely have T1 and T2 plays! The rules obviously cut all the important staples for cEDH so you can't play cEDH like this but other than that it doesn't really affect the range of power levels you can play. I adapted my Kinnan cEDH deck to be HBC compliant and it won every time against more relaxed decks.

We played this for a couple of months just to test it out and went through countless iterations of banlists. It's subtly fun because it results in fewer non-games for most of the time. It's not obvious the first time you play but over time you'll notice the playfield leveling aspect of the banlist.

I wrote a short stats article on T1 Sol Ring. TL;DR: at least one fourth of your games are lopsided if all players are running Sol Ring.
https://www.reddit.com/r/EDH/comments/120jvvk/to_sol_ring_or_not_to_sol_ring_variance_and/

17
The ultimate goal is:

1. Reroute damage from an opponents activated ability to another target
And
2. Do not change the source of the damage while doing that.

Are harm's way, reroute, and shining shoal my only real options here?



If youre still confused, Im sorry. I dont know any other way to state the effect I'm looking for.

Ah, you mentioned Orcish Vandal but you didn't really specify why it's for example important that the source doesn't change. I was just looking for an explanation for the overall situation in order to be able to suggest you other options as well. (I did probably the same searches as you and didn't find anything else besides the ones you mentioned.)

18
Can I ask what the context is? What is the ultimate goal here?

19
Commander Discussion / Re: Tier List: Card Draw
« en: Junio 26, 2023, 02:30:35 pm »
How would you rank "The one ring" ?
Not OP but I'd say E. It's expensive, draws very little, you have to wait around, it hurts you. Think Phyrexian Arena but worse.

20
Commander Discussion / Re: Tier List: Card Draw
« en: Junio 24, 2023, 10:26:07 pm »
Wow, a lot to disagree with here.

B-tier: what is Rishkar's Expertise doing there? Conditional, expensive. Sure, it is almost mana neutral but still.

D-tier: Night's Whisper is definitely better than that. C-tier material, easily.

E-tier: Greater Good is about as restrictive as Rishkar's Expertise. It's cheaper to cast, repeatable, free to use. Ponder is better than that. Dig 3 or 4 gor just 1 mana??

How did you get Bob and Phyrexian Arena that high? They're at least a category worse than what you're suggesting.

21
General Magic / Re: Do you think Orcish Bowmasters will be banned?
« en: Junio 18, 2023, 11:04:49 pm »
meaning that you *have* to run it just to get rid of your opponent's copies.
Oh no.

flashbacks from the original Legend Rule days

22
Commander Discussion / Re: Urza's Saga
« en: Junio 07, 2023, 07:26:42 pm »
On top of what has been mentioned, in the right deck Hangerback Walker or Walking Ballista can be instant win cons. 

However, this seems like a more general question of, is Saga an auto-include for decks.  Based on previous answers, probably yes.
Urza's Saga cannot find those. Their mana cost isn't exactly {0} or {1}.

23
Commander Discussion / Re: Urza's Saga
« en: Junio 07, 2023, 03:37:05 pm »
The Constructs alone are quite a lot of value. I've won games with them.

24
Commander Discussion / Re: Tier list: mana ramp
« en: Junio 04, 2023, 08:31:10 pm »
I would rank the 1 mana dorks C, and the 2 mana land ramp and arcane signet at B.  Other 2 mana rocks would stay at C.  Where would you put bonus land drop per turn ie Exploration.  Edit: I would also put Sakura-Tribe Elder at the same Tier as 2 mana land ramp, you can sac him at instant speed, so you will always be able to get that land off him.  Hell I might even place him higher cause you can declare him as a blocker then sac him to get added benefit on top of the land.
Nature's Lore is much better than the Elder. The land entering tapped vs untapped is a massive difference!

25
Commander Discussion / Re: Tier list: Lands
« en: Junio 04, 2023, 08:28:56 pm »
I would be tempted to put reflecting pool and the OG duels in A tier.
That's a bit deck dependent. Reflecting Poo cannot fix colours so it's not very good in that sense. It can help double-pip if your deck runs stuff like Thoracle Consultation (double blue). OG duals are good... but in a weird spot. There already exist lands that can produce more colours for similar downsides so while they're extremely good as standalone cards they're not the best lands you can have. Combine them with fetches and the story is a little different as that is definitely an A-tier "combo".

26
Commander Discussion / Re: Tier list: mana ramp
« en: Junio 01, 2023, 05:54:36 am »
That's a land, not ramp. Looking at that list though, it was set at be B, likely for the extreme conditions on it being more than just colorless mana
It's cEDH turn 0 ramp.

27
Commander Discussion / Re: Tier list: mana ramp
« en: Junio 01, 2023, 05:37:29 am »

28
General Magic / Re: Helm of the Host / Copying rules question
« en: Mayo 26, 2023, 11:50:12 am »
Confirming the above. Any static effects (such as Bastion Protector) are not copiable values.

Here's a long article on how copying works. I'm not going to quote all of it, too much text: https://blogs.magicjudges.org/rules/cr706/

29
Commander Discussion / Re: Cards that are no longer staples.
« en: Mayo 22, 2023, 08:02:26 am »
Another thing I use to see way back in the day that I haven't in forever is Hall of the Bandit Lord.
Still a staple in my non-red aggro decks!

Green: Cultivate, Kodama's Reach and Skyshroud Claim.

All still good cards in low power metas but powercreep has pushed them out of favour in mid to high power decks. I don't personallu use them but I know a couple of friends who have had good success with them. Those decks have been mostly landfall / other stuff that benefit from lands, though. Like super mana hungry decks, for example. But all in all I see less of them.

30
Double posting just to bump this thread up a little - very few people joined but there was initially a lot of interest so I'm just wondering if some folks missed the thread. That's all - sorry and thanks!

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