Okay, wow this is a bad deck but here we are.
There were two directions to go with this deck: hose colors or hose lands. I went with hosing colors because I'm not the monster that's going to make a 5 color MLD deck. Either way, the deck wants
Mind Bend effects to aim the hose in productive directions.
Looking over the options, there were enchantments that punish certain colors and instants/sorceries that were color-targeted wipes/damage/discard. I focused on enchantments because they provided the most chance to change them to suit the board.
Perish could easily be a dead draw without something like
Sleight of Mind also in hand, but you can drop
Putrefaction on the board and then aim it around later when you draw
Mind Bend. The oppressive enchantments add up to a stax-y theme, and that's supported by
Reaper King's destruction effect. I skipped the creature-based hosers because the only way this deck could be viable is if it broke symmetry by not having colored creatures to get hosed by the rest of the deck. It means you lose out on stellar combos like
Northern Paladin +
Whim of Volrath, but that's okay because that's an asinine work-around when you have access to all five colors. Actually, that describes most of what this deck has the potential to do, so whatever, lean into it.
Scarecrows are a bad tribe. I love them but it's true. But if the deck is going to care about color manipulation, that's probably the place scarecrows will get the most support. I considered cards like
Door of Destinies but decided that trying to make scarecrows good is a trap that will just eat card slots. As far as I'm concerned, these guys are just variously-costed copies of
Vindicate. That said, once they're on the board they've got some fun color-based
shenanigans that either activate based on colors you control or give (overcosted) buffs to creatures of certain colors. It's not good, but it's something to do while you needlessly draw out the game with
Light of Day and
Painter's Servant (until it gets banned again for exactly this reason).
https://deckstats.net/decks/152524/2092266-reaper-king-enemy-colorsI honestly don't know how this deck wins other than trying to get to commander damage with
Reaper King and
Magistrate's Veto. Also, I don't play stax but even I know that this could be a way better stax deck by ditching the color angle and using, um, stax cards. Dodging symmetrical effects by sticking to colorless creatures really limits the options. The only reason I could see for devoting a deck to color hosing is if you wanted to play stax but for some reason didn't want to hit the whole board. Maybe it's a way to generate less hate so your terrible tribe doesn't get stomped? I think with a lot of work this
could turn into something, if some of the hose cards were replaced with more conventional options (hose-based draw is really unreliable, for example). The basic idea of stax (if I understand) is to make the game terrible to play, but less so for you because you knew ahead of time. By hosing colors and only playing colorless creatures, this is technically that. You could keep the board oppressed and scarecrow-Vindicate anything of value that your opponents manage to cast. It is a bit more discriminating than stax decks usually get to be, so you can spread the hate or stack all the effects on one player who needs it. I don't think it will ever be
good, but at its best it might be able to make everyone else feel like they're playing a
scarecrow deck too.
Overall, you could probably achieve a much better deck with a lot less hassle, but I'm kind of curious to see if this would work. I'd love suggestions oh how to make this playable.