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Messages - Queervidual

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31
It was April 2018. Dominaria came out and MTG Arena was in closed Beta.
Dominaria brought a theme around legendary, "historic". Something to brew around. Ixilan already brought us the change to Planeswalkers, making them legendary as well. The deck started around Jhoira, Weatherlight Captain. Drawing cards added to big splashy spells in a Grixis shell seemed the way to dominate. Over time, the deck tuned towards cheating in the big legends with Thran Temporal Gateway and Planar Portal, aided by the ramp of Captain Lannery Storm and Storm the Vault. To compensate for the slower speed, a package of bounce spells and removal kept the enemy at bay. Aided by this control of tempo, finishers like Tezzeret the Schemer (AER) or Nicol Bolas God Pharaoh (HOU) became unstoppable houses causing many a frustrated opponent.
Now, War of the Spark brings us more Legendary Planeswalkers. While Planar Bridge has since rotated out of Standard, in comes M19's Tezzeret, Artifice Master. His ultimate mimics the Bridge each end step, while his thopters provide a mass of chump blockers. It seemed the idea of the deck could be remade in WAR's standard. Adjustments would have to be made, for there's new gems to be had for ramping with treasure outside of green. Smothering Tide (RNA). If it doesn't ramp you, at least it will slow down your opponent. Those pesky green decks ramping with lands? Ashiok says no. With token generation and draw being at odds, Lilliana Dreadhorde General both controls the board, creates chump blockers & draws when you chump. Tezzeret, Master of the Bridge fits; both in the theme of the deck and making your treasures ramp you double. Added bonus: ultimate as a +2? Yeah! I mean, there's only 1 artifact in the deck, a Thran's Temporal Gateway, so his other abilties? I'm only gonna threaten a bombshell with them.
While ramping into those things, you need things to do. But why would I put those things in my own deck, if I can just take my opponent's? Thief of Sanity has been my favorite card from Guilds of Ravnica, so much my Esper Control list starts out with them main. So, they'll be the early bombs. Getting card advantage in exile, taking what I need away from my opponent.
I did notice early on I do quite a bit of drawing in this build, so I went for Jace, Wielder of Mysteries (WAR) as a wincon. If I see 30 cards in a game without really trying, I might as well go all in. Just as well as generating 10+ treasures doesn't seem unlikely, so I'm thinking of throwing in Revel in Riches (XLN) as another way to win. For now, I'll be counting on recursion. Dumping down three to four permanents with Primeval's Glorious Rebirth (DOM) after your opponent already had to deal with them? Just sweet.
No, the deck is not very competitive. But it is fun to play. The Timmiest of decks. When you win, you obliterate your opponent. When you don't, you shrug and shuffle up again.
Mentioned decks:
Historical Superfriends: https://deckstats.net/decks/46179/1275382-historical-superfriends
Grixis History (Dominaria): https://deckstats.net/decks/46179/1003929-grixis-history/en
Esper Control (Traditional RNA): https://deckstats.net/decks/46179/1236418-esper-control-traditional-edit

32
Deck Comments / Re: Esper Control - Traditional Edition - Comments
« on: April 27, 2019, 03:24:10 pm »



Revision 2

Added/removed cards:
+4 Opt
-2 (SB) Disdainful Stroke
-1 (SB) Oath of Teferi
-2 (SB) Primevals' Glorious Rebirth
-1 (SB) Raff Capashen, Ship's Mage
-1 (SB) Tishana, Voice of Thunder
-1 (SB) Vraska, Golgari Queen
+2 (SB) Smothering Tithe

Changed amounts:
-2 (Main) +2 (SB) Cry of the Carnarium
+1 Essence Scatter
-1 (Main) +2 (SB) Negate
-2 (Main) +2 (SB) Ritual of Soot
+1 (Main) -1 (SB) Spell Pierce
-1 Vraska's Contempt
+1 (SB) Thief of Sanity

33
General Magic / Re: Best place to find MTG lore
« on: March 15, 2019, 12:32:10 pm »
I tend to listen to podcasts, The Vorthos Cast, The loregoyfs & Goblin Lore being my three vorthos casts. Their hosts have a huge Vorthos knowledge. For reading, there's mtglore.com as a great concise page, though I don't know if they have links to physical books there. If you have Twitter, the Vorthos hashtag will point to a load of more knowledgeable folks. And I believe there is a Vorthos sub Reddit, but I don't do Reddit.

34
Deck Comments / Re: Judith Orzhov - Comments
« on: March 15, 2019, 12:04:45 pm »
True. It isn't there because I don't have them yet.

36
Deck Comments / Re: Teysa & Judith Singleton - Comments
« on: February 16, 2019, 06:20:38 pm »



Revision 4

Added/removed cards:
-1 Bishop's Soldier
+1 Orzhov Enforcer

39
General Magic / Re: Introducing the Commander Advisory Group- by Sheldon
« on: January 28, 2019, 12:30:43 pm »
I thought that Gavin Verhey (former Pro player, now one of the MTG Senior designers) was on the RC but I can't find anything to verify that.

Last I knew, Scott Larabee was the only WotC employee to be on the RC.

That appears to be the case. Nothing I can find says that Gavin is on it. Can't remember where I heard that he was, maybe I hallucinated.
Gavin is pretty much the WotC frontline man for Brawl, pretty much like Sheldon used to be for EDH. Could be that got turned sideways somewhere in a dream?

40
General Magic / Re: Introducing the Commander Advisory Group- by Sheldon
« on: January 28, 2019, 12:27:27 pm »
I'll be curious to see if there are any changes with the next rule announcement and what if any appears to be influenced by the CAG.

Ditto.

I have high hopes for this. I was definitely one of the people who thought the rules committee members were in an ivory tower. I don't know who any of these people are mostly because I hate YouTubers.

If you want to know more about why I hate YouTubers, click the link below to subscribe, and don't forget to check out my Patreon!
Had to upvote for the 😈 🤣, though I don't share your hatred.

41
Deck Comments / Re: Johan on the Throne - Comments
« on: January 21, 2019, 09:09:54 pm »
Swapped in Hoof-Daddy for Seekers. I don't do nearly enough in this deck to add to opponent's hand size.


Revision 3

Added/removed cards:
-1 Realm Seekers
+1 Craterhoof Behemoth

42
General Magic / Re: My list of ideas (WIP)
« on: January 21, 2019, 08:51:12 pm »
First deck I've finished since starting this series has become Johan. A project in different states of WIP since 2014, when I got a launch promo Dragon Throne of Tarkir.
I figured that would be a great combo to assist in improving Johan's inherent ability to not attack.

At first, I was adding different themes besides that; but financial times got harder, and it was shelved. Now, the brew is done with what I've got. Still contemplating swapping in Craterhoof Behemoth from my Kruphix deck. It'd be well at home here, if I can think what'd replace it.

But enough theory, onto the deck:
https://deckstats.net/decks/46179/937136-johan-on-the-throne/en

This deck wants to use Johan's Vigilance granting ability to rise above its budget ramshackle of tokens and mana Elves. Dragon Throne of Tarkir helps with that, granting at least +5/+5 to the team when activated. And activating after attackers are declared, means Vigilance too!
+5/+5 means we'll need some overdose in creatures, so we bring in token generation, besides some 14 elves that will ramp us. They aren't the biggest, baddest; but that's ok. We want to be janky until we turn the dial to kill.
Besides the janky creature base, we bring in 0 Draw. No card spells "draw a card" our card advantage comes from doing more with each card. Elves ramp & are bodies, cascade adds effects; a ton of cards pull double duty. And it aids our jank status.
Then landing a Glare of Subdual tapping down their board before swinging in, it doesn't matter our creatures can't go toe-to-toe. Overwhelming numbers will take our opponents down. Or not, then at least we had cheap fun playing 🤣

43
General Magic / Re: Introducing the Commander Advisory Group- by Sheldon
« on: January 21, 2019, 08:37:45 pm »
Shivam is a great addition for the non-competitive player. All in all, I think it's a nice and balanced crew.

44
Deck Comments / Re: Johan on the Throne - Comments
« on: January 21, 2019, 02:49:22 pm »



Revision 2

Added/removed cards:
+1 Akroan Hoplite
+1 Battle Hymn
+1 Battlefield Forge
+1 Blighted Steppe
+1 Blighted Woodland
+1 Bloodbraid Elf
+1 Blossoming Sands
+1 Borderland Ranger
+1 Boros Guildgate
+1 Bronzebeak Moa
+1 Captured Sunlight
+1 Cleaver Riot
+1 Clip Wings
+1 Cosmotronic Wave
+1 Coursers' Accord
+1 Dawntreader Elk
+1 Decimate
+1 Elvish Aberration
+1 Elvish Pioneer
+1 Essence Filter
+1 Evolving Wilds
+1 Eyes in the Skies
+1 Fiery Justice
+10 Forest
+1 Gaea's Anthem
+1 Game Trail
+1 Giantbaiting
+1 Glare of Subdual
+1 Gruul Guildgate
+1 Heart Warden
+1 Intangible Virtue
+1 Krosan Tusker
+1 Leonin Armorguard
+1 Lifespring Druid
+1 Llanowar Elves
+1 Maze's End
+1 Memorial to Glory
+1 Mishra's Factory
+5 Mountain
+1 Mountain Valley
+1 Naya Sojourners
+1 Nessian Game Warden
+1 Overrun
+4 Plains
+1 Pride Sovereign
+1 Quirion Elves
+1 Rakeclaw Gargantuan
+1 Realm Seekers
+1 Relentless Assault
+1 Revel of the Fallen God
+1 Rugged Highlands
+1 Safewright Quest
+1 Second Harvest
+1 Selesnya Evangel
+1 Selesnya Guildgate
+1 Seraph of the Masses
+1 Shaman of Forgotten Ways
+1 Shimmering Grotto
+1 Sigil Blessing
+1 Sigil of the Nayan Gods
+1 Skyshroud Elf
+1 Slippery Karst
+1 Smoldering Crater
+1 Soul of Zendikar
+1 Spirit Bonds
+1 Squee's Embrace
+1 Sundering Growth
+1 Sylvan Ranger
+1 Sylvok Explorer
+1 Terramorphic Expanse
+1 Triplicate Spirits
+1 Triumph of the Hordes
+1 Unknown Shores
+1 Violent Outburst
+1 Viridian Joiner
+1 War Flare
+1 Wayfaring Temple
+1 Wear // Tear
+1 Wilderness Elemental
+1 Woodland Wanderer
+1 Woodvine Elemental
+1 Yavimaya Elder

45
General Magic / Re: Damaged card playability
« on: January 03, 2019, 11:51:09 pm »
Hi Everyone,

I have an arid mesa that has some wear on the top. It looks like someone bent just the top pretty hard. The card feels very slightly more flimsy than other cards. I am wondering if the card would be tournament playable.I tent to be a fairly paranoid, so maybe this isn't an issue, and I know it is probably hard to know without being able to see and feel the card, but I just thought I would ask.

Thanks in advance
When in doubt, check with a judge before you start the tournament.
Having to replace a card is less hassle than dealing with penalties for playing with marked cards!

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