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Messages - Drunk Cynic

Pages: 1 2 [3] 4 5 ... 46
31
Deck Reviews / Re: Standard mill
« on: April 24, 2016, 02:41:09 pm »
There is an insufficient number of green sources to lean this hard on Graf Mole. Even with the weak Evolving Wilds, you're at just over a 60% chance to have a green source by turn 4. Folding in 4 more dual sources would increase the odds to 83%.

32
Deck Reviews / Re: Turn one kill deck
« on: April 24, 2016, 02:49:55 am »
I assumed the same, but thought I'd ask for clarification. :P

33
General Magic / Re: Favorite Planeswalker
« on: April 24, 2016, 01:47:16 am »
Some arguments aren't worth having. Your perspective will likely remain the same until a deck with Arlin's Emblem eats your face.

May you draw well.

34
General Magic / Re: How do you pay for MTG? Budget Tips
« on: April 24, 2016, 01:45:10 am »
Theory crafting and net deck; build a decklist, and buy only those cards. Play that deck, paying tournament costs, aiming for the win.

35
Deck Reviews / Re: Turn one kill deck
« on: April 24, 2016, 01:43:00 am »
How?

36
General Magic / Re: Add notice for played cards at the starting hand
« on: April 22, 2016, 06:34:36 pm »
I expect there would be a significant amount of work to change the 7+ images produced by the hand generator into interactive objects.

Why not use one of the many locations that support playing a deck list?

37
General Magic / Re: Favorite Planeswalker
« on: April 22, 2016, 03:00:01 am »
gmoto, I have read her ultimate wich means she can be run in other decks excluding wolfs/werewolfs. Her werewolf side is the better side. Without putting situational in play, lets see what happens when she first comes into play and dies compared to the other
planeswalkers in the set. She either puts out a 2/2 token or gives a creature +2 +2 and vigilance for 4 drop. Jace is 5 and either gives card advantage or creature removal with a bounce. Sorin gives a card draw advantage with possible life loss or does max 6 damage to target creature/planswalker and life gain all for 6 drop. Nahiri is 4 drop and helps delirium and exiles something tapped.

With either of those 3 being dropped and dying you get more value from then arlinn
From that, her 'efficacy curve' is just steeper. While her early abilities lack luster, the endgame is devastating.

Discarding her because "dies to removal" is far too simplistic.

38
General Magic / Re: Best Beginner BiColor Deck?
« on: April 12, 2016, 04:52:28 pm »
The combination names are apart of magic the gathering lingo, much like mulligan, mill, anthem, etc.

39
General Magic / Re: Best Beginner BiColor Deck?
« on: April 12, 2016, 04:22:21 am »
Golgari is Black and Green, from Ravnica.

http://humpheh.com/magic/c/


40
General Magic / Re: Best Beginner BiColor Deck?
« on: April 12, 2016, 03:38:16 am »
Purely speaking, there isn't a best. Every deck pair should be well balanced overall.

It depends largely on your card pool. A strong counter would be Red-Blue.

41
General Magic / Re: The Gitrog Monster - Discussion and Advice
« on: April 12, 2016, 03:30:08 am »
The Gitrog Monster + Crawling Sensation equals a free creature every turn.
3 mana for a negligible effect. In a deck trying to correct the downside of The Gitrog Monster, there likely isn't room for much at 3 cmc.

42
General Magic / Re: Favorite Planeswalker
« on: April 11, 2016, 07:18:48 pm »
The only weakness with arlinn is her weak starting loyalty. 3 damage and she is toast.
So do you +1 her and hope for the best cause now she has 4 loyalty or use 0 for a token while still  hoping for the best while she is still at 3?
She can't be completely awesome; have to balance her out some how.

43
General Magic / Re: The Gitrog Monster - Discussion and Advice
« on: April 11, 2016, 03:14:45 pm »
Specifically, those lands only interact with the draw effect on Gitrog. You still have to sacrifice a land to him on each of your upkeeps. Then if Paradox Haze is legal in the format, you're doubling dead.

44
Deck Reviews / Re: is this to risky to play?
« on: April 11, 2016, 03:10:46 pm »
Your curves too high for legacy, and you aren't winning by turn 4.

45
General Magic / Re: The Gitrog Monster - Discussion and Advice
« on: April 11, 2016, 06:34:23 am »
They do work well together, but only with the benefit end of the Gitrog. The detriment effect needs to be addressed first.

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