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Deck Reviews / Re: [Modern] Anti Infect?
« on: June 20, 2017, 05:06:04 am »You need to work on it yet, you have and idea but is in need of polishing.
I really appreciate your reply! Any suggestions?
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You need to work on it yet, you have and idea but is in need of polishing.
I do have a few suggestions for you on the deck build, and on some I was quite surprised myself:
1) electrostatic pummeler - He gains +X/+X where (x) is its power. That means that until the end of the turn his power and toughness are basically going to DOUBLE until the end of that turn for only three energy. This is where the fabrication module and the dynavolt tower are going to come into play along with the consulate turret. The turret taps, gives you energy, this triggers the fabrication module which adds a +1/+1 counter to your creature. and as you're playing your spells such as highspire infusion you can buff your creature even more with more +x/+x and +1/+1 counters. This one creature can get insanely big if you budget your mana right.
2) As far as adjusting things in your deck goes I think you should cut the heroic intervention down to 2x copies, cut both the bristling hydra and your longtusk cub both down to 3x copies each to make room for both of your consulate turrets. Lastly if you sideboard the woodweaver's knot for the highspire infusions that you need it'll be looking good.
The main question that you need to always be asking yourself is this: How often do I want to use this card? That question is important because depending on the combos you're trying to play off of (such as with your architect of the untamed and your swell of growth), that's a combo in of itself that will be good for mana ramping. What do you think so far?
The damage from Dynavolt Tower is too low for the cost, and if you take it out, you can worry less about having instants and sorceries and use cards that further the rest of the deck rather than taking up space to feed one card that's mediocre at best
Not necessarily. Highspire infusion is an instant that gives a power boost, gives you two energy, AND it only costs 2 mana to play. Ornamental courage an untap a creature AND give it a power boost for only 1 mana. Commencement of festivities would be a good life saver and can help you through the mid and/or late game. No spell is without it's purpose in a deck. You just have to see the synergies of those cards and work out the plans. Fabrication module and dynavolt tower would work wonders together because your spells that are instants and sorcery spells would give energy which would then give you +1/+11 counters. This sounds like a good strategy to me.
You're deck runs 24 land. With that much land you don't need four Attune with Aether. I would switch 2 off those for two more Woodweaver's Puzzleknot. IMO Haze of Pollen doesn't fit very well, I'd have to look up some stuff before I give any potential replacements though.
Deck: Untitled Deck
This is the ramp that I use in my deck