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Messages - ORCH1D

Pages: 1 2 3 [4] 5 6 ... 8
46
Dark Ritual. That's a land right?

47
General Magic / Re: Good article from Sheldon Menery about EDH
« on: January 10, 2019, 02:55:42 pm »
I think a lot of people have undue hatred for cEDH as a format. Yes, I get it, it sucks when you're playing moonfolk tribal and someone shows up at your table with Edgar Markov and stomps everyone, but that doesn't mean that cEDH as a format is the problem. In fact, cEDH as a format may be the solution.

Think about this, there are a set number of people at your local game store who want to play commander. Some of those want to play their OP Atraxa kill deck and some people just want to play Niv-Mizzet Parun dragonstorm. However, with these people there will be those who have multiple decks, some competitive and some non-competitive. If you have tables where anyone can sit down and play with any deck, then, depending on the mix of cEDH players, it's likely someone with a Tier 1 deck gets put with multiple Tier 3-4. But, if you have tables devoted to cEDH and tables with restrictions stopping those Tier 1 decks coming in, then people with those Tier 3-4 decks will likely not be put with those high tier decks as they are focused around the cEDH tables. In home games, it makes organising games with people much easier as the cEDH players have a label for exactly how they want to play.

The rules committee deciding not to recognize cEDH as an entity is a huge mistake, as it just means those who want cEDH as a regulated, organised format are left finding Commander play groups that they may have a good time with, or who they may stomp with their deck and leave the group because, sometimes, stomping people with your deck over and over can feel just as bad as getting stomped over and over. Then they have to get new cards to downgrade their deck with because the playgroup is not on their level.

And recognizing cEDH doesn't take away from casual commander, not in the slightest. Yes, public tournaments for commander may make people think it's more competitive, but this is the age of the internet. Commander VS, Commander Clash, Game Knights are all about Commander as a casual format, and many people watch those. You can never kill Commander's legacy as a casual format, so why not give some place for people to play it competitively?

Sorry for long post, but that's my two cents =)

48
General Magic / Re: Help with building a deck that supports this combo
« on: January 10, 2019, 11:59:43 am »
From a modern perspective, the problem is that Zacama, Primal Calamity is way too expensive, and Wilderness Reclamation doesn't help you ramp into it. You get to untap all of your lands on your endstep, which allows you to keep up mana for the opponents turn, but if you try to tap them for mana you just lose that mana as the phases pass to your turn. This means you need a way of keeping that mana.

Kruphix, God of Horizons is the first way that springs to mind to make this work, as this with Wilderness Reclamation effectively doubles your land mana, which means you can get to Zacama mana the turn after you drop the combo. The problem, as with all combo decks, is balancing finding the combo (cards like serum visions), making sure all pieces of the combo resolve (cards like mana leak) and speeding up to the combo to the point you don't die to burn before it goes off (cards like birds of paradise).

Biomancer's Familiar does work well with Zacama, and with the mana generating engine you have you could probably kill the turn it drops with Zacama's three damage ability, which is good payoff, but as Judaspriester pointed out it is strictly worse than Training Grounds in this deck (not only cheaper, but also doesn't die to removal).

Hopefully that was useful, sorry for the long post :)

49
Yidris, Maelstrom Wielder chaos seems fun. And we'll probably go chaos anyway :)

50
Posting whatever without a plan. Isn't that the point?

51
Kynaios and Tiro of Meletis

We'll probably need the political power =)

52
General Magic / Re: This can only go well.
« on: December 14, 2018, 03:27:28 pm »
I guess someone needs to play the deck now? We'd just need something to play it against.

53
General Magic / Re: This can only go well.
« on: December 07, 2018, 08:04:14 pm »

54
General Magic / Re: This can only go well.
« on: December 06, 2018, 05:55:55 pm »

55
Deck Comments / Re: Fetchless Experiment Storm - Comments
« on: December 05, 2018, 05:07:20 pm »
Added sideboard


Revision 2

Added/removed cards:
+2 (SB) Alpine Moon
+2 (SB) Dragon's Claw
+3 (SB) Echoing Truth
+3 (SB) Lightning Bolt
+3 (SB) Relic of Progenitus
+2 (SB) Swan Song

56
General Magic / Re: This can only go well.
« on: December 05, 2018, 03:38:47 pm »
Hmm.. our curves a bit high.

Dark ritual?

57
I watch mainly Tolarian Community College and MTG: Goldfish. If you like EDH, MTG: Goldfish have commander clash which I would recommend and TCC has many deck techs for commander. TCC have also reviewed many MTG products such as sleeves, deckboxes sealed products etc.

Recently I have been watching a lot of Magic Aids as well. Despite the name they are actually pretty good, and often come out with good decks.

58
General Magic / Re: This can only go well.
« on: December 04, 2018, 07:03:38 pm »
Oh, well in that case

Tendrils of Agony

59
Deck Comments / Re: Smash the breach - Comments
« on: December 04, 2018, 05:36:07 pm »
Faithless looting increases consistency for cheaper.


Revision 6

Added/removed cards:
-4 Mastermind's Acquisition
+4 Faithless Looting

60
Deck Comments / Re: Smash the breach - Comments
« on: December 04, 2018, 05:22:10 pm »
Changed the fast mana setup to be more effective


Revision 3

Added/removed cards:
-4 Arbor Elf
-4 Birds of Paradise
-4 Utopia Sprawl
+4 Devoted Druid
+4 Pentad Prism
+4 Simian Spirit Guide

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