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Messages - robort

Pages: 1 ... 3 4 [5] 6 7 ... 117
61
General Magic / Re: Brewing a Battle cube - ideas welcome.
« on: May 25, 2023, 04:35:26 pm »
I don't know if you want to use this but it is mana intensive but however if it isn't dealt with it could take over your battle cube. That card is Drakuseth, Maw of Flames. That is going to be a lot of damage to any targets.

62
General Magic / Re: Brewing a Battle cube - ideas welcome.
« on: May 24, 2023, 02:01:46 pm »
If you are interested in keeping opponents to attack each other then how about just goad? For instance simple things like Komainu Battle Armor and Bloodthirsty Blade. They both do similar things but Komainu would force an opponents team to attack opponents instead of a battle and Bloodthirsty focuses on just a single creature to attack an opponent,

63
Commander Discussion / Re: Grading the new staples
« on: May 10, 2023, 01:14:55 pm »
Esper Sentinel and Farewell have turned into very good cards. Esper is even greater when you get it out on turn 1. Farewell is a guaranteed board wipe unless of course it gets countered. One can also unselect one of the modes to keep something around but I rarely see this happen.

The card I see undervalued as of recently is Scholar of New Horizons. For 2 mana it ramps white. It removes a counter from any permanent you control even the counter on itself. There is a possibility that granted it will put the land into your hand but in my playgroups there is someone who is ramping ahead of you. For a 2 drop 1 dollar cheap ramp spell this card has been worth it for me.

I am not a blue player but like it was said about An Offer You Can't Refuse I haven't seen the downside to giving an opponent 2 treasures. However I don't see this card played a lot but again when it is played the 2 treasures have seemed insignificant.

64
General Magic / Re: What do we think of Sieges?
« on: May 09, 2023, 03:01:22 pm »
I think they were meh. You get an effect and then have to waste resources on it to get the 2nd effect. Even after doing 2 prereleases for this set they just were meh. In limited when you have only 20 life I would rather be aiming to take your 20 life. Why waste damage resources to defeat you later when I can defeat you now. Basically it delays the inevitable of someone dying.

65
General Magic / Re: Brewing a Battle cube - ideas welcome.
« on: May 07, 2023, 05:25:30 pm »
Don't know how much proliferate cards you are interested in but doing a skryfall search with the word proliferate that  ends up with 76 cards where the text includes “proliferate” and (the card is available on Paper).  Cards from MOM as well Etched Host Doombringer, Protocol Knight, Thrashing Frontliner, War-Trained Slasher, Portent Tracker, Rampaging Geoderm, Render Inert, Beamtown Beatstick, Lithomantic Barrage, Rankle and Torbran, Volcanic Spite, Nahiri's Warcrafting, Ayara, Widow of the Realm, Deeproot Wayfinder, and Kami of Whispered Hopes.

66
General Magic / Re: Games you've enjoyed
« on: May 07, 2023, 04:39:38 pm »
It wasn't so much a game but a particular sequence of events that took place in a game. Set the stage: Casual, Planeschase cards, and 3 player game. I only have 1 creature on board and it's a Maddening Imp because I decided to also play my chaos deck with the chaos that comes from doing Planeschase. Player A who is next to play after me has 2 creatures in play which are vague in my mind but however he has a 6/6 red dragon in play (I can't recall but I know it was a dragon). It is player B's turn and he rolls the planer die. He roll's chaos and the plane says he has to put counters on a creature which he has none on his board. So he makes a deal with player A to put said counters on his dragon as long as the dragon doesn't attack him for 2 turns. I am now thinking that this thing is coming my way but however looking at my hand and I have in my hand Vow of Wildness and Visions of Brutality while also  thinking glad you guys made this agreement. It passes to my turn and I put both the Vow of Wildness and Visions of Brutality on his dragon. Passing my turn with Maddening Imp in play and let's see what happens. Tapping Maddening Imp to force his dragon to attack player B he actually sticks to his word and let's his dragon die because he didn't attack with it. I lost the game but for a whole different chaotic reason,

67
General Magic / Re: Brewing a Battle cube - ideas welcome.
« on: May 06, 2023, 02:39:54 pm »
Great concept to start with :) These are just suggestions white I came across Martyr for the Cause because it be great to defend battles and when it dies it could proliferate the battles after it dies. Red Kaleidoscorch does only 2 damage max but the flashback cost could do up to 5 damage if somehow someone is playing in all colors. Blue instant speed Frost Breath which taps 2 creatures and keeps them tapped for 1 turn.   Green Maulfist Revolutionary when it enters or dies it puts a counter on things. Ohhh boy just found this nice blue card Skyship Plunderer because it has evasion in flying, becomes an attacker (chipping at life totals) and will put a counter on a battle after combat.  These are for starters.. my belief that it is your cube because I could sit here all day sifting through skryfall just seeing what may or may not be cool/good for your cube.

68
Commander Discussion / Re: Is Ramp Too Good?
« on: May 06, 2023, 01:59:42 pm »
To answer the question in general of is ramp to good? This is just based upon experience and observation of my playgroups and people I have played against. I have heard these 2 expressions more than the 3rd one I am going to post. Expression #1 "If only I had 1 more mana I could do the thing I really want to do" and "I just need to hit one more land or get some ramp and then I could do a thing".. Those 2 are said more compared to "I have nothing to do/play but I do have a boat load of mana I can use". In essence having not enough mana to do something is said more compared to having to much mana and nothing to do. So the answer for me would be no there is no such thing as ramp being to good.

69
Commander Deck Reviews / Re: Chat GPT - Boros Dwarves voltorn
« on: March 31, 2023, 10:54:49 pm »
No it takes away the creativity and it takes away of the satisfaction of I built it, I created it, and I now own it.

70
General Magic / Re: Oathbreaker's Comeback
« on: March 20, 2023, 12:35:27 pm »
If per chance it actually does make a come back. It's just going to be really fast games especially with newer cards that came out since the inception of oath breaker. 2 cards come into mind such as Fierce Guardianship and Deflecting Swat. Free spells to use without much downside even with commander tax. 2 Fierce Guardianship or 2 Deflecting Swat for just the simple price of 2 generic commander tax mana. Plus the ban list hasn't been updated (a.k.a Jeweled Lotus for instance). It will be a solved broken format just like tiny leaders was and will falter to the way side.

71
General Magic / Re: Planechase in March of the Machines
« on: March 09, 2023, 12:24:28 pm »
I was introduced to planeschase early on in my playing career. Playing with 60 card decks at the time compared to now where it's only commander for me, It is definitely a fun and different aspect of the game. I went out and bought the planeschase anthology because of how much fun it is. My Friday night playgroup lets me bring it out occasionally and they enjoy it, The games normally turn out either we rip through planes like no tommorow or we just stop at a neutral plane that everyone likes and game resumes as normal. I do want to try out these new ones as well. It is just a fun concept when you feel like changing things up just to have something different happen,

72
Commander Discussion / Re: Are "you win the game" cards combo?
« on: March 02, 2023, 03:13:27 pm »
Looking at the definitions.

1st combo decks use the interaction of two or more cards (a "combination") to create a powerful effect that either wins the game immediately or creates a situation that subsequently leads to a win.

2nd A win condition is a specific means or strategy by which a deck can achieve victory.

So the difference is "can" it win the game? vs 'will" it win the game? Basically timing restrictions. Some cards fit into both of those categories of combo and win condition as well.

73
General Magic / Flying vs Ttrample
« on: February 25, 2023, 03:12:07 pm »
Something I was just thinking about the other day. If I could only have 1 to use specifically in a deck would it be flying or trample. Going over the top of my opponents creatures or going through. Having no extra text on a creature I prefer just going through. Going through a creature makes it 1 less creature to deal with is more my preference. With flyers though the mana cost is much less and are quicker to deal damage because of this. This is of course excluding such cards that carry any extra text on the card besides trample or flying. So my question then is you can only choose trample or flying which would it be and why. No right or wrong answer :)

74
Just remember now you will be arch enemy and become targeted no matter what because of poison/infect. Even I am against it but however lets see what we can do to help you along. Now your Commander is how you draw cards while your removal is mostly aimed at flyers. First with poliferate lets look at Thrummingbird which is a 2 drop flyer that poliferates as it hits. I am not sure if you'd be interested in Contagion Clasp and or Contagion Engine. Then the over run effect of Triumph of the Hordes as well. Since you are against flyers while this cost 6 mana it would deal with all opponents flyers which is Archetype of Imagination. Things to help protect your board are things like Asceticism, Heroic Intervention and Saryth, the Viper's Fang. More for your ramp you could use Sword of the Animist which is very reliable to just equip since you are attacking to get you lands. You could use this just to make a small army as well which would create flyers to do incrimental damage or block with which is Feywild Visitor. So in essence with this type of deck you have to be fully aggresive with some defensive moves to stay alive while garnering all the hate.


75
Landale is right you are very short on lands. Running 30 lands in with a 3.41 avg mana curve isn't going to cut it. Also with 3 of those lands you have to sink some many into them to also make them work. Plus you are definitely going to need some more ramp. Having only 4 ramp spells isn't also going to cut it. You could even use Farseek over Skyshroud Claim. You want at least 36 lands with 12 ramp/rocks of 2 mana or less to function effectively. Prophet of Kruphix is banned in commander so unless your playgroup has no problem with it then you can use it. Other than that you really can't use it per say at your LGS.

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