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Messages - Philippe Saner

Pages: 1 ... 4 5 [6] 7 8 ... 20
76
Deck Comments / Re: Undying -> Remove Counter -> NeverDying - Comments
« on: November 20, 2016, 11:55:58 pm »
Pretty cool. I made a similar deck (https://deckstats.net/decks/62795/468214-undying-army/en) but I think I might like yours better.

77
Deck Reviews / [Casual] Ultra-Budget GW Tokens
« on: November 18, 2016, 06:02:55 am »
Ultra-Budget GW Tokens

Make a huge pile of tokens. Tap them to cast convoke spells, which make more tokens. Pump them up with Intangible Virtue, Leyline of the Meek, and Emrakul's Evangel. Attack with them. Win.

Pretty simple deck, really. Watch out for mass removal.

Comments and suggestions are welcome, but please keep the budget in mind.

78
Deck Reviews / Re: Ultra-Budget Parallax Proliferation - Comments
« on: November 12, 2016, 08:24:10 am »
Okay, I really like this deck.

Thanks!

I run a lot of counter based stuff, so here's what immediately springs to mind. Arcbound Slith, Arcbound Stinger, Arcbound Worker (which I see you have), Throne of Geth, Skeleton Shard, Animation Module. Sac to the Throne to proliferate, drop the counters on a stinger, pay a mana to get a servo, pay a {B} to get the sac dude back, do it again next turn.

Interesting stuff here. I feel like going all-in on this stuff would really compromise the Parallax plan, though.

Oh, hey. Never noticed that Animation Module could add fade counters. I should probably add at least one.

Throne of Geth and the other Arcbound creatures are also tempting. I do worry about not having enough artifacts to fuel the throne when I don't draw Animation Module, though.

Unfortunately I don't really know how your deck plays well enough to recommend cuts very strongly, but what I like least from what I've seen are the Herder, Sower, Nullifier, Asp, (out for the Stingers / Slith maybe), Steady Progress (out for the Shard maybe), and Clasp (out for the Throne maybe). If you do cut any of the Processors, I'd go on to swap the Grim Affliction (s) with Wasteland Strangler.

I want to keep the Clasps and the Sower. Clasp is surprisingly good removal and a guarantee that I'll have both something to do and a source of every-turn proliferation in the lategame. And Sower is just brutal alongside Parallax Tide.

I could cut Herder, Affliction, and Progress, but they're solid role-players and I'd rather keep them.

I'm not as sure about Nullifier and Asp. Nullifier suffers from the fact that my exilers are designed to stop it from having anything to target, and Asp is mostly just there to catch Modular triggers. And occasionally to allow a poison-proliferate kill. They're both expendable.

Alternatively you could run less on the creature proliferation and go hardcore into denial of stuff, in which case I'd recommend filling out the playset of Nullifier, add in the Wasteland Stranglers, and add in a set of Jester's Scepter. For that I'd cut... the Sower, the Herder, the asp, the afflictions, for the Stranglers and the Nullifiers and... not sure what to swap for the Scepter.

Not keen on this direction. This isn't so much a lockdown deck as a combo deck in which the combo locks the opponent down, if you know what I mean.

Also as an aside, trading post is mad value and I love it and maybe it has a home here somewhere, but I'm not sure.

It's a solid card. There are definitely decks for it. I don't think this is one, though; it doesn't seem to work together especially well with the existing cards.

Okay, I think that's all I have to say about this deck right now. What do you think?

It's helpful. Right now I'm leaning towards swapping Ulamog's Nullifier for Animation Module and Vector Asp for Arcbound Stinger.

79
Deck Reviews / [Casual] Ultra-Budget Life From Death
« on: November 11, 2016, 11:07:29 pm »
Ultra-Budget Life From Death

A red-white deck centered around Phyrexian mana. Essentially an upgraded version of the preconstructed deck that gave it its name.

Convalescent Care and Near-Death Experience are there because with Immolating Souleater and Moltensteel Dragon, you can crater your own life total whenever you feel like it. Temur Battle Rage is there to enable the occasional combo kill with Immolating Souleater or Moltensteel Dragon. And Providence is there to help you afford all those life payments.

Feedback is welcome. I'm trying to keep the deck dirt-cheap, though, so keep that in mind.

80
Deck Reviews / [Casual] Ultra-Budget Parallax Proliferation
« on: November 11, 2016, 10:34:49 pm »
Ultra-Budget Parallax Proliferation

Combine the three most evil forces in Magic: Phyrexia, the Eldrazi, and Masques block!

Jokes aside, it's a deck built around Parallax Nexus, Parallax Wave, and proliferate cards. Keep your opponent's cards permanently exiled by proliferating your fade counters until you can process those cards with an Eldrazi or just win with your 1-mana proliferate targets.

Feedback is welcome, but keep the budget in mind. I already feel a bit bad including that singleton Oblivion Sower.

81
Deck Reviews / [Casual] Ultra-Budget Monogreen Land Destruction
« on: November 10, 2016, 05:28:29 am »
Ultra-Budget Monogreen Land Destruction

Use a touch of ramp to start destroying lands on turn 2. Keep destroying a land every turn for a while, then close out the game with Dread Statuary or whatever win condition you have on hand.

This is a pretty strong deck against anything that starts up slow, but it falters against decks that can operate effectively on 1-2 mana.

Feedback would be appreciated. I want to keep the budget in the $10-15 range, though, so keep that in mind.

82
Deck Comments / Re: Quillspike Combo - Comments
« on: November 05, 2016, 09:49:16 am »
I dunno about this deck. It doesn't seem to do much without the combo, which you won't always draw. I think you should either add a bunch of tutors or make the deck work better without the combo or both.

Also, some of the card choices seem questionable. Why so many pump effects? Why Woodlurker Mimic in a deck with only one other green-black spell?

83
Deck Reviews / Re: MJB Erasure - Comments
« on: November 04, 2016, 10:15:58 pm »
You're playing too many colours, too many cards, and too many 1-ofs. 60 cards, with 4 of your main cards, is generally much better than 97 cards with many singletons.

It's definitely not worth playing green just for Feed the Clan. And your other splashes are questionable too. Monoblue might be the best way to go here.

84
Deck Comments / Re: Arcbound - Proliferate Modular - Comments
« on: November 04, 2016, 07:45:21 am »
Why have Renowned Weaponsmith if you don't have Heart-Piercer Bow or Vial of Dragonfire?

A 2-mana guy who taps for 2 can be quite useful. That being said, a singleton vial might be worth the risk of actually drawing it.

Pity Arcbound Ravager and Steel Overseer are so pricey. They fit beautifully here.

Thrummingbird might be worth a slot or two, even if it's not an artifact.

85
Deck Comments / Re: The Best $9 You'll Ever Spend! - Comments
« on: November 04, 2016, 07:26:13 am »
I don't think the blue in this deck is pulling its weight. Not worth playing a whole extra colour just for Aqueous Form, especially when you can probably get past blockers with speed and size.

86
Deck Reviews / Re: Warriors of Tarkir - Comments
« on: October 04, 2016, 06:55:41 am »
Wanted to make the deck a bit more consistent.

Changed the name, too, since I noticed the deck is 100% Tarkir Block cards. Other than the lands, of course.


Revision 2

Added/removed cards:
-1 Blood-Chin Fanatic

Changed amounts:
+1 Plains

87
Deck Reviews / Re: The Infinite Turn Machine - Comments
« on: October 04, 2016, 06:37:17 am »
Fiddled with the land base, added a couple of Kozilekian spells.


Revision 2

Added/removed cards:
+1 Geier Reach Sanitarium
+1 Inventors' Fair
+1 Spatial Contortion
+1 Warping Wail
+1 Wastes

Changed amounts:
+1 Contagion Clasp
-1 Dread Statuary
-1 Mystifying Maze
-1 Springjack Pasture
-1 Sun Droplet
-1 Throne of Geth
-1 Urza's Factory

88
Deck Reviews / Re: [Standard] Knightly Deck
« on: September 25, 2016, 12:22:18 am »
77 cards is too many. Especially when you only have 21 lands. 60 is better.

I suggest you start by dropping Gerrard's Wisdom, Spirit Link, and Divine Sacrament. Pure llfegain cards are rarely worthwhile, especially in aggressive decks. And you'll rarely hit threshold.

Regarding stuff to add...maybe some more one-drops. 2 Student of Warfare isn't much turn-one action for an aggro deck. Some removal might be useful too.

89
Deck Reviews / Re: [Standard] Bant Emerge
« on: September 22, 2016, 06:14:27 am »
I doubt it's worth playing white just for Eldrazi Displacer, given that emerge creatures have cast triggers and not EtB triggers.

Sanctum of Ugin is an excellent way to search up emergers.

With the number of creatures you're playing, I'd expect Foul Emissary to provide great value.

PS: Here's a somewhat similar deck that your might be able to mine for inspiration.

90
Deck Reviews / Re: [Standard] Gentlemen, Start Your Engines!!!
« on: September 18, 2016, 09:49:55 pm »
Veteran Motorist deserves to be in here. Gearshift Ace is also worth a look.

26 lands seems like a lot. I'd cut two, if I were you.

Not sure what the flickering cards are for. You don't have many ETB effects.

Bold Impaler seems bad. I'd look at Inventor's Apprentice instead.

Four Smuggler's Copter is definitely better than two of those and two Sky Skiff.

Skysovereign, Consul Flagship is probably better than Demolition Stomper.

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