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Messages - TempestGuy

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1
General Magic / Virtual Playtable
« on: March 18, 2020, 03:19:24 am »
Hey, does anyone here use virtual playtable? If you don't know what it is its a game like mtgo but its free. You can buy it as well but all that does is let you look at all the sets at once.  I would like to see if I can get more people on it so I am not waiting for people to join my game.

2
Deck Comments / Re: Riku of Two Reflections EDH - Comments
« on: January 24, 2020, 07:32:25 pm »
It plays very well. I don't think there is anything that needs to be changed.

3
Deck Comments / Re: Riku of Two Reflections EDH - Comments
« on: January 10, 2020, 01:38:54 am »
I am practicing with this deck and it is super fun to play!! Good job on making this deck.

4
Deck Comments / Re: Riku of Two Reflections EDH - Comments
« on: January 02, 2020, 11:09:14 pm »
How good is this? I might build this because I love the commander, and the things you can do with him.

5
General Magic / Re: Theros: Beyond Death Spoilers
« on: December 17, 2019, 05:17:25 pm »
The lion head on Treeshaker Chimera looks funny.

6
General Magic / Re: Can’t Decide Colors
« on: December 07, 2019, 06:08:37 pm »
Enigma Drake is the other drake similar to Crackling Drake.

7
Deck Reviews / [Standard] Mardu Sacrifice Needs some advice
« on: November 29, 2019, 11:14:42 pm »

8
General Magic / Re: Bombs, Combo Pieces, and Win-Conditions
« on: November 28, 2019, 05:04:39 am »
Well right now I am trying to build a commander deck around Mayael the Anima. She might go under all three. Just imagine putting down a huge eldrazi for only 5 mana. If you having Illusionist's Bracers or Strionic Resonator on the battlefield you would copy her ability. I think she is good card.

9
General Magic / Re: Card building challenge: Boros
« on: November 24, 2019, 03:28:31 am »
I think most of my cards are balanced and very fun to play. I think Gorp, The Battering Ram is the best because he is just a very stupid card.



Boros cards:

Squee, The Always Dying 1RRW



Legendary creature- Goblin Angel

Haste Lifelink

Whenever a creature enters the battlefield under your control gain 1 life and discard 2 cards.

Whenever a creature dies gain 1 life and draw 2 cards.

3/5

"Wait what I died again"


Destruction of Most 5RW



Sorcery

Choose a creature type.

Destroy all non-creatures of the chosen type.
Gain 1 life for each creature destroyed this way.


I like Destruction of Most because I could make a boros tribal deck. Squee, The Always Dying is good, but the only thing I like about him is his name.



Mono-White Cards:

Uriel, Great and Powerful 3WW


Legendary Planeswalker- Uriel


+1: Target creature you control gets +0/+3 until end of turn.

-3: Create and emblem that says "Creatures can't attack unless they pay 2 for each creature that's attacking" this planeswalker ability can only be activated once per game.

-9: Create an emblem that says "Creatures you control get +0/+6 and assign combat damage with there toughness.

6


Remedy 2WW


Enchantment- Aura


Enchant Creature

Enchanted creature has lifelink, vigilance, and "When this creature deals combat damage search your library for a aura card.


These card will not fix card draw, but will be fun to play. Uriel I think would be a janky commander but super fun to play. Remedy I would be great for a enchantment deck, but the downside is the name is already a card.



Mono-Red cards:


Gorb, The Battering Ram   R


Legendary Creature- Ogre Wallbreaker

Trample Haste


Whenever Gorb, The Battering Ram deal combat damage to a player sacrifice 2 untapped mountains. If you can't you lose 2 times the amount Gorb, The Battering Ram dealt to that player.

When this creature dies draw 3 card and discard 1 card.

8/3

"My head hurts"


Big Bada Boom   3R


Instant

This spells costs 1 less for each instant and sorcery in your graveyard.


Big Bada Boom deals 4 damage to any target and you draw 2 cards.

"Whats a little amount of damage"



Both of these cards will fix mono-red card draw. Though we all know that Gorp will not be a playable card. Big Bada Boom is just a good card in general for mono-red instants or if your an Izzet player like me.

10
General Magic / Re: Theros: Beyond Death Spoilers
« on: November 16, 2019, 10:49:50 pm »
Possibly, it's a 3 drop for 3 damage so still no good enough for me.

11
General Magic / Re: Theros: Beyond Death Spoilers
« on: November 12, 2019, 07:55:09 pm »
Precision Bolt is bad its a sorcery.

12
Off-Topic / Re: How Smart Are We?
« on: November 12, 2019, 05:45:13 am »
This topic hasn't been posted in a while but I am still in my 2nd year of yeah school. Though most of the work I am doing is 1 or 2 above my grade. Unlike some teenager they do not have a plan on what happening next, but I took it upon myself and wanted to get a degree in mechanical engineering and electrical engineering. I also am going to learn python later next year. (I know all this takes money but I am hoping I hit the lottery at 18, so I can pursue my degrees I want to get.

13
General Magic / Re: Theros: Beyond Death Spoilers
« on: November 12, 2019, 05:32:36 am »
I am an Izzet player so I am hoping for good draw and burn spells. Also a replacement for Enigma Drake would be good. Lightning Strike or Bolt is the card I want the most.

14
General Magic / Re: Mystery Booster Highlights
« on: November 12, 2019, 05:29:03 am »
I don't understand the Mystery Booster stuff. Are they legal in what formats?

15
Deck Reviews / Melek, Izzet Paragon "Budget"
« on: November 12, 2019, 02:47:20 am »
Can you tell me what I should add or take out. This is budget under 200$.

//Commander
1 Melek, Izzet Paragon #!Commander

//Lands
1 Cascade Bluffs
1 Dwarven Mine
1 Evolving Wilds
1 Highland Lake
9 Island
1 Izzet Boilerworks
1 Izzet Guildgate
10 Mountain
1 Mystic Sanctuary
1 Reliquary Tower
1 Shivan Reef
1 Spirebluff Canal
1 Steam Vents
1 Sulfur Falls
1 Swiftwater Cliffs
1 Temple of Epiphany

//Artifacts
1 Izzet Signet
1 Primal Amulet
1 Sol Ring
1 Spellbook
1 The Magic Mirror

//Enchantments
1 Jace's Sanctum

//Instants
1 Brainstorm
1 Chemister's Insight
1 Commence the Endgame
1 Counterflux
1 Cyclonic Rift
1 Dive Down
1 Electrodominance
1 Electrolyze
1 Essence Backlash
1 Expansion // Explosion
1 Flame Sweep
1 Inescapable Blaze
1 Ionize
1 Lightning Bolt
1 Lightning Strike
1 Mindswipe
1 Narset's Reversal
1 Opt
1 Prophetic Bolt
1 Rain of Revelation
1 Ral's Outburst
1 Repeated Reverberation
1 Risk Factor
1 Shock
1 Soul's Fire
1 Tale's End
1 Thrill of Possibility
1 Wild Ricochet
1 Wizard's Lightning

//Sorceries
1 Beacon Bolt
1 Blast of Genius
1 Blaze
1 Bond of Passion
1 Chart a Course
1 Cleaver Riot
1 Epic Experiment
1 Fight with Fire
1 Fireball
1 Invade the City
1 Invoke the Firemind
1 Jokulhaups
1 Stitch in Time
1 Stolen by the Fae
1 Tamiyo's Epiphany
1 Winged Words

//Planeswalkers
1 Narset, Parter of Veils
1 Ral, Izzet Viceroy
1 Ral, Storm Conduit

//Creatures
1 Augur of Bolas
1 Baral, Chief of Compliance
1 Crackling Drake
1 Curious Homunculus
1 Erratic Cyclops
1 Goblin Electromancer
1 God-Eternal Kefnet
1 Guttersnipe
1 Murmuring Mystic
1 Niv-Mizzet, Parun
1 Pteramander
1 Talrand, Sky Summoner

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