I've not really touched Magic in the last 6 months or so, but I suddenly got invited to a commander game in a few weeks. I've got a couple of older decks lying around, but I thought I'd try my hand at something I've wanted to do for a while-- a flash deck!
This is not expected to be super competitive, and it has its fair share of pet cards already, but I'd like it to be fun and at least pull some weight at the table.
One of my regular problems with my decks is that I tend to choose commanders people are afraid of, and so I end up being Enemy Number 1 off the
bat...
Ramos, Dragon Engine is no exception, but I intend to inform everyone that I did not intentionally add any real powerful combos with him-- I chose him simply as a 5 color commander who happens to work decently well with the theme. Which is true. (And the reason I went 5c is because decent flash options are limited in most smaller color combinations.)
The idea with this deck is to be fairly, "Draw, Go!" I want a majority of my game to take place on other peoples' turns. I also want to discourage attacks on myself by leaving up my mana and letting people realize I've got a bunch of instant speed interaction. I want to also be building incremental advantage as I go, instead of being too explosive.One of the main pet cards I wanted to at least give a chance of working is
Slitherwisp. So there were plenty of times I erred on the side of cards with flash instead of other options. The few exceptions were cards I thought were just too good/effective to leave out.
I'm hoping my card advantage will work well, so to avoid it working TOO well, I've included
Laboratory Maniac and
Jace, Wielder of Mysteries.
I've got a small handful of kinda trash flash cards (
Jeskai Barricade,
Niambi, Esteemed Speaker,
Rescuer Chwinga) which will allow me to bounce things back to my hand. I intend to use these defensively (blockers for non-tramplers, avoiding targeted spells), but also to reuse cards and get ETB and cast triggers multiple times.
(There actually ARE a few little combos in the deck using a lot of that bouncing, but they're not really intended... and they're kinda trash. For example,
Ramos, Dragon Engine +
Hullbreaker Horror + [2x permanents with total CMC<=5, and no more than one of each color symbol in their combined mana costs, but a total of 3 distinct color symbols, or if one of them is Dockside Extortionist depending on the board state] can set up an endless loop which
Slitherwisp can make use of. Depending on the setup, the above loop could also/instead bounce all opponent's nonlands or create infinite mana. But that's about it.)
Anyway, I digress. Goldfishing has been a bit lackluster so far.
Do you have any suggestions? I'd love to hear them!https://deckstats.net/decks/149773/3074530-ramos-flash/en?revision=22EDIT: Accidentally wrote
Flickerwisp instead of
Slitherwisp... some pet card, huh?