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Deck Reviews / [Modern] Hedron Alignment modern Deck
« on: May 04, 2017, 11:32:30 pm »
Hedron Alignment modern Deck
* This description need to be updated *
If you have a Starfield of Nyx and Oath of Jace on the field and a Oath of Jace in your grave you are able to play a Oath of Jace from the grave and because of the legendary rule one of the Oath of Jaces will be sent to the grave. This means you can repeat this every turn so you will be drawing four cards a turn. Starfield of Nyx is the priority of the deck so try and save your counter spells to protect it.
Stasis Snare is a great removal piece but it's best to keep in your hand for catching your opponent off guard with flash. Not only by removing one of but if you have four enchantments of the field including a Starfield of Nyx when you play the Stasis Snare you will have a field of creatures.
Journey to Nowhere, Stasis Snare, Pacifism and Ghostly Prison are in the deck to delay your opponent till you can get a Starfield of Nyx out. Don't play your first Starfield of Nyx of the game unless you can leave mana up for a counter spell or if you have a second one in hand. A lot of the time your game will go on for a long time so you need as much life as possible, don't be afraid to block with your Stasis Snare and Journey to Nowhere because you will more than likely be able to replay it in your upkeep (with Starfield of Nyx) and it will be as if your opponent just wasted their attack.
Myth Realized is a fantastic way to keep pressure on your opponent when you are exiling move things they play but if you had a turn on Myth Realized they will also have to deal with a big beater.
Lay Claim is better than it may see. Early game you are able to put it in the grave by cycling then if you see something you like when Starfield of Nyx triggers later in the game you can take it.
Supreme Verdict is normally best when you haven't drawn much removal and you need to wipe the board asap but sometimes it's not that simple. If you are at a stale mate during the game you are able to use a Eerie Interlude during your opponents end phase so that would mean your field will be in exile till your end phase and any creatures you have exiled with cards such as Stasis Snare and Journey to Nowhere will be returned to the field so feel free to board wipe during your turn. Remember you don't need to exile all of your enchantments just enough so you have four or less enchantments. If possible you can exile so many till you have four enchantments on the field including a Starfield of Nyx then all you need to do is play one enchantment after you have used Supreme Verdict so you have a few creature to attack with. Myth Realized can also do a lot of damage in this situation.
Another way to use a Supreme Verdict is to attack with all of your creature first and hope that your opponent blocks/destroys enough so you have four or less enchantments. If non of these are possible but you do have just the one Starfield of Nyx on the field still feel free to board wipe because you will be able to slowly get an enchantment back per turn with Starfield of Nyx.
If you have nothing in your hand remember you can scry with Hedron Alignment and put counters on Myth Realized.
Also when playing Pacifism from your grave with Starfield of Nyx you are able to get around hexproof. "if an Aura is returned to the battlefield this way, whatever the Aura enchants isn't a target of Starfield of Nyx's ability, nor is it a target of the Aura card itself. You could put an Aura onto the battlefield this way enchanting a creature with hexproof controlled by an opponent, for example." (This was copy and pasted from https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=398475 )
The main reason Eerie Interlude is in the deck is to protect Starfield of Nyx when I have two out and say someone casts a creature only board wipe you can exile your Starfield of Nyx so your enchantments aren't creature or exile enough so you have four or less.
If you are in a slow game or you have a control match up try and pull off Hedron Alignment.
You will be able to get a Hedron Alignment in your yard by discarding it from your Oath of Jace. If you are finding it hard to get it in the yard you can just keep attacking with it till they have to block it.
To get Hedron Alignment in exile you will be using Journey to Nowhere or Eerie Interlude (you use Eerie Interlude at the end of your opponent if you are using it for Hedron Alignment so it is exiled during your upkeep).
Once you have played two Hedron Alignment on the field and discarded the third keep the next one you draw in your hand. So at that point when you draw a Journey to Nowhere or Eerie Interlude you should be all set to win.
* This description need to be updated *
If you have a Starfield of Nyx and Oath of Jace on the field and a Oath of Jace in your grave you are able to play a Oath of Jace from the grave and because of the legendary rule one of the Oath of Jaces will be sent to the grave. This means you can repeat this every turn so you will be drawing four cards a turn. Starfield of Nyx is the priority of the deck so try and save your counter spells to protect it.
Stasis Snare is a great removal piece but it's best to keep in your hand for catching your opponent off guard with flash. Not only by removing one of but if you have four enchantments of the field including a Starfield of Nyx when you play the Stasis Snare you will have a field of creatures.
Journey to Nowhere, Stasis Snare, Pacifism and Ghostly Prison are in the deck to delay your opponent till you can get a Starfield of Nyx out. Don't play your first Starfield of Nyx of the game unless you can leave mana up for a counter spell or if you have a second one in hand. A lot of the time your game will go on for a long time so you need as much life as possible, don't be afraid to block with your Stasis Snare and Journey to Nowhere because you will more than likely be able to replay it in your upkeep (with Starfield of Nyx) and it will be as if your opponent just wasted their attack.
Myth Realized is a fantastic way to keep pressure on your opponent when you are exiling move things they play but if you had a turn on Myth Realized they will also have to deal with a big beater.
Lay Claim is better than it may see. Early game you are able to put it in the grave by cycling then if you see something you like when Starfield of Nyx triggers later in the game you can take it.
Supreme Verdict is normally best when you haven't drawn much removal and you need to wipe the board asap but sometimes it's not that simple. If you are at a stale mate during the game you are able to use a Eerie Interlude during your opponents end phase so that would mean your field will be in exile till your end phase and any creatures you have exiled with cards such as Stasis Snare and Journey to Nowhere will be returned to the field so feel free to board wipe during your turn. Remember you don't need to exile all of your enchantments just enough so you have four or less enchantments. If possible you can exile so many till you have four enchantments on the field including a Starfield of Nyx then all you need to do is play one enchantment after you have used Supreme Verdict so you have a few creature to attack with. Myth Realized can also do a lot of damage in this situation.
Another way to use a Supreme Verdict is to attack with all of your creature first and hope that your opponent blocks/destroys enough so you have four or less enchantments. If non of these are possible but you do have just the one Starfield of Nyx on the field still feel free to board wipe because you will be able to slowly get an enchantment back per turn with Starfield of Nyx.
If you have nothing in your hand remember you can scry with Hedron Alignment and put counters on Myth Realized.
Also when playing Pacifism from your grave with Starfield of Nyx you are able to get around hexproof. "if an Aura is returned to the battlefield this way, whatever the Aura enchants isn't a target of Starfield of Nyx's ability, nor is it a target of the Aura card itself. You could put an Aura onto the battlefield this way enchanting a creature with hexproof controlled by an opponent, for example." (This was copy and pasted from https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=398475 )
The main reason Eerie Interlude is in the deck is to protect Starfield of Nyx when I have two out and say someone casts a creature only board wipe you can exile your Starfield of Nyx so your enchantments aren't creature or exile enough so you have four or less.
If you are in a slow game or you have a control match up try and pull off Hedron Alignment.
You will be able to get a Hedron Alignment in your yard by discarding it from your Oath of Jace. If you are finding it hard to get it in the yard you can just keep attacking with it till they have to block it.
To get Hedron Alignment in exile you will be using Journey to Nowhere or Eerie Interlude (you use Eerie Interlude at the end of your opponent if you are using it for Hedron Alignment so it is exiled during your upkeep).
Once you have played two Hedron Alignment on the field and discarded the third keep the next one you draw in your hand. So at that point when you draw a Journey to Nowhere or Eerie Interlude you should be all set to win.