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Commander Deck Reviews / Re: How do YOU guys build commander decks?
« on: May 12, 2024, 08:54:12 am »
Hey! So as a general rule, I try to have 2 "things my deck is trying to do" and have 24~32 cards divided on those things.
I also tend to have my decks on the mid to low power level, I'm not interested in cEDH.
So if your Golgari deck wants to put a lot of tokens and then give them ramp and +x/+x with some big Overrun type spell/creature, I'd try to have maybe 20 cards that help me with that, and then 10 other cards for a second theme, let's say, animate lands.
With that I have my 30 cards for the "theme" and then, 36 lands, maybe if I'll be animating them or playing some manlands I could go higher.
Then ramp and stones, about 15, maybe 20 if I want to ramp for land animation.
Then card draw, utilities and removal, and some extra finishers or cards that can do a lot on their own... a few planeswalkers, maybe some proliferate cards so I can proliferate my lands and planeswalkers...
Usually taht's how I go about it, hope it helps.
I also tend to have my decks on the mid to low power level, I'm not interested in cEDH.
So if your Golgari deck wants to put a lot of tokens and then give them ramp and +x/+x with some big Overrun type spell/creature, I'd try to have maybe 20 cards that help me with that, and then 10 other cards for a second theme, let's say, animate lands.
With that I have my 30 cards for the "theme" and then, 36 lands, maybe if I'll be animating them or playing some manlands I could go higher.
Then ramp and stones, about 15, maybe 20 if I want to ramp for land animation.
Then card draw, utilities and removal, and some extra finishers or cards that can do a lot on their own... a few planeswalkers, maybe some proliferate cards so I can proliferate my lands and planeswalkers...
Usually taht's how I go about it, hope it helps.