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Messages - Temporalstorm

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Commander Deck Reviews / Re: How do YOU guys build commander decks?
« on: May 12, 2024, 06:06:22 pm »
PPL here told enough about manabase, ramp proportions, etc. I will say a thing about commander and wincon relation

You may treat your commander as a core of your synergies. Whether it comes to a special technique or just tribal thing, think of getting commander with powerful triggered or static ability, and satellite cards to trigger along with him. More powerful triggers - more synergy. Also, it's good to add some other cards able to replace your commander if it gets focused too much and you will be not able to cast it.

You may treat your commander as a finisher though. You build up a deck with inner synergies of their own, and try to weave the startegy so much effectively, to make your commander the cherry on the top. That happens when you choose a commander with powerful ETB ability. Your deck will be somehow vulnerable without a core almost always available, and further it will be slower to build up an adventage. But if you will manage to do it, then BAM. I recently made Tanazir Quandrix Simic Counters deck this way, and when he enters... It's sweeet.

Then, there come decks with commander being a wincon itself. It happens mostly with commanders with activated abilities that define the game plan. Check Brion Stoutarm decks with stealing creatures and throwing them into other players' faces. It's pretty salty, and your commander will always be "kill on sight" guy.

Alt wincon is also important, and should be able to use the same resources that create the adventage along with your commander. (For example, you want to make some pirates, and choose Admiral Beckett Brass, you also go along and insert Admiral Brass, Unsinkable version from Caves of Ixalan, Pirates are nice, but also it's worth to use their treasures to fuel up some sac engine). Still, your disadventage is when you can't protect your commander, your deck slows down.

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