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Messages - The Laughing Man

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1
Deck Reviews / [Standard] Sultai deck
« on: February 14, 2015, 05:05:58 pm »
Since this is my first attempt making a Sultai deck, I was hoping to get some opinions on this. I did a Magic draft last night with the goal of trying out a Sultai-esque deck, though it ended up short of ideal (as draft decks tend to do) and this is how I imagined my deck looking if it were ideal.

http://deckstats.net/decks/22319/197497-sultai-deck

2
Deck Reviews / [Standard] For the Horde!
« on: November 19, 2014, 04:15:59 am »
For the Horde!

This is my first attempt to create a Tarkir Clan-themed deck. Basically, the idea is to swarm the opponent under a tide of creatures, hopefully buffed by Trumpet Blast.

3
Deck Reviews / Re: [Standard] Untitled Deck
« on: November 16, 2014, 06:15:53 pm »
Technically those are standard-legal, but I'm trying to stay away from the Theros block since it'll be the next one rotated out (I think 2015 will outlast it by a bit).

4
Deck Reviews / [Standard] Untitled Deck
« on: November 16, 2014, 06:35:00 am »
Untitled Deck

Haven't thought up a name for this one yet.

Multiple avenues of attack is this deck's strength and plan of attack. There's plenty of discarding and milling, as well as enough creatures (and ways to resurrect them) to chip away at the opponent's life.

5
Deck Comments / Re: Mind Destruction - Comments
« on: November 01, 2014, 04:14:30 pm »
Nice idea. I might replace the Nemesis of Reasons with Traumatize and a couple other cards to make it a bit more budget-friendly.

6
Deck Reviews / [Modern] Mind Destruction
« on: November 01, 2014, 02:32:03 am »
Mind Destruction

The latest incarnation of a theme deck revolving around the destruction of the mind. As such, it's mostly milling, with some discarding included as well. Creatures are all horrors with either milling abilities or the ability to get stronger off of mills and discards. The side deck is mostly for dealing with creatures in opposing decks that have a lot of them.

7
Deck Reviews / [Standard] Goblin Frenzy! (Standard)
« on: October 21, 2014, 06:01:40 pm »
Goblin Frenzy! (Standard)

As the name implies, this is the Standard format version of my Goblin Frenzy deck. The idea is the same - get as many bodies out there as possible and overwhelm my opponent. Goblinslide is there to add some extra spawning potential to Hordeling Outburst, and Howl of the Horde could add some serious punch to Hordeling Outburst.

8
Deck Reviews / [Modern] Goblin Frenzy! (Modern)
« on: October 18, 2014, 07:02:19 am »
Goblin Frenzy! (Modern)

Basically a Modern version of my EDH Goblin Frenzy deck. The idea is simply to get as many bodies out on the battlefield as possible as quickly as possible, with the intention of overwhelming the opponent. The low cost of the goblin units should help with that. Once they're out there, the buff units (like the chieftain and wardriver) will make them even deadlier.

9
Deck Reviews / Re: [EDH / Commander] Goblin Frenzy! (EDH)
« on: October 15, 2014, 02:37:17 am »
Sorry; just read the advice sticky.

Here's the cards that do more than offer another body to throw at the enemy:

Buffs and other enhancements
-Akki Avalanchers (Get +2/+0 for sacrificing a land)
-Akki Coalflinger (R and tap to give creatures first strike)
-Akki Drillmaster (Tap to give one guy haste)
-Akki Raider (Gets +1/+0 when a land is put into a graveyard from play)
-Akki Underminer (Player sacrifices a permanent if this guy damages him)
-Battle-Rattle Shaman (Gives one creature +2/+0)
-Bloodmark Mentor (Red creatures get first strike)
-Caterwauling Boggart (Your goblins must be blocked by at least two creatures)
-Flamestick Courier (2R and tap to give one Goblin +2/+2; can choose not to untap)
-Foundry Street Denizen (gets +1/+0 for each red creature that enters battlefield)
-Frenzied Goblin (R to make creature unable to block)
-Goblin Battle Jester (Target creature can't block when red spell is cast)
-Goblin Bushwhacker (R Kicker; creatures get +1/+0 and haste if kicker cost is paid)
-Goblin Chieftain (gives other Goblins +1/+1 and haste)
-Goblin Fire Fiend (R for +1/+0)
-Goblin King (Other Goblins get +1/+1 and Mountainwalk)
-Goblin Lookout (Tap and sacrifice another Goblin to give other Goblins +2/+0)
-Goblin Shortcutter (Target creature can't block)
-Goblin Shrine (Goblins get +1/+0 if this is put on a basic mountain)
-Goblin Taskmaster (1R = +1/+0 to one creature)
-Goblin Tunneler (Tap = creature w/power 2 or less is unblockable)
-Goblin Wardriver (Gives each other attacking creature +1/+0)
-Lavafume Invoker (Pay 8 to give other creatures +3/+0)
-Spitfire Handler (Pay R to give him +1/+0)

Extra Bodies
-Beetleback Chief (2 tokens when deployed)
-Dragon Fodder (Two goblin tokens)
-Empty the Warrens (Two goblin tokens; Storm)
-Goblin Rally (Four goblin tokens)
-Hordeling Outburst (Three goblin tokens)
-Krenko’s Command (Two goblin tokens)
-Krenko, Mob Boss (Deploy Goblins equal to number of creatures already deployed when he's deployed)
-Mogg Alarm (Two goblin tokens)
-Mogg War Marshal (1 token upon deployment or death)

Direct Damage
-Blisterstick Shaman (deals 1 damage to player upon deployment)
-Emberwilde Augur (deals 3 damage upon sacrifice)
-Goblin Arsonist (Deals 1 damage upon death to target player)
-Goblin Bombardment (1 damage per goblin sacrificed)
-Goblin Dynamo (Deal either 1 damage or more damage with sacrifice)
-Goblin Grenade (Sacrifice goblin; 5 damage)
-Goblin Ruinblaster (pay kicker cost of R to destroy nonbasic land)
-Goblin War Strike (Damage = number of goblins you have in play)
-Grotag Siege-Runner (R and sacrifice = destroy defending Wall and 2 damage to Wall's controller)
-Hatchet Bully (2R and tap = 2 damage to target player)
-Kyren Sniper (1 damage to player)
-Mudbutton Torchrunner (3 damage to target player when it dies)
-Tar Pitcher (Tap and sacrifice another creature = 2 damage to player)

10
Deck Reviews / [EDH / Commander] Goblin Frenzy! (EDH)
« on: October 14, 2014, 05:13:47 am »
Goblin Frenzy! (EDH)

This is an all-goblin EDH deck designed to swarm the opposition. There's some buffs in there to make the individual goblins more powerful and increase their effectiveness - even a +1/+0 buff, when applied to tons of individual goblins, could be deadly. Krenko as the commander just lets me spawn even more.

11
I made a slight change to the side deck - replaced Back to Nature with Karametra's Favor, just in case I need even more mana.

12
Anybody else have any suggestions?

13
None of the cards you mentioned are Standard-legal.

14
Mother Nature's A Real Bitch

The idea here is creature attack - a decent number of creatures put out quickly and some buffs to make them better. I've also got some extra mana generation options to power those buffs (Elvish Mystic and Golden Hind). The side deck is mostly to deal with situational stuff like flyers (Plummet) and artifact and enchantment-heavy opponents.

Keep in mind I'm a beginner at this game.

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