Hmmmm i'm thinking now that I have 4
muddle the mixture in here that i wont need 4 of
Mindcrank and duskmage. probably have two of each which leaves me open for a set of 4 other cards. maybe more control.... or how would you suggest I turn off eldrazi reshuffles. Maybe something that exiles cards from the graveyard I guess (that would mean i would need to get rid of
consuming aberration and
wight of precinct six). What would you suggest. I have got it narrowed down to:
Relic of Progenitus: Costs (1)then(1) it works only once but then lets me draw a card. Removes all graveyards from the game Which could hurt because i have flashback in my deck. tcg=1.35
Tormod's crypt: Costs nothing. also works only once but only removes target players graveyard. tcg=0.16
ravenous trap: (2)(BB) with potential for (0) also works only once but only removes target players graveyard. tcg=0.16
haunting echoes: (3)(BB) costs the most but I think this one fits the deck perfectly. It removes all cards from their GY (excluding lands so that at least
consuming aberration can stay) but then it continues with the mill aspect of the deck as each card that got exiled from GY is also exiled from the library that shares a name with it. tcg=0.30
leyline of the void: (2)(BB) with potential for (0) This is my number 2 i think. It exiles as cards are being milled so you don't have to try and time your play properly. tcg=5.45 which hurts alot as 4 of these would cost half of the deck cost.