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Messages - Tcfaulkn64

Pages: [1] 2 3 ... 6
1
General Magic / Re: Favorite 2 or 3 Card Combos
« on: June 09, 2016, 06:42:04 am »
I Like Presence of Gond + Intruder alarm. Infinite 1/1 elves.  :o Check out my U/G elf deck. Also with an Elvish Archdruid or an Elvish Mystic you got yourself infinite Mana as well. Good topic.

2
Deck Reviews / 1st Serious Revision "Scrap Metal"
« on: June 02, 2016, 08:05:40 pm »
SCRAP METAL

After a run to my local card shop and some long hours playtesting, I believe this to be the best trimmed version of the cards I have. ALL imput is welcomed.

My take on an artifact mill deck. Aside from the mill, Fabricate and Treasure mage are my first option to go grab Steel Hellkite, if that fails, my artifacts rarely have less than three +1/+1 static counters. Couple that with some Ornithopter, Memnite and Ghostfire Blade and you've got a pretty tough Creature base.

3
Deck Reviews / [Modern] SCRAP METAL
« on: May 18, 2016, 01:48:59 am »
SCRAP METAL

My take on an artifact mill deck. Aside from the mill, Fabricate and Treasure mage are my first option to go grab Steel Hellkite, if that fails, my artifacts rarely have less than three +1/+1 static counters. Couple that with some Ornithopter, Memnite and Ghostfire Blade and you've got a pretty tough Creature base.

4
Deck Reviews / [Modern] U/W Artifact
« on: May 16, 2016, 09:06:23 pm »
First Artifact deck, would appreciate any and all advice.
U/W Artifact


5
The Festering Woods (G/W Enchantment Infect)

G/W Enchantment/Infect deck.

6
Deck Reviews / [Modern] Wolf-Hounds of Aldaron (Selesnya Infect)
« on: April 20, 2016, 09:37:54 pm »
Wolf-Hounds of Aldaron (Selesnya Infect)

Infect Update

Trying to do Spirit Mantle coupled with Giant Growth and Rancor to swing big and Unblockable early. Also possible turn 2 infect win.

I'm sure there are some combos I don't know about that I should run, so lets hear em!

7
Deck Reviews / [Modern] Wolf-Hounds of Aldaron
« on: April 20, 2016, 06:07:45 pm »
Wolf-Hounds of Aldaron

G/W Enchantment/Infect deck.

Trying to do Spirit Mantle coupled with Giant Growth and Rancor to swing big and Unblockable early.

I'm sure there are some combos I don't know about that I should run, so lets hear em!

8
Deck Reviews / Re: Wolf-Hounds of Aldaron - Comments
« on: April 19, 2016, 09:44:11 pm »
Ive got 4 Tundra Wolves and 3 Young Wolf also i gotta get me those Rot Wolves!

9
Deck Reviews / Re: Wolf-Hounds of Aldaron - Comments
« on: April 19, 2016, 09:34:31 pm »
Any 1-3 drop wolves with infect?

10
Deck Reviews / Re: Wolf-Hounds of Aldaron - Comments
« on: April 19, 2016, 09:20:18 pm »
G. MOTO thanks again for all this imput. Definitely ordering playset of silverfur and doubles of intangible virtue and always watching.

11
Deck Reviews / [Modern] Wolf-Hounds of Aldaron
« on: April 19, 2016, 07:30:09 pm »
Wolf-Hounds of Aldaron

G/W Enchantment/Wolf deck.

Trying to do Spirit Mantle coupled with Giant Growth and Rancor to swing big and Unblockable early.

I'm sure there are some combos I don't know about that I should run, so lets hear em!

12
Deck Reviews / Re: Depths of Barad-dûr - Comments
« on: April 19, 2016, 07:16:38 pm »
Thanks G Moto! This deck probably gets played least of the decks I have listed. But I'll add these to my buy list and try it out.

13
Deck Reviews / [Modern] Wolf-Hounds of Aldaron
« on: April 19, 2016, 06:34:29 pm »
As always, looking for fresh feedback, cheers.

Wolf-Hounds of Aldaron

G/W Enchantment/Wolf deck.

14
Deck Reviews / [Modern] Kithkin Unite
« on: December 02, 2015, 08:23:09 pm »
Kithkin Unite

Populate and Distribute counters all while basking in the synergy of the halflings.

15
Deck Reviews / [Modern] Infinite Elves Turn 4
« on: December 02, 2015, 07:48:12 pm »
Infinite Elves Turn 4

MAIN STRENGTHS:

- Infinite Elf Tokens as early as turn 4. (See below for details)

- MANA

     
     Best Case Scenario:

Turn 3, I'm looking to enchant any of my elves with Presence of Gond.

Hopefully I have 1 of my 4 Intruder Alarm to play the turn after. I play this after Presence of Gond just in case my opponent has a card in play that can take advantage of my Int. Alarm before I can.

Once Int. Alarm resolves, Tap my enchanted creature for my 1/1 elf. Once it hits the board, creature entry triggers untap of all creatures, allowing me to tap and pump for infinite.

 Turn 4 is the fastest I've gotten the loop. Winning with my infinite 1/1's turn 5 (90% of the time they are at least 3/3's b/c of my Archdruid, Imperious, or Champion.

SIDE STRENGTHS:

- If Essence Warden happens to be in play, trigger infinite life as well as infinite 1/1's when my loop hits.
- Forrestwalk

Let me know what ya think.

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