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Deck Comments / Re: Bad Gyal Aminatou - Comments
« am: Oktober 28, 2023, 12:42:23 Vormittag »
General observations:
- Reduce your mana curve and focus on flickering more things, more often. While the ETB abilities of your high CMC cards have strong effects, adding more 1-3 CMC cards with decent & diverse ETB abilities will have a more immediate impact on the early game and give you more flexibility in the mid to late game. Additionally, by dropping more permanents with ETB abilities earlier on, you can capitalize on effects that bounce your entire board (eg. Brago, King Eternal, Yorion, Sky Nomad, Eerie Interlude).
- Add more instant-speed flicker sources. Playing instant speed bounce effects can be significantly more disruptive than relying on ETB abilities on your turn. Additionally, using flicker abilities that delay the return until the end of turn can save your creatures from a board wipe (either your own or your opponents).
- Card draw is key! In your current iteration, you've removed some classic card draw ETB sources (Cloudblazer & Mulldrifter) to focus on removal and other interaction. When you have your engine going in the mid to late game, you should be consistently drawing 2-3 cards per turn to you ensure you consistently make your land drop while finding answers.
- Reduce the number of tap lands you have. Currently 35% of your lands enter tapped, which may set you back in crucial early game turns. Add more basic lands or add lands that enter tapped conditionally.
- Consider building up your planeswalker suite. Not only do planeswalkers divert attention away from you, but they can be flickered easily setting them up to re-use their more powerful abilities. Additionally, the "Oath of" enchantments get better the more planeswalkers you have.
Smaller CMC flicker targets:
- 2 CMC: Watcher for Tomorrow (dig deep for answers), Wall of Omens (card draw), Omen of the Sea (scry & draw)
- 3 CMC: Callous Bloodmage (options options options! card draw, extra body, or graveyard hate), Skyclave Apparition (exile low CMC targets), Reflector Mage (creature bounced for an extra turn), Loran of the Third Path (artifact / enchantment removal), Tribute Mage (search for Wishclaw Talisman or Genesis Chamber to assemble your infinite combos)
Better flicker sources:
- Cheap instant speed creature flickers: Eerie Interlude (can save all your creatures from a board wipe), Momentary Blink (classic flicker instant that can be flashed back in critical moments), Cloudshift and Essense Flux (one mana creature blinks to use your ETB effects in critical moments), Semester's End (mass bounce your creatures and/or planeswalkers for the rest of your turn)
- Recurring flicker sources: Displacer Kitten (can be used defensively in conjunction with instant/flash speed spells), Teleportation Circle and Thassa, Deep-Dwelling (get an additional flicker every turn)
- Recurring mass flicker sources: Yorion, Sky Nomad and Brago, King Eternal
- Double ETB triggers: Virtue of Knowledge (while not technically a flicker source, this adds more redundancy to your Panharmonicon)
Planeswalker support:
- Oath of Liliana and Oath of Jace (along with your existing Oaths) are excellent flicker targets that get even better with more planeswalkers in your deck.
- The Eternal Wanderer (flicker source and also a board wipe), Narset, Parter of Veils (shuts down opponent's card draw and can find you additional spells), Ashiok, Dream Render (shuts down your opponents searching their libraries and acts as graveyard hate), Teferi, Time Raveler (shuts down instant/flash speed spells and can bounce things), Teyo, Geometric Tactician (if you use his -2 twice in a row by bouncing him with Amina and select opposite directions, you can prevent opponenets from attacking for a whole turn cycle), Vraska, Betrayal's Sting (proliferate to keep Amina's loyalty from dropping too low and can boost your other planeswalkers)
- Note: If you build out your planeswalker suite, you should consider reducing recursion based cards (eg. Entreat the Dead) and/or flicker sources that only flicker creatures.
Cards to swap:
- Akroma's Vengeance with Farewell (more flexible to have optionality)
- Abdel Adrian, Gorion's Ward for Yorion, Sky Nomad (unless you use a flicker effect on Abdel the turn you play him, Abdel will lock away your permanents until you are able to do so. Yorion allows the permanents to come back that same turn allowing you to capitalize on ETB effects right away)
- Crystal Ball for Scroll of Fate (the scroll has a more immediate impact on the field by allowing you to drop a card face down. Additionally, flickering a face down permanent will have it come back face up, therefore, if you flicker a land this way you actually ramp!)
- Eyes Everywhere for Oath of Jace (Eyes doesn't have an immediate impact, but the Oath has a great ETB effect while also potentially scrying even deeper every turn)
- Noxious Gearhulk for Primaris Eliminator (cheaper CMC with the added flexibility of sweeping an opponent's army of little creatures)
- Sister Hospitaller for Sun Titan or Reveillark (if you reduce your curve by adding in more 1-3 CMC ETB permanents, Sun Titan and/or Revillark will have more impact by recurring more things)
Cards to cut:
- Banishing Stroke (miracle is fun when it works, but this is a bad card if you have to hard cast this from your hand; it's better to have a cheaper removal spell or permanent with an ETB removal effect)
- Resolute Archangel (the allure of resetting your life total is nice, but playing something that will have more impact on the board state would be better)
- Sphinx of Uthuun (swap this with lower CMC flicker targets that net you cards)
- Icewind Stalwart (remove and replace with an instant-speed flicker source)
- Wisperweaver Angel (too expensive, same note as the Icewind Stalwart)
- Ashen Rider (8 CMC is steep, you also have plenty of other ETB removal pieces at much lower CMC)
- Gyruda, Doom of Depths (currently only 20% of your deck can actually be recurred by Gyruda; swap in with something that has a more consistent effect)
- Entreat the Angels (Amina loves all miracle cards, but this is a late game card that would require you to tap out leaving yourself open)
- Reduce your mana curve and focus on flickering more things, more often. While the ETB abilities of your high CMC cards have strong effects, adding more 1-3 CMC cards with decent & diverse ETB abilities will have a more immediate impact on the early game and give you more flexibility in the mid to late game. Additionally, by dropping more permanents with ETB abilities earlier on, you can capitalize on effects that bounce your entire board (eg. Brago, King Eternal, Yorion, Sky Nomad, Eerie Interlude).
- Add more instant-speed flicker sources. Playing instant speed bounce effects can be significantly more disruptive than relying on ETB abilities on your turn. Additionally, using flicker abilities that delay the return until the end of turn can save your creatures from a board wipe (either your own or your opponents).
- Card draw is key! In your current iteration, you've removed some classic card draw ETB sources (Cloudblazer & Mulldrifter) to focus on removal and other interaction. When you have your engine going in the mid to late game, you should be consistently drawing 2-3 cards per turn to you ensure you consistently make your land drop while finding answers.
- Reduce the number of tap lands you have. Currently 35% of your lands enter tapped, which may set you back in crucial early game turns. Add more basic lands or add lands that enter tapped conditionally.
- Consider building up your planeswalker suite. Not only do planeswalkers divert attention away from you, but they can be flickered easily setting them up to re-use their more powerful abilities. Additionally, the "Oath of" enchantments get better the more planeswalkers you have.
Smaller CMC flicker targets:
- 2 CMC: Watcher for Tomorrow (dig deep for answers), Wall of Omens (card draw), Omen of the Sea (scry & draw)
- 3 CMC: Callous Bloodmage (options options options! card draw, extra body, or graveyard hate), Skyclave Apparition (exile low CMC targets), Reflector Mage (creature bounced for an extra turn), Loran of the Third Path (artifact / enchantment removal), Tribute Mage (search for Wishclaw Talisman or Genesis Chamber to assemble your infinite combos)
Better flicker sources:
- Cheap instant speed creature flickers: Eerie Interlude (can save all your creatures from a board wipe), Momentary Blink (classic flicker instant that can be flashed back in critical moments), Cloudshift and Essense Flux (one mana creature blinks to use your ETB effects in critical moments), Semester's End (mass bounce your creatures and/or planeswalkers for the rest of your turn)
- Recurring flicker sources: Displacer Kitten (can be used defensively in conjunction with instant/flash speed spells), Teleportation Circle and Thassa, Deep-Dwelling (get an additional flicker every turn)
- Recurring mass flicker sources: Yorion, Sky Nomad and Brago, King Eternal
- Double ETB triggers: Virtue of Knowledge (while not technically a flicker source, this adds more redundancy to your Panharmonicon)
Planeswalker support:
- Oath of Liliana and Oath of Jace (along with your existing Oaths) are excellent flicker targets that get even better with more planeswalkers in your deck.
- The Eternal Wanderer (flicker source and also a board wipe), Narset, Parter of Veils (shuts down opponent's card draw and can find you additional spells), Ashiok, Dream Render (shuts down your opponents searching their libraries and acts as graveyard hate), Teferi, Time Raveler (shuts down instant/flash speed spells and can bounce things), Teyo, Geometric Tactician (if you use his -2 twice in a row by bouncing him with Amina and select opposite directions, you can prevent opponenets from attacking for a whole turn cycle), Vraska, Betrayal's Sting (proliferate to keep Amina's loyalty from dropping too low and can boost your other planeswalkers)
- Note: If you build out your planeswalker suite, you should consider reducing recursion based cards (eg. Entreat the Dead) and/or flicker sources that only flicker creatures.
Cards to swap:
- Akroma's Vengeance with Farewell (more flexible to have optionality)
- Abdel Adrian, Gorion's Ward for Yorion, Sky Nomad (unless you use a flicker effect on Abdel the turn you play him, Abdel will lock away your permanents until you are able to do so. Yorion allows the permanents to come back that same turn allowing you to capitalize on ETB effects right away)
- Crystal Ball for Scroll of Fate (the scroll has a more immediate impact on the field by allowing you to drop a card face down. Additionally, flickering a face down permanent will have it come back face up, therefore, if you flicker a land this way you actually ramp!)
- Eyes Everywhere for Oath of Jace (Eyes doesn't have an immediate impact, but the Oath has a great ETB effect while also potentially scrying even deeper every turn)
- Noxious Gearhulk for Primaris Eliminator (cheaper CMC with the added flexibility of sweeping an opponent's army of little creatures)
- Sister Hospitaller for Sun Titan or Reveillark (if you reduce your curve by adding in more 1-3 CMC ETB permanents, Sun Titan and/or Revillark will have more impact by recurring more things)
Cards to cut:
- Banishing Stroke (miracle is fun when it works, but this is a bad card if you have to hard cast this from your hand; it's better to have a cheaper removal spell or permanent with an ETB removal effect)
- Resolute Archangel (the allure of resetting your life total is nice, but playing something that will have more impact on the board state would be better)
- Sphinx of Uthuun (swap this with lower CMC flicker targets that net you cards)
- Icewind Stalwart (remove and replace with an instant-speed flicker source)
- Wisperweaver Angel (too expensive, same note as the Icewind Stalwart)
- Ashen Rider (8 CMC is steep, you also have plenty of other ETB removal pieces at much lower CMC)
- Gyruda, Doom of Depths (currently only 20% of your deck can actually be recurred by Gyruda; swap in with something that has a more consistent effect)
- Entreat the Angels (Amina loves all miracle cards, but this is a late game card that would require you to tap out leaving yourself open)