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Deck Comments / Re: The Rise of the Eldrazi - Comments
« le: Janvier 19, 2016, 05:31:47 pm »
How does this deck defeat mono-black?
How does this deck defeat mono-blue?
I get that this deck is trying to ramp into an Eldrazi with Annihilator, but that makes me question the inclusion of Vent Sentinel. With only 10 creatures with defender, you might see 2 or 3 defender creatures consistently, which means you can deal a little extra damage to your opponent during their end phase. I don't think this deck is running enough lands either, 20 lands leaves me feeling a little mana deprived when I play test it. Try adding the tron lands, and some mana cylixes, or other mana fixers. Seek the Wilds are great in tron decks, finding the creature you want or another piece of tron, and crop rotation is a must include to find missing pieces and extra Urza's Towers. Expedition map is a maybe. Reap and Sow is a maybe. If you still like red, play those lightning bolts main board, they kill Delver of Secrets, and the deck's opponent if their life total is low enough. Although with tron you may find Blaze effects more fun. This deck still needs an answer for a turn two glass cannon deck, which can double as a turn two Gurmag Angler answer, which is one of the strongest creatures in the format, next to the Eldrazi this deck plays. Since infect is a strong deck, I wouldn't recommend depending on walls to protect the decks controller, as even a 1/1 infect will kill any of this decks defenders after one block. Relying on 0/1's to ramp into an Eldrazi, or sacrifice for an alternative cost, makes this deck incredibly weak against Nausea and Tremor. Both of which are common sideboard material, thanks to green/white infinite token decks. The only cards I like in this deck for this ridiculously fast format are Ulamog's Crusher, Lightning Bolt, and Relic of Progenitus. In fact I like Relic of Progenitus and Lightning bolt so much in this deck and for this format that I recommend that the deck play 4 of each mainboard. Dredge is still a mechanic that has a lot of power in pauper, because they can play Gurmag Angler turn two. I believe there is some ridiculous combo with cloud of fairies that produces infinite mana also, that requires a key component to rest in the graveyard for some time before being able to return it to hand and replay it. Yeah, pauper shocked me the first time I played it, because I hadn't researched the format beforehand.
How does this deck defeat mono-blue?
I get that this deck is trying to ramp into an Eldrazi with Annihilator, but that makes me question the inclusion of Vent Sentinel. With only 10 creatures with defender, you might see 2 or 3 defender creatures consistently, which means you can deal a little extra damage to your opponent during their end phase. I don't think this deck is running enough lands either, 20 lands leaves me feeling a little mana deprived when I play test it. Try adding the tron lands, and some mana cylixes, or other mana fixers. Seek the Wilds are great in tron decks, finding the creature you want or another piece of tron, and crop rotation is a must include to find missing pieces and extra Urza's Towers. Expedition map is a maybe. Reap and Sow is a maybe. If you still like red, play those lightning bolts main board, they kill Delver of Secrets, and the deck's opponent if their life total is low enough. Although with tron you may find Blaze effects more fun. This deck still needs an answer for a turn two glass cannon deck, which can double as a turn two Gurmag Angler answer, which is one of the strongest creatures in the format, next to the Eldrazi this deck plays. Since infect is a strong deck, I wouldn't recommend depending on walls to protect the decks controller, as even a 1/1 infect will kill any of this decks defenders after one block. Relying on 0/1's to ramp into an Eldrazi, or sacrifice for an alternative cost, makes this deck incredibly weak against Nausea and Tremor. Both of which are common sideboard material, thanks to green/white infinite token decks. The only cards I like in this deck for this ridiculously fast format are Ulamog's Crusher, Lightning Bolt, and Relic of Progenitus. In fact I like Relic of Progenitus and Lightning bolt so much in this deck and for this format that I recommend that the deck play 4 of each mainboard. Dredge is still a mechanic that has a lot of power in pauper, because they can play Gurmag Angler turn two. I believe there is some ridiculous combo with cloud of fairies that produces infinite mana also, that requires a key component to rest in the graveyard for some time before being able to return it to hand and replay it. Yeah, pauper shocked me the first time I played it, because I hadn't researched the format beforehand.