deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ChrisMTG

Pages: [1] 2
1
Deck Comments / Re: ZadaBoros - Comments
« on: November 07, 2015, 07:32:50 am »
Too many two's xD im joking its probably fine :D

2
Deck Comments / Re: Infuriated Beasts - Comments
« on: November 04, 2015, 10:58:14 pm »
sorry if it seems harsh im trying to stay constructive ^-^
the curve might be a little to heavy considering theres no ramp cards present and you might find yourself stuck with gorgers in hand when you really need that ONE beserker to halt your opponent. i woud sugest adding more of those beserkers or ingnitions to really find a focus to your deck, a lot of time i find myself trying to use cards that can be too situational (i.e. putting only one of one card in your deck just in case [insert loggicly justified but kinda unlikey secnario]). so the most i can say is try and find what you want this deck to do and put more into it, whether it be more of those burn spells to clear a path or (any) ramp to get more big creatures. if you like the way a card works in your deck but its kinda situational add more then sideboard it! it'll make your deck more consistant and when you realize theyre running the kinda deck that might make that situation happen, challenge them again but this time you'll be prepared :) (i.e. sideboarding out anything from creatures to spells to add those situational cards). consitancy is key and can make sure you dont draw 5 cards you either cant cast or are situational to cast. try to add more of the cards you want to use with your stragey and take out the ones you find yourself not playing much or at all. (if you can play test your deck, it'll tell you what cards you might wanna cut.) and yes getting rid of cards sucks ass but it'll help and i have to give you props, you kept it to 60 which is good cuz i cringe when i see more XD.

P.S. dont put like 4 of everything, unless you wanna try hard, varying it up a little keeps it fresh and fun. :)

TLDR: its got a good strat, make it more consice and consitant. keep it up ^-^

3
Deck Comments / Re: RU ProwessAggroWin(advice needed) - Comments
« on: November 04, 2015, 10:29:32 pm »
if you can afford it Abbot of the keral keep is a good prowess card, lets you suck out lands or play extra spells too. maybe even jhessian thief to keep your flow of sorceries and instants flowing :) + it has prowess

4
Deck Comments / Re: Mostly G/W Agro - Comments
« on: November 04, 2015, 10:12:36 pm »
im pretty sure this deck needs some fetchlands but im not entirely sure how many and which ones. any help?

5
Deck Comments / Re: Champions of the undergrowth - Comments
« on: October 29, 2015, 11:35:39 pm »
and yes i realize ivorytusk fortress isnt vigilance but sheer drop is a sorcery so i have nothing to worry about, by the time they could cast it ive already untaped all my creatures that have counters on them >:3

6
Deck Comments / Re: Champions of the undergrowth - Comments
« on: October 29, 2015, 11:32:31 pm »
TLDR: Hunt the weak - sideboarded
          infuse with the elements - not much value here, maybeboard
          natural connection - kinda already covered with map the wastes (and im not toooooo interested in using it as instant speed)
          serene steward - not much lifegain happening to be value
          ondu rising - feels like the wrong deck for it
          rot shambler - pretty good value regadless of tokens, mainboard
          bone splinters - some value with servant and shambler, maybeboard
          rangers guile - not standard but noted
          and the vigilance is to be improved.

I have hunt the weak sideboarded in case my opponent is playing agro although i might put it in the main. infuse is good as an instant for the counters but i dont see the value when im paying 4 for 3 counters at best in a ideal scenario when im sacrifcing a turn to play it when i could've played any number of creatures or enchantments the trample is nice though so ill think on it. (basicly im trying to stay agro and the 4 cost with 3 at BEST doesnt seem valuable). i wont be gaining life much with the retreat to kazandu so serene steward is a reasonable choice but i think its a little to situational when i dont have al whole lot of life gain potential, which brings me to ondu rising which yes life gain is aways good ^-^ but again i think this deck will stray from that in favor of counters and lands. the rot shambler is very good and while i dont plan on having very many tokens i think that it'll still have some worth regardless. bone splinters is good when there's enough tokens to go around but here its a reasonable choice considering the servant of the scale and being able to move the counters once they die could be nice but again not much tokens so im a little iffy. rangers guile is nice ill have to look for some cards that can do that for me (trying to stay standard) and adding vigilance is good (thats why i have the ivorytusk fortress but i could use a little more.

7
General Magic / Re: Missing edit button
« on: October 29, 2015, 12:44:51 am »
Click on the number in the amount collum, you can edit from there now

8
Deck Comments / Re: black white allies - Comments
« on: October 29, 2015, 12:17:15 am »
its your call, the instant speed on the ancestors can be nice with rally abilities too

9
Deck Comments / Re: black white allies - Comments
« on: October 29, 2015, 12:15:12 am »
The problem with rally the ancestors here is that they wont get haste and they'll all get exiled at next upkeep. unless your counting on the kalastria healers to really pack a punch but you cant always count on having a significant amount in your gave when you need them. im sure march from the tomb will go a longer way here and it'll only cost you 5 to pull all the allys from your grave not just X. the only down side is that you wont be able to pull the horde chief but like i said it probably wont matter much if he's gonna get exiled before he can attack.

10
Deck Comments / Re: Champions of the undergrowth - Comments
« on: October 28, 2015, 07:22:00 am »
yea i had more bellowers but i think i sacked them for something else, i think bellower>regent is a pretty good call. And i was wanting more Managorger Hydras but i just wasnt sure what to cut. and yes, i was considering more mana, something like Leaf Gilder but the savant does exactly that. although i think i'll lean more towards the managorger hydras. thanks for the help ^-^

11
Deck Comments / Re: Champions of the undergrowth - Comments
« on: October 28, 2015, 06:48:07 am »
Any suggestions are welcome, keep in mind i had to cut a LOT to get it to 60 so i might have already seen what there is to add, but feel free to try me :)

12
Deck Comments / Re: Budget Vampires (mostly) BFZ - Comments
« on: October 23, 2015, 10:01:39 pm »
I think Duress is a great side board for if i find out they're running a lot of removal. I'll tone down the 3 drops though, add in some carrier thralls as sacing outlets and free mana

13
Deck Reviews / Re: abzan aristocrat - Comments
« on: October 23, 2015, 04:20:27 am »
Sack outlet sugestions: Nantuko Husk and Vampiric rites? just a thought, one helps you keep gas the other makes a dangerous creature.

14
Deck Comments / Re: lifegain - Comments
« on: October 23, 2015, 04:13:44 am »
add maybe 4 Felidar Sovereign so you can win?

15
Deck Comments / Re: Budget Vampires (mostly) BFZ - Comments
« on: October 23, 2015, 01:59:14 am »
is my mana curve a little off or should it be fine? lol

Pages: [1] 2