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Deck Comments / Re: Blue Lantern - Comments
« on: February 17, 2017, 09:52:01 am »
You have to lock your opponent with :
- Ensnaring Bridge to prevent him from attacking
- Lantern of Insight + Mill Stones (Codex Shredder/Ghoulcaller's Bell/Pyxis of Pandemonium) to prevent him from drawing a relevant card
Once you achieved this (which is the toughest part of the game), you can win either by milling him out slowly with your Mill Stones, or by recurring Pyrite Spellbomb with Academy Ruins turn after turn.
- Ensnaring Bridge to prevent him from attacking
- Lantern of Insight + Mill Stones (Codex Shredder/Ghoulcaller's Bell/Pyxis of Pandemonium) to prevent him from drawing a relevant card
Once you achieved this (which is the toughest part of the game), you can win either by milling him out slowly with your Mill Stones, or by recurring Pyrite Spellbomb with Academy Ruins turn after turn.